124 lines
No EOL
3 KiB
C#
124 lines
No EOL
3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class IronWorker : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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public IronWorker() : base( "the iron worker" )
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{
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SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
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SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
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SetSkill( SkillName.Fencing, 60.0, 83.0 );
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SetSkill( SkillName.Macing, 61.0, 93.0 );
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SetSkill( SkillName.Swords, 60.0, 83.0 );
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SetSkill( SkillName.Tactics, 60.0, 83.0 );
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SetSkill( SkillName.Parry, 61.0, 93.0 );
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBAxeWeapon() );
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m_SBInfos.Add( new SBKnifeWeapon() );
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m_SBInfos.Add( new SBMaceWeapon() );
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m_SBInfos.Add( new SBSmithTools() );
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m_SBInfos.Add( new SBPoleArmWeapon() );
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m_SBInfos.Add( new SBSpearForkWeapon() );
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m_SBInfos.Add( new SBSwordWeapon() );
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m_SBInfos.Add( new SBMetalShields() );
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m_SBInfos.Add( new SBHelmetArmor() );
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m_SBInfos.Add( new SBPlateArmor() );
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m_SBInfos.Add( new SBChainmailArmor() );
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m_SBInfos.Add( new SBRingmailArmor() );
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m_SBInfos.Add( new SBStuddedArmor() );
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m_SBInfos.Add( new SBLeatherArmor() );
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}
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public override VendorShoeType ShoeType
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{
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get{ return VendorShoeType.None; }
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() );
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if ( item != null && !EquipItem( item ) )
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{
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item.Delete();
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item = null;
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}
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switch ( Utility.Random( 3 ) )
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{
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case 0:
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case 1: AddItem( new JesterHat( RandomBrightHue() ) ); break;
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case 2: AddItem( new Bandana( RandomBrightHue() ) ); break;
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}
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if ( item == null )
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AddItem( new FullApron( RandomBrightHue() ) );
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AddItem( new Bascinet() );
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AddItem( new SmithHammer() );
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item = FindItemOnLayer( Layer.Pants );
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if ( item != null )
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item.Hue = RandomBrightHue();
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item = FindItemOnLayer( Layer.OuterLegs );
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if ( item != null )
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item.Hue = RandomBrightHue();
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item = FindItemOnLayer( Layer.InnerLegs );
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if ( item != null )
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item.Hue = RandomBrightHue();
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item = FindItemOnLayer( Layer.OuterTorso );
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if ( item != null )
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item.Hue = RandomBrightHue();
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item = FindItemOnLayer( Layer.InnerTorso );
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if ( item != null )
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item.Hue = RandomBrightHue();
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item = FindItemOnLayer( Layer.Shirt );
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if ( item != null )
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item.Hue = RandomBrightHue();
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}
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public IronWorker( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |