ModernUO/Projects/UOContent/Spells
Jack 6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
..
Base feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Bushido chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Chivalry feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Eighth fix: Fixes pet validation for resurrection spell (#2197) 2025-07-16 21:34:43 -07:00
Fifth feat: Add spawn position caching and spiral scan optimization (#2295) 2025-12-28 02:40:21 -08:00
First fix: Fixes various spell animations (#2346) 2026-03-06 00:30:40 -08:00
Fourth feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Gargoyle/SpellDefinitions fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
Mysticism chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Necromancy chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Ninjitsu chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Second chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Seventh feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Sixth fix: Fixes various spell animations (#2346) 2026-03-06 00:30:40 -08:00
Spellweaving feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
Targeting fix: Adjusts spell ranges to match OSI (#2171) 2025-05-01 20:03:56 -07:00
Third fix: Fixes various spell animations (#2346) 2026-03-06 00:30:40 -08:00
Initializer.cs fix: Adds Cleansing Winds Spell (#1126) 2022-07-17 07:49:55 -07:00
Reagent.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
UnsummonTimer.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00