..
Base
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
Bushido
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Chivalry
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
Eighth
fix: Fixes pet validation for resurrection spell ( #2197 )
2025-07-16 21:34:43 -07:00
Fifth
feat: Add spawn position caching and spiral scan optimization ( #2295 )
2025-12-28 02:40:21 -08:00
First
fix: Fixes various spell animations ( #2346 )
2026-03-06 00:30:40 -08:00
Fourth
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
Gargoyle /SpellDefinitions
fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. ( #2082 )
2025-01-24 18:20:23 -08:00
Mysticism
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Necromancy
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Ninjitsu
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Second
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Seventh
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks ( #2355 )
2026-03-06 08:36:41 -08:00
Sixth
fix: Fixes various spell animations ( #2346 )
2026-03-06 00:30:40 -08:00
Spellweaving
feat: Adds new decay system and SkipSerialization ( #2311 )
2026-01-08 11:43:51 -08:00
Targeting
fix: Adjusts spell ranges to match OSI ( #2171 )
2025-05-01 20:03:56 -07:00
Third
fix: Fixes various spell animations ( #2346 )
2026-03-06 00:30:40 -08:00
Initializer.cs
fix: Adds Cleansing Winds Spell ( #1126 )
2022-07-17 07:49:55 -07:00
Reagent.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
UnsummonTimer.cs
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00