Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility. |
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| .. | ||
| Blacksmith Items/Misc | ||
| Camping | ||
| Carpenter Items | ||
| Fishing | ||
| Harvest Tools | ||
| Lumberjack | ||
| Magical | ||
| Misc | ||
| Musical Instruments | ||
| Ninjitsu | ||
| Specialized | ||
| Tailor Items | ||
| Thief | ||
| Tinkering | ||
| Tools | ||