The 8 drifting timers ([TimerDrift]) change wire format from delta to anchored time, so each class bumps its serialization version with a MigrateFrom that replays the old delta read through the migration schema. The 2 wall-clock timers (Aquarium, FountainOfLife) keep their format via wallClock: true with no bump. Restart methods drop their TimeSpan.MinValue sentinel checks - v4 invokes them only when a timer was actually running at save. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1177 lines
36 KiB
C#
1177 lines
36 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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[SerializationGenerator(4, false)]
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public partial class Aquarium : BaseAddonContainer
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{
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public static readonly TimeSpan EvaluationInterval = TimeSpan.FromDays(1);
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private static readonly Type[] m_Decorations =
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[
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typeof(FishBones),
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typeof(WaterloggedBoots),
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typeof(CaptainBlackheartsFishingPole),
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typeof(CraftysFishingHat),
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typeof(AquariumFishNet),
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typeof(AquariumMessage),
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typeof(IslandStatue),
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typeof(Shell),
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typeof(ToyBoat)
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];
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private bool m_EvaluateDay;
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[SerializableField(0, setter: "private")]
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[DeserializeTimer(nameof(DeserializeEvaluateTimer), wallClock: true)]
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private Timer _evaluateTimer;
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private void DeserializeEvaluateTimer(TimeSpan delay)
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{
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_evaluateTimer = Timer.DelayCall(delay, EvaluationInterval, Evaluate);
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}
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[SerializableField(1, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _liveCreatures;
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[InvalidateProperties]
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[SerializableField(2, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _vacationLeft;
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[SerializedIgnoreDupe]
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[InvalidateProperties]
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[SerializableField(3, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private AquariumState _food;
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[SerializedIgnoreDupe]
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[InvalidateProperties]
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[SerializableField(4, setter: "private")]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private AquariumState _water;
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[SerializedIgnoreDupe]
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[SerializableField(5, setter: "private")]
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private List<int> _events;
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[InvalidateProperties]
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[SerializableField(6)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _rewardAvailable;
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public Aquarium(int itemID) : base(itemID)
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{
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Movable = false;
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if (itemID == 0x3060)
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{
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AddComponent(new AddonContainerComponent(0x3061), -1, 0, 0);
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}
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if (itemID == 0x3062)
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{
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AddComponent(new AddonContainerComponent(0x3063), 0, -1, 0);
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}
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MaxItems = 30;
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_food = new AquariumState(this);
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_water = new AquariumState(this);
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_food.State = (int)FoodState.Full;
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_water.State = (int)WaterState.Strong;
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_food.Maintain = Utility.RandomMinMax(1, 2);
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_food.Improve = _food.Maintain + Utility.RandomMinMax(1, 2);
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_water.Maintain = Utility.RandomMinMax(1, 3);
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_events = [];
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_evaluateTimer = Timer.DelayCall(EvaluationInterval, EvaluationInterval, Evaluate);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int DeadCreatures
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{
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get
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{
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var dead = 0;
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for (var i = 0; i < Items.Count; i++)
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{
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if (Items[i] is BaseFish)
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{
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var fish = (BaseFish)Items[i];
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if (fish.Dead)
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{
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dead += 1;
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}
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}
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}
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return dead;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxLiveCreatures
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{
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get
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{
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var state = _food.State == (int)FoodState.Overfed ? 1 : (int)FoodState.Full - _food.State;
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state += (int)WaterState.Strong - _water.State;
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state = (int)Math.Pow(state, 1.75);
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return MaxItems - state;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsFull => Items.Count >= MaxItems;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool OptimalState => _food.State == (int)FoodState.Full && _water.State == (int)WaterState.Strong;
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public override BaseAddonContainerDeed Deed => ItemID == 0x3062 ? new AquariumEastDeed() : new AquariumNorthDeed();
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public override double DefaultWeight => 10.0;
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private static int[] FishHues =
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[
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0x1C2, 0x1C3, 0x2A3, 0x47E, 0x51D
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];
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public override void OnDelete()
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{
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_evaluateTimer.Stop();
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_evaluateTimer = null;
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}
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public override void OnDoubleClick(Mobile from)
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{
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ExamineAquarium(from);
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}
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public virtual bool HasAccess(Mobile from) =>
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from?.Deleted == false && (from.AccessLevel >= AccessLevel.GameMaster ||
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BaseHouse.FindHouseAt(this)?.IsCoOwner(from) == true);
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public override bool OnDragDrop(Mobile from, Item dropped)
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{
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if (!HasAccess(from))
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{
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from.SendLocalizedMessage(1073821); // You do not have access to that item for use with the aquarium.
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return false;
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}
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if (_vacationLeft > 0)
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{
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from.SendLocalizedMessage(1074427); // The aquarium is in vacation mode.
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return false;
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}
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var takeItem = true;
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if (dropped is FishBowl bowl)
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{
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if (bowl.Empty || !AddFish(from, bowl.Fish))
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{
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return false;
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}
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bowl.InvalidateProperties();
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takeItem = false;
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}
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else if (dropped is BaseFish fish)
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{
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if (!AddFish(from, fish))
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{
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return false;
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}
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}
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else if (dropped is VacationWafer)
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{
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_vacationLeft = VacationWafer.VacationDays;
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dropped.Delete();
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from.SendLocalizedMessage(
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1074428,
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_vacationLeft.ToString()
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); // The aquarium will be in vacation mode for ~1_DAYS~ days
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}
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else if (dropped is AquariumFood)
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{
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_food.Added += 1;
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dropped.Delete();
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from.SendLocalizedMessage(1074259, "1"); // ~1_NUM~ unit(s) of food have been added to the aquarium.
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}
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else if (dropped is BaseBeverage beverage)
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{
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if (beverage.IsEmpty || !beverage.Pourable || beverage.Content != BeverageType.Water)
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{
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from.SendLocalizedMessage(500840); // Can't pour that in there.
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return false;
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}
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_water.Added += 1;
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beverage.Quantity -= 1;
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from.PlaySound(0x4E);
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from.SendLocalizedMessage(1074260, "1"); // ~1_NUM~ unit(s) of water have been added to the aquarium.
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takeItem = false;
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}
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else if (!AddDecoration(from, dropped))
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{
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takeItem = false;
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}
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from.CloseGump<AquariumGump>();
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InvalidateProperties();
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if (takeItem)
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{
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from.PlaySound(0x42);
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}
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return takeItem;
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}
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public override void DropItemsToGround()
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{
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var loc = GetWorldLocation();
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for (var i = Items.Count - 1; i >= 0; i--)
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{
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var item = Items[i];
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item.MoveToWorld(loc, Map);
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if (item is BaseFish fish && !fish.Dead)
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{
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fish.StartTimer();
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}
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}
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}
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public override bool CheckItemUse(Mobile from, Item item)
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{
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if (item != this)
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{
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return false;
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}
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return base.CheckItemUse(from, item);
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}
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public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
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{
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if (item != this)
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{
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reject = LRReason.CannotLift;
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return false;
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}
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return base.CheckLift(from, item, ref reject);
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}
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public override void OnSingleClick(Mobile from)
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{
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if (Deleted || !from.CanSee(this))
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{
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return;
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}
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base.OnSingleClick(from);
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if (_vacationLeft > 0)
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{
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LabelTo(from, 1074430, _vacationLeft.ToString()); // Vacation days left: ~1_DAYS
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}
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if (_events.Count > 0)
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{
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LabelTo(from, 1074426, _events.Count.ToString()); // ~1_NUM~ event(s) to view!
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}
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if (_rewardAvailable)
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{
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LabelTo(from, 1074362); // A reward is available!
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}
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LabelTo(from, 1074247, $"{LiveCreatures}\t{MaxLiveCreatures}"); // Live Creatures: ~1_NUM~ / ~2_MAX~
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if (DeadCreatures > 0)
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{
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LabelTo(from, 1074248, DeadCreatures.ToString()); // Dead Creatures: ~1_NUM~
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}
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var decorations = Items.Count - LiveCreatures - DeadCreatures;
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if (decorations > 0)
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{
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LabelTo(from, 1074249, decorations.ToString()); // Decorations: ~1_NUM~
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}
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LabelTo(from, 1074250, $"#{FoodNumber()}"); // Food state: ~1_STATE~
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LabelTo(from, 1074251, $"#{WaterNumber()}"); // Water state: ~1_STATE~
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if (_food.State == (int)FoodState.Dead)
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{
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LabelTo(from, 1074577, $"{_food.Added}\t{_food.Improve}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else if (_food.State == (int)FoodState.Overfed)
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{
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LabelTo(from, 1074577, $"{_food.Added}\t{_food.Maintain}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else
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{
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LabelTo(
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from,
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1074253, // Food Added: ~1_CUR~ Feed: ~2_NEED~ Improve: ~3_GROW~
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$"{_food.Added}\t{_food.Maintain}\t{_food.Improve}"
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);
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}
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if (_water.State == (int)WaterState.Dead)
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{
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LabelTo(from, 1074578, $"{_water.Added}\t{_water.Improve}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else if (_water.State == (int)WaterState.Strong)
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{
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LabelTo(from, 1074578, $"{_water.Added}\t{_water.Maintain}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else
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{
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LabelTo(
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from,
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1074254,
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$"{_water.Added}\t{_water.Maintain}\t{_water.Improve}"
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); // Water Added: ~1_CUR~ Maintain: ~2_NEED~ Improve: ~3_GROW~
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}
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}
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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if (_vacationLeft > 0)
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{
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list.Add(1074430, $"{_vacationLeft}"); // Vacation days left: ~1_DAYS
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}
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if (_events.Count > 0)
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{
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list.Add(1074426, $"{_events.Count}"); // ~1_NUM~ event(s) to view!
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}
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if (_rewardAvailable)
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{
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list.Add(1074362); // A reward is available!
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}
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list.Add(1074247, $"{LiveCreatures}\t{MaxLiveCreatures}"); // Live Creatures: ~1_NUM~ / ~2_MAX~
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var dead = DeadCreatures;
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if (dead > 0)
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{
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list.Add(1074248, dead); // Dead Creatures: ~1_NUM~
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}
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var decorations = Items.Count - LiveCreatures - dead;
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if (decorations > 0)
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{
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list.Add(1074249, decorations); // Decorations: ~1_NUM~
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}
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list.AddLocalized(1074250, FoodNumber()); // Food state: ~1_STATE~
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list.AddLocalized(1074251, WaterNumber()); // Water state: ~1_STATE~
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if (_food.State == (int)FoodState.Dead)
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{
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list.Add(1074577, $"{_food.Added}\t{_food.Improve}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else if (_food.State == (int)FoodState.Overfed)
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{
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list.Add(1074577, $"{_food.Added}\t{_food.Maintain}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else
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{
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list.Add(
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1074253, // Food Added: ~1_CUR~ Feed: ~2_NEED~ Improve: ~3_GROW~
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$"{_food.Added}\t{_food.Maintain}\t{_food.Improve}"
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);
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}
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if (_water.State == (int)WaterState.Dead)
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{
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list.Add(1074578, $"{_water.Added}\t{_water.Improve}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else if (_water.State == (int)WaterState.Strong)
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{
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list.Add(1074578, $"{_water.Added}\t{_water.Maintain}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
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}
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else
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{
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list.Add(
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1074254, // Water Added: ~1_CUR~ Maintain: ~2_NEED~ Improve: ~3_GROW~
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$"{_water.Added}\t{_water.Maintain}\t{_water.Improve}"
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);
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}
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}
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public override void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, ref list);
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if (from.Alive)
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{
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list.Add(new ExamineEntry());
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if (HasAccess(from))
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{
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if (_rewardAvailable)
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{
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list.Add(new CollectRewardEntry());
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}
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if (_events.Count > 0)
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{
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list.Add(new ViewEventEntry());
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}
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if (_vacationLeft > 0)
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{
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list.Add(new CancelVacationMode());
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}
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}
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}
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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list.Add(new GMAddFood());
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list.Add(new GMAddWater());
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list.Add(new GMForceEvaluate());
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list.Add(new GMOpen());
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list.Add(new GMFill());
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}
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}
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public override void OnAfterDuped(Item newItem)
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{
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if (newItem is not Aquarium aquarium)
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{
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return;
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}
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aquarium.Food.Added = Food.Added;
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aquarium.Food.Improve = Food.Improve;
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aquarium.Food.Maintain = Food.Maintain;
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aquarium.Food.State = Food.State;
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aquarium.Water.Added = Water.Added;
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aquarium.Water.Improve = Water.Improve;
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aquarium.Water.Maintain = Water.Maintain;
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aquarium.Water.State = Water.State;
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aquarium.Events = [..Events];
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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switch (version)
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{
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case 3:
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case 2:
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case 1:
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{
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var next = reader.ReadDateTime();
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if (next < Core.Now)
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{
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next = Core.Now;
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}
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_evaluateTimer = Timer.DelayCall(next - Core.Now, EvaluationInterval, Evaluate);
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goto case 0;
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}
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case 0:
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{
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_liveCreatures = reader.ReadInt();
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_vacationLeft = reader.ReadInt();
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_food = new AquariumState(this);
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_food.Deserialize(reader);
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_water = new AquariumState(this);
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_water.Deserialize(reader);
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_events = [];
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var count = reader.ReadInt();
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for (var i = 0; i < count; i++)
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{
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_events.Add(reader.ReadInt());
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}
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_rewardAvailable = reader.ReadBool();
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break;
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}
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}
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}
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public int FoodNumber() =>
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_food.State switch
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{
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(int)FoodState.Full => 1074240,
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(int)FoodState.Overfed => 1074239,
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_ => 1074236 + _food.State
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};
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public int WaterNumber() => 1074242 + _water.State;
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public virtual void KillFish(int amount)
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{
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using var toKill = PooledRefList<Item>.Create();
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for (var i = 0; i < Items.Count; i++)
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{
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if (Items[i] is BaseFish { Dead: false } fish)
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{
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toKill.Add(fish);
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}
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}
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toKill.Shuffle();
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if (amount > toKill.Count)
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{
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amount = toKill.Count;
|
|
}
|
|
|
|
for (var i = 0; i < amount; i++)
|
|
{
|
|
(toKill[i] as BaseFish)!.Kill();
|
|
|
|
amount -= 1;
|
|
LiveCreatures = Math.Max(LiveCreatures - 1, 0);
|
|
|
|
// An unfortunate accident has left a creature floating upside-down. It is starting to smell.
|
|
AddToEvents(1074366);
|
|
}
|
|
}
|
|
|
|
public virtual void Evaluate()
|
|
{
|
|
if (_vacationLeft > 0)
|
|
{
|
|
_vacationLeft -= 1;
|
|
}
|
|
else if (m_EvaluateDay)
|
|
{
|
|
// reset events
|
|
ClearEvents();
|
|
|
|
// food events
|
|
if (
|
|
_food.Added < _food.Maintain && _food.State != (int)FoodState.Overfed &&
|
|
_food.State != (int)FoodState.Dead ||
|
|
_food.Added >= _food.Improve && _food.State == (int)FoodState.Full)
|
|
{
|
|
AddToEvents(1074368); // The tank looks worse than it did yesterday.
|
|
}
|
|
|
|
if (
|
|
_food.Added >= _food.Improve && _food.State != (int)FoodState.Full &&
|
|
_food.State != (int)FoodState.Overfed ||
|
|
_food.Added < _food.Maintain && _food.State == (int)FoodState.Overfed)
|
|
{
|
|
AddToEvents(1074367); // The tank looks healthier today.
|
|
}
|
|
|
|
// water events
|
|
if (_water.Added < _water.Maintain && _water.State != (int)WaterState.Dead)
|
|
{
|
|
AddToEvents(1074370); // This tank can use more water.
|
|
}
|
|
|
|
if (_water.Added >= _water.Improve && _water.State != (int)WaterState.Strong)
|
|
{
|
|
AddToEvents(1074369); // The water looks clearer today.
|
|
}
|
|
|
|
UpdateFoodState();
|
|
UpdateWaterState();
|
|
|
|
// reward
|
|
if (_liveCreatures > 0)
|
|
{
|
|
RewardAvailable = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// new fish
|
|
if (OptimalState && _liveCreatures < MaxLiveCreatures)
|
|
{
|
|
if (Utility.RandomDouble() < 0.005 * _liveCreatures)
|
|
{
|
|
BaseFish fish;
|
|
int message;
|
|
|
|
switch (Utility.Random(6))
|
|
{
|
|
case 0:
|
|
{
|
|
message = 1074371; // Brine shrimp have hatched overnight in the tank.
|
|
fish = new BrineShrimp();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new Coral();
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new FullMoonFish();
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
message = 1074373; // A sea horse has hatched overnight in the tank.
|
|
fish = new SeaHorseFish();
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new StrippedFlakeFish();
|
|
break;
|
|
}
|
|
default: // 5
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new StrippedSosarianSwill();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Utility.RandomDouble() < 0.05)
|
|
{
|
|
fish.Hue = FishHues.RandomElement();
|
|
}
|
|
else if (Utility.RandomBool())
|
|
{
|
|
fish.Hue = Utility.RandomMinMax(0x100, 0x3E5);
|
|
}
|
|
|
|
if (AddFish(fish))
|
|
{
|
|
AddToEvents(message);
|
|
}
|
|
else
|
|
{
|
|
fish.Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
// kill fish *grins*
|
|
if (_liveCreatures < MaxLiveCreatures)
|
|
{
|
|
if (Utility.RandomDouble() < 0.01)
|
|
{
|
|
KillFish(1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
KillFish(_liveCreatures - MaxLiveCreatures);
|
|
}
|
|
}
|
|
|
|
m_EvaluateDay = !m_EvaluateDay;
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public virtual void GiveReward(Mobile to)
|
|
{
|
|
if (!_rewardAvailable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var max = (int)((double)_liveCreatures / 30 * m_Decorations.Length);
|
|
|
|
var random = max <= 0 ? 0 : Utility.Random(max);
|
|
|
|
if (random >= m_Decorations.Length)
|
|
{
|
|
random = m_Decorations.Length - 1;
|
|
}
|
|
|
|
Item item;
|
|
|
|
try
|
|
{
|
|
item = m_Decorations[random].CreateInstance<Item>();
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (item == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!to.PlaceInBackpack(item))
|
|
{
|
|
item.Delete();
|
|
to.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack.
|
|
return;
|
|
}
|
|
|
|
to.SendLocalizedMessage(1074360, $"#{item.LabelNumber}"); // You receive a reward: ~1_REWARD~
|
|
to.PlaySound(0x5A3);
|
|
|
|
RewardAvailable = false;
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public virtual void UpdateFoodState()
|
|
{
|
|
if (_food.Added < _food.Maintain)
|
|
{
|
|
_food.State = _food.State <= 0 ? 0 : _food.State - 1;
|
|
}
|
|
else if (_food.Added >= _food.Improve)
|
|
{
|
|
_food.State = _food.State >= (int)FoodState.Overfed ? (int)FoodState.Overfed : _food.State + 1;
|
|
}
|
|
|
|
_food.Maintain = Utility.Random((int)FoodState.Overfed + 1 - _food.State, 2);
|
|
|
|
if (_food.State == (int)FoodState.Overfed)
|
|
{
|
|
_food.Improve = 0;
|
|
}
|
|
else
|
|
{
|
|
_food.Improve = _food.Maintain + 2;
|
|
}
|
|
|
|
_food.Added = 0;
|
|
}
|
|
|
|
public virtual void UpdateWaterState()
|
|
{
|
|
if (_water.Added < _water.Maintain)
|
|
{
|
|
_water.State = _water.State <= 0 ? 0 : _water.State - 1;
|
|
}
|
|
else if (_water.Added >= _water.Improve)
|
|
{
|
|
_water.State = _water.State >= (int)WaterState.Strong ? (int)WaterState.Strong : _water.State + 1;
|
|
}
|
|
|
|
_water.Maintain = Utility.Random((int)WaterState.Strong + 2 - _water.State, 2);
|
|
|
|
if (_water.State == (int)WaterState.Strong)
|
|
{
|
|
_water.Improve = 0;
|
|
}
|
|
else
|
|
{
|
|
_water.Improve = _water.Maintain + 2;
|
|
}
|
|
|
|
_water.Added = 0;
|
|
}
|
|
|
|
public virtual bool RemoveItem(Mobile from, int at)
|
|
{
|
|
if (at < 0 || at >= Items.Count)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var item = Items[at];
|
|
|
|
if (item.IsLockedDown) // for legacy aquariums
|
|
{
|
|
from.SendLocalizedMessage(1010449); // You may not use this object while it is locked down.
|
|
return false;
|
|
}
|
|
|
|
if (item is BaseFish fish)
|
|
{
|
|
FishBowl bowl;
|
|
|
|
if ((bowl = GetEmptyBowl(from)) != null)
|
|
{
|
|
bowl.AddItem(fish);
|
|
|
|
from.SendLocalizedMessage(1074511); // You put the creature into a fish bowl.
|
|
}
|
|
else
|
|
{
|
|
if (!from.PlaceInBackpack(fish))
|
|
{
|
|
from.SendLocalizedMessage(1074514); // You have no place to put it.
|
|
return false;
|
|
}
|
|
|
|
from.SendLocalizedMessage(1074512); // You put the gasping creature into your pack.
|
|
}
|
|
|
|
if (!fish.Dead)
|
|
{
|
|
LiveCreatures -= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!from.PlaceInBackpack(item))
|
|
{
|
|
from.SendLocalizedMessage(1074514); // You have no place to put it.
|
|
return false;
|
|
}
|
|
|
|
from.SendLocalizedMessage(1074513); // You put the item into your pack.
|
|
}
|
|
|
|
InvalidateProperties();
|
|
return true;
|
|
}
|
|
|
|
public virtual void ExamineAquarium(Mobile from)
|
|
{
|
|
if (!from.InRange(GetWorldLocation(), 2))
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
|
return;
|
|
}
|
|
|
|
AquariumGump.DisplayTo(from, this);
|
|
|
|
from.PlaySound(0x5A4);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool AddFish(BaseFish fish) => AddFish(null, fish);
|
|
|
|
public virtual bool AddFish(Mobile from, BaseFish fish)
|
|
{
|
|
if (fish == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (IsFull || _liveCreatures >= MaxLiveCreatures || fish.Dead)
|
|
{
|
|
from?.SendLocalizedMessage(1073633); // The aquarium can not hold the creature.
|
|
|
|
return false;
|
|
}
|
|
|
|
AddItem(fish);
|
|
fish.StopTimer();
|
|
|
|
LiveCreatures += 1;
|
|
|
|
// You add the following creature to your aquarium: ~1_FISH~
|
|
from?.SendLocalizedMessage(1073632, $"#{fish.LabelNumber}");
|
|
|
|
InvalidateProperties();
|
|
return true;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool AddDecoration(Item item) => AddDecoration(null, item);
|
|
|
|
public virtual bool AddDecoration(Mobile from, Item item)
|
|
{
|
|
if (item == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (IsFull)
|
|
{
|
|
from?.SendLocalizedMessage(1073636); // The decoration will not fit in the aquarium.
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!Accepts(item))
|
|
{
|
|
from?.SendLocalizedMessage(1073822); // The aquarium can not hold that item.
|
|
|
|
return false;
|
|
}
|
|
|
|
AddItem(item);
|
|
|
|
// You add the following decoration to your aquarium: ~1_NAME~
|
|
from?.SendLocalizedMessage(1073635, item.LabelNumber != 0 ? $"#{item.LabelNumber}" : item.Name);
|
|
|
|
InvalidateProperties();
|
|
return true;
|
|
}
|
|
|
|
public static FishBowl GetEmptyBowl(Mobile from)
|
|
{
|
|
if (from.Backpack == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
foreach (var bowl in from.Backpack.FindItemsByType<FishBowl>())
|
|
{
|
|
if (bowl.Empty)
|
|
{
|
|
return bowl;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static bool Accepts(Item item)
|
|
{
|
|
if (item == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var type = item.GetType();
|
|
|
|
for (var i = 0; i < m_Decorations.Length; i++)
|
|
{
|
|
if (type == m_Decorations[i])
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private class ExamineEntry : ContextMenuEntry
|
|
{
|
|
public ExamineEntry() : base(6235, 2)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (!from.Alive || target is not Aquarium aquarium || aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
aquarium.ExamineAquarium(from);
|
|
}
|
|
}
|
|
|
|
private class CollectRewardEntry : ContextMenuEntry
|
|
{
|
|
public CollectRewardEntry() : base(6237, 2)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (!from.Alive || target is not Aquarium aquarium || aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
aquarium.GiveReward(from);
|
|
}
|
|
}
|
|
|
|
private class ViewEventEntry : ContextMenuEntry
|
|
{
|
|
public ViewEventEntry() : base(6239, 2)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (!from.Alive || target is not Aquarium aquarium || aquarium.Deleted || aquarium.HasAccess(from) ||
|
|
aquarium._events.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var firstEvent = aquarium.Events[0];
|
|
from.SendLocalizedMessage(firstEvent);
|
|
|
|
if (firstEvent == 1074366)
|
|
{
|
|
from.PlaySound(0x5A2);
|
|
}
|
|
|
|
aquarium.RemoveFromEventsAt(0);
|
|
aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
private class CancelVacationMode : ContextMenuEntry
|
|
{
|
|
public CancelVacationMode() : base(6240, 2)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (!from.Alive || target is not Aquarium aquarium || aquarium.Deleted || aquarium.HasAccess(from))
|
|
{
|
|
return;
|
|
}
|
|
|
|
from.SendLocalizedMessage(1074429); // Vacation mode has been cancelled.
|
|
aquarium.VacationLeft = 0;
|
|
aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
// GM context entries
|
|
private class GMAddFood : ContextMenuEntry
|
|
{
|
|
public GMAddFood() : base(6231)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (from.AccessLevel < AccessLevel.GameMaster || target is not Aquarium aquarium || aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
aquarium.Food.Added += 1;
|
|
aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
private class GMAddWater : ContextMenuEntry
|
|
{
|
|
public GMAddWater() : base(6232)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (from.AccessLevel < AccessLevel.GameMaster || target is not Aquarium aquarium || aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
aquarium.Water.Added += 1;
|
|
aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
private class GMForceEvaluate : ContextMenuEntry
|
|
{
|
|
public GMForceEvaluate() : base(6233)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (from.AccessLevel < AccessLevel.GameMaster || target is not Aquarium aquarium || aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
aquarium.Evaluate();
|
|
}
|
|
}
|
|
|
|
private class GMOpen : ContextMenuEntry
|
|
{
|
|
public GMOpen() : base(6234)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (from.AccessLevel < AccessLevel.GameMaster || target is not Aquarium aquarium || aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AquariumGump.DisplayTo(from, aquarium);
|
|
}
|
|
}
|
|
|
|
private class GMFill : ContextMenuEntry
|
|
{
|
|
public GMFill() : base(6236)
|
|
{
|
|
}
|
|
|
|
public override void OnClick(Mobile from, IEntity target)
|
|
{
|
|
if (from.AccessLevel < AccessLevel.GameMaster || target is not Aquarium aquarium || aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
aquarium.Food.Added = aquarium.Food.Maintain;
|
|
aquarium.Water.Added = aquarium.Water.Maintain;
|
|
aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class AquariumEastDeed : BaseAddonContainerDeed
|
|
{
|
|
[Constructible]
|
|
public AquariumEastDeed()
|
|
{
|
|
}
|
|
|
|
public override BaseAddonContainer Addon => new Aquarium(0x3062);
|
|
public override int LabelNumber => 1074501; // Large Aquarium (east)
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class AquariumNorthDeed : BaseAddonContainerDeed
|
|
{
|
|
[Constructible]
|
|
public AquariumNorthDeed()
|
|
{
|
|
}
|
|
|
|
public override BaseAddonContainer Addon => new Aquarium(0x3060);
|
|
public override int LabelNumber => 1074497; // Large Aquarium (north)
|
|
}
|
|
}
|