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Addons
perf: Migrate Holiday and Decorative gumps to DynamicGump/StaticGump ( #2413 )
2026-04-25 17:22:41 -07:00
Aquarium
feat: convert timers to [DeserializeTimer]; drifting timers become anchored
2026-08-22 17:46:00 -07:00
Armor
refactor: Move legacy deserialization into the .Migrations.cs partials ( #2575 )
2026-08-13 18:43:53 -07:00
Body Parts
feat: Adds pre-T2A-pub15 bounty system ( #2377 )
2026-03-22 12:35:16 -07:00
Books
fix: Bumps deps. Updates copyrights ( #2353 )
2026-03-05 19:36:54 -08:00
Bulletin Boards
feat: Adds pre-T2A-pub15 bounty system ( #2377 )
2026-03-22 12:35:16 -07:00
Champion Artifacts
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
Clothing
feat: convert timers to [DeserializeTimer]; drifting timers become anchored
2026-08-22 17:46:00 -07:00
Construction
feat: Adjusts fame and karma system with era gates for OSI accuracy ( #2389 )
2026-04-25 11:19:57 -07:00
Containers
feat: convert timers to [DeserializeTimer]; drifting timers become anchored
2026-08-22 17:46:00 -07:00
Decoration Artifacts
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
Deeds
fix: Streamlines insurance. Insurance only executes when enabled. ( #2550 )
2026-07-26 09:47:49 -07:00
Facial
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Farming
fix: fixes the id for farmable cabbage ( #2227 )
2025-07-02 15:04:48 -07:00
Food
feat: Adds Endless Decanter of Water and Water Elemental acquisition ( #2371 )
2026-03-14 16:45:06 -07:00
Games
fix: Bumps deps. Updates copyrights ( #2353 )
2026-03-05 19:36:54 -08:00
Gems
fix: Codegens gems ( #1059 )
2022-06-13 17:38:46 -07:00
Guilds
fix: Eliminates double lookup with Contains->Remove ( #2539 )
2026-07-19 09:26:27 -07:00
Jewels
refactor(opl): Consolidate AOS attribute OPL emission into per-family GetProperties ( #2501 )
2026-07-02 19:40:54 -07:00
Lights
feat: convert timers to [DeserializeTimer]; drifting timers become anchored
2026-08-22 17:46:00 -07:00
Maps
fix: Bumps deps. Updates copyrights ( #2353 )
2026-03-05 19:36:54 -08:00
Minor Artifacts
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Misc
feat: convert timers to [DeserializeTimer]; drifting timers become anchored
2026-08-22 17:46:00 -07:00
New Haven Quest Rewards
fix: Codegen new haven quest rewards ( #1269 )
2022-11-23 13:00:28 -08:00
PlantsFlowers /Potted
fix: Optimizes items to use default weights. (Part 2) ( #2241 )
2025-07-24 15:41:44 -07:00
Quivers
chore: Use var everywhere ( #2294 )
2025-12-27 16:47:28 -08:00
Resources
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Shields
fix: Optimizes items to use default weights. (Part 3) ( #2242 )
2025-07-24 16:21:27 -07:00
Skill Items
refactor(opl): Consolidate AOS attribute OPL emission into per-family GetProperties ( #2501 )
2026-07-02 19:40:54 -07:00
Special
feat: convert timers to [DeserializeTimer]; drifting timers become anchored
2026-08-22 17:46:00 -07:00
Suits
fix: Optimizes items to use default weights. (Part 4) ( #2243 )
2025-07-24 23:29:29 -07:00
Talismans
refactor(opl): Consolidate AOS attribute OPL emission into per-family GetProperties ( #2501 )
2026-07-02 19:40:54 -07:00
Traps
fix: Moves containers/bods/traps/etc to serialization generator ( #2310 )
2026-01-07 21:55:55 -08:00
TreasureChests
fix: Items dropped on the ground never decay ( #2536 )
2026-07-16 18:51:04 -07:00
Wands
fix: Optimizes items to use default weights. (Part 4) ( #2243 )
2025-07-24 23:29:29 -07:00
Weapons
refactor: Move legacy deserialization into the .Migrations.cs partials ( #2575 )
2026-08-13 18:43:53 -07:00