ModernUO/Projects/UOContent/Items/Clothing/OuterTorso.cs
Kamron Batman 6cae6db360
feat: convert timers to [DeserializeTimer]; drifting timers become anchored
The 8 drifting timers ([TimerDrift]) change wire format from delta to anchored
time, so each class bumps its serialization version with a MigrateFrom that
replays the old delta read through the migration schema. The 2 wall-clock
timers (Aquarium, FountainOfLife) keep their format via wallClock: true with
no bump. Restart methods drop their TimeSpan.MinValue sentinel checks - v4
invokes them only when a timer was actually running at save.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 17:46:00 -07:00

523 lines
13 KiB
C#

using System;
using System.Runtime.CompilerServices;
using ModernUO.Serialization;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public abstract partial class BaseOuterTorso : BaseClothing
{
public BaseOuterTorso(int itemID, int hue = 0) : base(itemID, Layer.OuterTorso, hue)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x230E, 0x230D)]
public partial class GildedDress : BaseOuterTorso
{
[Constructible]
public GildedDress(int hue = 0) : base(0x230E, hue)
{
}
public override double DefaultWeight => 3.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x1F00, 0x1EFF)]
public partial class FancyDress : BaseOuterTorso
{
[Constructible]
public FancyDress(int hue = 0) : base(0x1F00, hue)
{
}
public override double DefaultWeight => 3.0;
}
[SerializationGenerator(4, false)]
public partial class DeathRobe : Robe
{
private static readonly TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(1.0);
[SerializableField(0)]
[DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
private void DeserializeDecayTimer(TimeSpan delay) => BeginDecay(delay);
private void MigrateFrom(V3Content content)
{
if (content.DecayTimerDelay != TimeSpan.MinValue)
{
DeserializeDecayTimer(content.DecayTimerDelay);
}
}
[Constructible]
public DeathRobe()
{
LootType = LootType.Newbied;
Hue = 2301;
BeginDecay(m_DefaultDecayTime);
}
public override bool DisplayLootType => false;
public new bool Scissor(Mobile from, Scissors scissors)
{
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
public void BeginDecay()
{
BeginDecay(m_DefaultDecayTime);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void StopTimer()
{
_decayTimer?.Stop();
_decayTimer = null;
}
private void BeginDecay(TimeSpan delay)
{
StopTimer();
_decayTimer = new InternalTimer(this, delay);
_decayTimer.Start();
}
public override bool OnDroppedToWorld(Mobile from, Point3D p)
{
BeginDecay(m_DefaultDecayTime);
return true;
}
public override bool OnDroppedInto(Mobile from, Container target, Point3D p)
{
if (base.OnDroppedInto(from, target, p))
{
StopTimer();
return true;
}
return false;
}
public override bool OnDroppedToMobile(Mobile from, Mobile target)
{
StopTimer();
return true;
}
public override void OnAfterDelete()
{
StopTimer();
}
private void Deserialize(IGenericReader reader, int version)
{
if (reader.ReadBool())
{
var delay = reader.ReadDeltaTime();
BeginDecay(delay - Core.Now);
}
}
private class InternalTimer : Timer
{
private readonly DeathRobe _robe;
public InternalTimer(DeathRobe c, TimeSpan delay) : base(delay) => _robe = c;
protected override void OnTick()
{
if (_robe.Parent != null || _robe.IsLockedDown)
{
Stop();
_robe._decayTimer = null;
}
else
{
_robe.Delete();
}
}
}
}
[Flippable]
[SerializationGenerator(0, false)]
public partial class RewardRobe : BaseOuterTorso, IRewardItem
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _number;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[Constructible]
public RewardRobe(int hue = 0, int labelNumber = 0) : base(0x1F03, hue)
{
LootType = LootType.Blessed;
_number = labelNumber;
}
public override double DefaultWeight => 3.0;
public override int LabelNumber => _number > 0 ? _number : base.LabelNumber;
public override int BasePhysicalResistance => 3;
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (parent is Mobile mobile)
{
mobile.VirtualArmorMod += 2;
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
if (parent is Mobile mobile)
{
mobile.VirtualArmorMod -= 2;
}
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (Core.ML && IsRewardItem)
{
// X Year Veteran Reward
list.Add(
RewardSystem.GetRewardYearLabel(
this,
new object[] { Hue, _number }
)
);
}
}
public override bool CanEquip(Mobile m) =>
base.CanEquip(m) &&
(!IsRewardItem || RewardSystem.CheckIsUsableBy(m, this, new object[] { Hue, _number }));
[AfterDeserialization]
private void AfterDeserialization()
{
if (Parent is Mobile mobile)
{
mobile.VirtualArmorMod += 2;
}
}
}
[Flippable]
[SerializationGenerator(0, false)]
public partial class RewardDress : BaseOuterTorso, IRewardItem
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _number;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _isRewardItem;
[Constructible]
public RewardDress(int hue = 0, int labelNumber = 0) : base(0x1F01, hue)
{
LootType = LootType.Blessed;
_number = labelNumber;
}
public override double DefaultWeight => 2.0;
public override int LabelNumber => _number > 0 ? _number : base.LabelNumber;
public override int BasePhysicalResistance => 3;
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (parent is Mobile mobile)
{
mobile.VirtualArmorMod += 2;
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
if (parent is Mobile mobile)
{
mobile.VirtualArmorMod -= 2;
}
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_isRewardItem)
{
// X Year Veteran Reward
list.Add(
RewardSystem.GetRewardYearLabel(
this,
new object[] { Hue, _number }
)
);
}
}
public override bool CanEquip(Mobile m) =>
base.CanEquip(m) &&
(!_isRewardItem || RewardSystem.CheckIsUsableBy(m, this, new object[] { Hue, _number }));
[AfterDeserialization]
private void AfterDeserialization()
{
if (Parent is Mobile mobile)
{
mobile.VirtualArmorMod += 2;
}
}
}
[Flippable]
[SerializationGenerator(2, false)]
public partial class Robe : BaseOuterTorso, IArcaneEquip
{
[Constructible]
public Robe(int hue = 0) : base(0x1F03, hue)
{
}
public override double DefaultWeight => 3.0;
[EncodedInt]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
{
get => _curArcaneCharges;
set
{
_curArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
}
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => _maxArcaneCharges > 0 && _curArcaneCharges >= 0;
private void Deserialize(IGenericReader reader, int version)
{
if (reader.ReadBool())
{
_curArcaneCharges = reader.ReadInt();
_maxArcaneCharges = reader.ReadInt();
}
}
public void Update()
{
if (IsArcane)
{
ItemID = 0x26AE;
}
else if (ItemID == 0x26AE)
{
ItemID = 0x1F04;
}
if (IsArcane && CurArcaneCharges == 0)
{
Hue = 0;
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (IsArcane)
{
list.Add(1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}"); // arcane charges: ~1_val~ / ~2_val~
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsArcane)
{
LabelTo(from, 1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}");
}
}
public void Flip()
{
ItemID = ItemID switch
{
0x1F03 => 0x1F04,
0x1F04 => 0x1F03,
_ => ItemID
};
}
}
[SerializationGenerator(0, false)]
public partial class MonkRobe : BaseOuterTorso
{
[Constructible]
public MonkRobe(int hue = 0x21E) : base(0x2687, hue) => StrRequirement = 0;
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1076584; // A monk's robe
public override bool CanBeBlessed => false;
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
}
[Flippable(0x1f01, 0x1f02)]
[SerializationGenerator(0, false)]
public partial class PlainDress : BaseOuterTorso
{
[Constructible]
public PlainDress(int hue = 0) : base(0x1F01, hue)
{
}
public override double DefaultWeight => 2.0;
}
[Flippable(0x2799, 0x27E4)]
[SerializationGenerator(0, false)]
public partial class Kamishimo : BaseOuterTorso
{
[Constructible]
public Kamishimo(int hue = 0) : base(0x2799, hue)
{
}
public override double DefaultWeight => 3.0;
}
[Flippable(0x279C, 0x27E7)]
[SerializationGenerator(0, false)]
public partial class HakamaShita : BaseOuterTorso
{
[Constructible]
public HakamaShita(int hue = 0) : base(0x279C, hue)
{
}
public override double DefaultWeight => 3.0;
}
[Flippable(0x2782, 0x27CD)]
[SerializationGenerator(0, false)]
public partial class MaleKimono : BaseOuterTorso
{
[Constructible]
public MaleKimono(int hue = 0) : base(0x2782, hue)
{
}
public override double DefaultWeight => 3.0;
}
[Flippable(0x2783, 0x27CE)]
[SerializationGenerator(0, false)]
public partial class FemaleKimono : BaseOuterTorso
{
[Constructible]
public FemaleKimono(int hue = 0) : base(0x2783, hue)
{
}
public override double DefaultWeight => 3.0;
}
[Flippable(0x2FB9, 0x3173)]
[SerializationGenerator(0)]
public partial class MaleElvenRobe : BaseOuterTorso
{
[Constructible]
public MaleElvenRobe(int hue = 0) : base(0x2FB9, hue)
{
}
public override double DefaultWeight => 2.0;
}
[Flippable(0x2FBA, 0x3174)]
[SerializationGenerator(0)]
public partial class FemaleElvenRobe : BaseOuterTorso
{
[Constructible]
public FemaleElvenRobe(int hue = 0) : base(0x2FBA, hue)
{
}
public override double DefaultWeight => 2.0;
public override int RequiredRaces => Race.AllowElvesOnly;
public override bool AllowMaleWearer => false;
}
}