ModernUO/Scripts/Mobiles
eos e372d20b00 - Fixed spawner to correctly spawn sea creatures on water tiles.
- Fixed the individual clear button in the spawner gump.
- The spawner gump now reloads unless it is closed or cancel is pressed.
- Fixed conflicting button IDs in AdminGump.
- Fixed the Developer and Owner accesslevel buttons for accounts in AdminGump.
- Owners are now allowed to set other accounts as Owner.
- The client gump now accounts for the visibility list when checking visibility of higher accesslevel focus mobs.
- The hue of the Protector shroud is now picked randomly as well, it is no longer the inverse of their boots hue.
2012-05-13 01:51:14 +00:00
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AI - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
Animals - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.) 2012-03-04 05:01:41 +00:00
Familiars - Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default. 2012-03-21 22:25:44 +00:00
Guards 2006-06-15 04:14:30 +00:00
Healers Ethereal warriors should res players. 2010-12-12 02:18:10 +00:00
Monsters - Fixed spawner to correctly spawn sea creatures on water tiles. 2012-05-13 01:51:14 +00:00
Special - Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default. 2012-03-21 22:25:44 +00:00
Townfolk removing ML townfolk as our quest system will not be using basevendor 2012-01-07 04:02:26 +00:00
Vendors - Moved BaseHouse's CheckAccount to AccountHandler for general use. 2012-04-15 02:36:01 +00:00
BaseCreature.cs - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility. 2012-05-06 03:46:11 +00:00
PlayerMobile.cs - Re-applied SOS fix regarding facets. 2012-04-22 07:21:00 +00:00