ModernUO/Projects/UOContent/Items/Armor
Kamron Batman ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00
..
Artifacts fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Bone fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Chain fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Cloth fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
DaemonBone fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Dragon fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Glasses fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
Helmets fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Leather fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
Plate fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Ranger fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Ring fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Stone fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
Studded fix: Updates serialization to use v2.0 (#998) 2022-04-17 08:02:15 -07:00
ArmorEnums.cs fix: Updates races to properly support gargoyle equipment. (#744) 2021-08-29 00:43:55 -07:00
BaseArmor.cs fix: Optimizes OPL using string interpolation (#1041) 2022-06-02 10:09:53 -07:00
BaseArmor.Migrations.cs fix: Codegens deeds (#983) 2022-03-30 19:42:38 -07:00