- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
|
||
|---|---|---|
| .. | ||
| NetState | ||
| Packets | ||
| EncodedPacketHandler.cs | ||
| EncodedReader.cs | ||
| ISocket.cs | ||
| NetworkCompression.cs | ||
| NetworkSocket.cs | ||
| NetworkState.cs | ||
| Packet.cs | ||
| PacketHandler.cs | ||
| PacketUtilities.cs | ||
| PacketWriter.cs | ||
| Pipe.cs | ||
| ServerInfo.cs | ||
| TcpServer.cs | ||