30 lines
952 B
C#
30 lines
952 B
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[Flippable(0x90C, 0x4073)]
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[SerializationGenerator(0)]
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public partial class GlassSword : BaseSword
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{
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[Constructible]
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public GlassSword() : base(0x90C)
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{
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}
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public override double DefaultWeight => 6.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 11;
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public override int AosMaxDamage => 15;
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public override float MlSpeed => 2.75f;
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x23A;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 90;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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}
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}
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