ModernUO/Projects/UOContent/Items/Weapons/Swords/GlassSword.cs

30 lines
952 B
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x90C, 0x4073)]
[SerializationGenerator(0)]
public partial class GlassSword : BaseSword
{
[Constructible]
public GlassSword() : base(0x90C)
{
}
public override double DefaultWeight => 6.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 15;
public override float MlSpeed => 2.75f;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 31;
public override int InitMaxHits => 90;
public override int RequiredRaces => Race.AllowGargoylesOnly;
}
}