ModernUO/Projects/Server/Gumps/GumpImage.cs
2020-09-12 15:31:21 -07:00

43 lines
1.1 KiB
C#

using Server.Network;
namespace Server.Gumps
{
public class GumpImage : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppic");
private static readonly byte[] m_HueEquals = Gump.StringToBuffer(" hue=");
public GumpImage(int x, int y, int gumpID, int hue = 0)
{
X = x;
Y = y;
GumpID = gumpID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int GumpID { get; set; }
public int Hue { get; set; }
public override string Compile(NetState ns) =>
Hue == 0 ? $"{{ gumppic {X} {Y} {GumpID} }}" : $"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(GumpID);
if (Hue != 0)
{
disp.AppendLayout(m_HueEquals);
disp.AppendLayoutNS(Hue);
}
}
}
}