ModernUO/Projects/Server/Gumps/GumpItem.cs
2020-09-12 15:31:21 -07:00

42 lines
1.1 KiB
C#

using Server.Network;
namespace Server.Gumps
{
public class GumpItem : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
public GumpItem(int x, int y, int itemID, int hue = 0)
{
X = x;
Y = y;
ItemID = itemID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public override string Compile(NetState ns) =>
Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(ItemID);
if (Hue != 0)
{
disp.AppendLayout(Hue);
}
}
}
}