42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Server.Network;
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namespace Server.Gumps
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{
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public class GumpItem : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
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private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
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public GumpItem(int x, int y, int itemID, int hue = 0)
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{
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X = x;
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Y = y;
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ItemID = itemID;
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Hue = hue;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int ItemID { get; set; }
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public int Hue { get; set; }
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public override string Compile(NetState ns) =>
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Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(ItemID);
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if (Hue != 0)
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{
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disp.AppendLayout(Hue);
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}
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}
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}
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}
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