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Abilities
fix: Prepares for IPooledEnumerable removal ( #1548 )
2023-10-15 11:20:49 -07:00
AI
fix: Changes Map.Sector.Items to link list. ( #1547 )
2023-10-16 20:51:02 -07:00
Animals
feat: Adds Stamina System to overhaul overweight. ( #1465 )
2023-09-16 17:52:54 -07:00
Familiars
fix: Changes Map.Sector.Items to link list. ( #1547 )
2023-10-16 20:51:02 -07:00
Guards
fix: Changes BaseWeapon to source generator and changes crafter to string ( #1519 )
2023-09-29 22:45:37 -07:00
Healers
fix: Adds generic entity persistence support and BOBEntry as entities ( #1527 )
2023-10-01 17:38:52 -07:00
Hireables
fix: Hireables should not drop their pack ( #1503 )
2023-09-17 17:24:59 -07:00
Monsters
fix: Changes Map.Sector.Items to link list. ( #1547 )
2023-10-16 20:51:02 -07:00
Special
fix: Prepares for IPooledEnumerable removal ( #1548 )
2023-10-15 11:20:49 -07:00
Townfolk
fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds ( #1528 )
2023-10-01 22:10:47 -07:00
Vendors
fix: Prepares for IPooledEnumerable removal ( #1548 )
2023-10-15 11:20:49 -07:00
BaseCreature.cs
fix: Changes Map.Sector.Items to link list. ( #1547 )
2023-10-16 20:51:02 -07:00
NPCSpeeds.cs
fix: Makes NPC active movement half think speed ( #1256 )
2022-11-20 20:05:43 -08:00
PlayerMobile.cs
fix: Prepares for IPooledEnumerable removal ( #1548 )
2023-10-15 11:20:49 -07:00
VirtualMountItem.cs
feat: Adds Stamina System to overhaul overweight. ( #1465 )
2023-09-16 17:52:54 -07:00