### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
40 lines
No EOL
949 B
C#
40 lines
No EOL
949 B
C#
using System;
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namespace Server.Spells.Necromancy;
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public class HorrificBeastSpell : TransformationSpell
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{
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private static readonly SpellInfo _info = new(
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"Horrific Beast",
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"Rel Xen Vas Bal",
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203,
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9031,
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Reagent.BatWing,
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Reagent.DaemonBlood
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);
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public HorrificBeastSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 40.0;
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public override int RequiredMana => 11;
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public override int Body => 746;
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public override void DoEffect(Mobile m)
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{
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m.PlaySound(0x165);
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m.FixedParticles(0x3728, 1, 13, 9918, 92, 3, EffectLayer.Head);
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m.Delta(MobileDelta.WeaponDamage);
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m.CheckStatTimers();
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}
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public override void RemoveEffect(Mobile m)
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{
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m.Delta(MobileDelta.WeaponDamage);
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}
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} |