### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
44 lines
No EOL
1 KiB
C#
44 lines
No EOL
1 KiB
C#
using System;
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namespace Server.Spells.Necromancy;
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public class LichFormSpell : TransformationSpell
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{
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private static readonly SpellInfo _info = new(
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"Lich Form",
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"Rel Xen Corp Ort",
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203,
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9031,
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Reagent.GraveDust,
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Reagent.DaemonBlood,
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Reagent.NoxCrystal
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);
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public LichFormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 70.0;
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public override int RequiredMana => 23;
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public override int Body => 749;
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public override int FireResistOffset => -10;
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public override int ColdResistOffset => +10;
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public override int PoisResistOffset => +10;
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public override double TickRate => 2.5;
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public override void DoEffect(Mobile m)
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{
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m.PlaySound(0x19C);
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m.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
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}
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public override void OnTick(Mobile m)
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{
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--m.Hits;
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}
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} |