ModernUO/Projects/UOContent/Spells/Necromancy/LichForm.cs
Kamron Batman a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00

44 lines
No EOL
1 KiB
C#

using System;
namespace Server.Spells.Necromancy;
public class LichFormSpell : TransformationSpell
{
private static readonly SpellInfo _info = new(
"Lich Form",
"Rel Xen Corp Ort",
203,
9031,
Reagent.GraveDust,
Reagent.DaemonBlood,
Reagent.NoxCrystal
);
public LichFormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
public override double RequiredSkill => 70.0;
public override int RequiredMana => 23;
public override int Body => 749;
public override int FireResistOffset => -10;
public override int ColdResistOffset => +10;
public override int PoisResistOffset => +10;
public override double TickRate => 2.5;
public override void DoEffect(Mobile m)
{
m.PlaySound(0x19C);
m.FixedParticles(0x3709, 1, 30, 9904, 1108, 6, EffectLayer.RightFoot);
}
public override void OnTick(Mobile m)
{
--m.Hits;
}
}