ModernUO/Projects/UOContent/Spells/Base/Spell.cs
2024-10-30 20:14:43 -04:00

983 lines
31 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.Metrics;
using Server.Engines.ConPVP;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Spells.Bushido;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Second;
using Server.Spells.Spellweaving;
using Server.Targeting;
namespace Server.Spells
{
public abstract class Spell : ISpell
{
protected static readonly Counter<long> spellCastCount = Telemetry.MobilesMeter.CreateCounter<long>("spell_cast_count");
private static readonly TimeSpan NextSpellDelay = TimeSpan.FromSeconds(0.75);
private static readonly TimeSpan AnimateDelay = TimeSpan.FromSeconds(1.5);
// In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only
// Expo & Magic Arrow have enough delay and a short enough cast time to bring up
// the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
// of course, two MA's won't.
private static readonly Dictionary<Type, DelayedDamageContextWrapper> _contextTable = new();
private AnimTimer _animTimer;
private CastTimer _castTimer;
public Spell(Mobile caster, Item scroll, SpellInfo info)
{
Caster = caster;
Scroll = scroll;
Info = info;
}
public SpellState State { get; set; }
public Mobile Caster { get; }
public SpellInfo Info { get; }
public string Name => Info.Name;
public string Mantra => Info.Mantra;
public Type[] Reagents => Info.Reagents;
public Item Scroll { get; }
public long StartCastTime { get; private set; }
public virtual SkillName CastSkill => SkillName.Magery;
public virtual SkillName DamageSkill => SkillName.EvalInt;
public virtual bool RevealOnCast => true;
public virtual bool ClearHandsOnCast => true;
public virtual bool ShowHandMovement => true;
public virtual bool DelayedDamage => false;
public static readonly Type[] AOSNoDelayedDamageStackingSelf = Core.AOS ? Array.Empty<Type>() : null;
// Null means stacking is allowed while empty indicates no stacking with self
// More than zero means no stacking with self and other spells
public virtual Type[] DelayedDamageSpellFamilyStacking => null;
public virtual bool BlockedByHorrificBeast => true;
public virtual bool BlockedByAnimalForm => true;
public virtual bool BlocksMovement => IsCasting;
public virtual bool CheckNextSpellTime => Scroll is not BaseWand;
public virtual int CastRecoveryBase => 6;
public virtual int CastRecoveryFastScalar => 1;
public virtual int CastRecoveryPerSecond => 4;
public virtual int CastRecoveryMinimum => 0;
public abstract TimeSpan CastDelayBase { get; }
public virtual double CastDelayFastScalar => 1;
public virtual double CastDelaySecondsPerTick => 0.25;
public virtual TimeSpan CastDelayMinimum => TimeSpan.FromSeconds(0.25);
public virtual bool IsCasting => State == SpellState.Casting;
public virtual void OnCasterHurt()
{
// Confirm: Monsters and pets cannot be disturbed.
if (Caster.Player && IsCasting)
{
var hasProtection = ProtectionSpell.Registry.TryGetValue(Caster, out var d);
if (!hasProtection || d < 1000 && d < Utility.Random(1000))
{
Disturb(DisturbType.Hurt, false, true);
}
}
}
public virtual void OnCasterKilled()
{
Disturb(DisturbType.Kill);
}
public virtual void OnConnectionChanged()
{
FinishSequence();
}
public virtual bool OnCasterMoving(Direction d)
{
if (IsCasting && BlocksMovement)
{
Caster.SendLocalizedMessage(500111); // You are frozen and can not move.
return false;
}
return true;
}
public virtual bool OnCasterEquipping(Item item)
{
if (IsCasting)
{
Disturb(DisturbType.EquipRequest);
}
return true;
}
public virtual bool OnCasterUsingObject(IEntity entity)
{
if (State == SpellState.Sequencing)
{
Disturb(DisturbType.UseRequest);
}
return true;
}
public virtual bool OnCastInTown(Region r) => Info.AllowTown;
public virtual void FinishSequence()
{
State = SpellState.None;
if (Caster.Spell == this)
{
Caster.Spell = null;
}
Caster.Delta(MobileDelta.Flags); // Remove paralyze
}
public void StartDelayedDamageContext(Mobile m, Timer t)
{
var damageStacking = DelayedDamageSpellFamilyStacking;
if (damageStacking == null)
{
return; // Sanity
}
var type = GetType();
if (!_contextTable.TryGetValue(type, out var context))
{
_contextTable[type] = context = new DelayedDamageContextWrapper();
for (int i = 0; i < damageStacking.Length; i++)
{
_contextTable.Add(damageStacking[i], context);
}
}
context.Add(m, t);
}
public bool HasDelayedDamageContext(Mobile m) =>
DelayedDamageSpellFamilyStacking != null &&
_contextTable.TryGetValue(GetType(), out var context) && context.Contains(m);
public void RemoveDelayedDamageContext(Mobile m)
{
if (m == null || DelayedDamageSpellFamilyStacking == null)
{
return; // Sanity
}
if (_contextTable.TryGetValue(GetType(), out var contexts))
{
contexts.Remove(m);
}
}
public void HarmfulSpell(Mobile m)
{
(m as BaseCreature)?.OnHarmfulSpell(Caster);
}
public int GetNewAosDamage(int bonus, int dice, int sides, Mobile singleTarget) =>
GetNewAosDamage(bonus, dice, sides, true, singleTarget);
public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool sdi = true, Mobile singleTarget = null)
{
if (singleTarget != null)
{
return GetNewAosDamage(
bonus,
dice,
sides,
Caster.Player && singleTarget.Player,
sdi,
GetDamageScalar(singleTarget)
);
}
return GetNewAosDamage(bonus, dice, sides, sdi, false);
}
public virtual int GetNewAosDamage(int bonus, int dice, int sides, bool playerVsPlayer, bool sdi, double scalar = 1.0)
{
var damage = Utility.Dice(dice, sides, bonus) * 100;
var inscribeSkill = GetInscribeFixed(Caster);
var inscribeBonus = (inscribeSkill + 1000 * (inscribeSkill / 1000)) / 200;
var damageBonus = inscribeBonus;
var intBonus = Caster.Int / 10;
damageBonus += intBonus;
if (sdi)
{
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
// PvP spell damage increase cap of 15% from an item's magic property
if (playerVsPlayer && sdiBonus > 15)
{
sdiBonus = 15;
}
damageBonus += sdiBonus;
}
var context = TransformationSpellHelper.GetContext(Caster);
if (context?.Spell is ReaperFormSpell spell)
{
damageBonus += spell.SpellDamageBonus;
}
damage = AOS.Scale(damage, 100 + damageBonus);
var evalSkill = GetDamageFixed(Caster);
var evalScale = 30 + 9 * evalSkill / 100;
damage = AOS.Scale(damage, evalScale);
damage = AOS.Scale(damage, (int)(scalar * 100));
return damage / 100;
}
public virtual bool ConsumeReagents() =>
Scroll != null || !Caster.Player ||
AosAttributes.GetValue(Caster, AosAttribute.LowerRegCost) > Utility.Random(100) ||
DuelContext.IsFreeConsume(Caster) || Caster.Backpack?.ConsumeTotal(Info.Reagents, Info.Amounts) == -1;
public virtual double GetInscribeSkill(Mobile m) => m.Skills.Inscribe.Value;
public virtual int GetInscribeFixed(Mobile m) => m.Skills.Inscribe.Fixed;
public virtual int GetDamageFixed(Mobile m) => m.Skills[DamageSkill].Fixed;
public virtual double GetDamageSkill(Mobile m) => m.Skills[DamageSkill].Value;
public virtual double GetResistSkill(Mobile m) => m.Skills.MagicResist.Value;
public virtual double GetDamageScalar(Mobile target)
{
var scalar = 1.0;
if (!Core.AOS) // EvalInt stuff for AoS is handled elsewhere
{
var casterEI = Caster.Skills[DamageSkill].Value;
var targetRS = target.Skills.MagicResist.Value;
/*
if (Core.AOS)
targetRS = 0;
*/
// m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 );
if (casterEI > targetRS)
{
scalar = 1.0 + (casterEI - targetRS) / 500.0;
}
else
{
scalar = 1.0 + (casterEI - targetRS) / 200.0;
}
// magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill
scalar += (Caster.Skills[CastSkill].Value - 100.0) / 400.0;
if (!target.Player && !target.Body.IsHuman /*&& !Core.AOS*/)
{
scalar *= 2.0; // Double magery damage to monsters/animals if not AOS
}
}
(target as BaseCreature)?.AlterDamageScalarFrom(Caster, ref scalar);
(Caster as BaseCreature)?.AlterDamageScalarTo(target, ref scalar);
if (Core.SE)
{
scalar *= GetSlayerDamageScalar(target);
}
target.Region.SpellDamageScalar(Caster, target, ref scalar);
if (Evasion.CheckSpellEvasion(target)) // Only single target spells an be evaded
{
scalar = 0;
}
return scalar;
}
public virtual double GetSlayerDamageScalar(Mobile defender)
{
var atkBook = Spellbook.FindEquippedSpellbook(Caster);
var scalar = 1.0;
if (atkBook != null)
{
var atkSlayer = SlayerGroup.GetEntryByName(atkBook.Slayer);
var atkSlayer2 = SlayerGroup.GetEntryByName(atkBook.Slayer2);
if (atkSlayer?.Slays(defender) == true || atkSlayer2?.Slays(defender) == true)
{
defender.FixedEffect(0x37B9, 10, 5); // TODO: Confirm this displays on OSIs
scalar = 2.0;
}
var context = TransformationSpellHelper.GetContext(defender);
if ((atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null &&
context.Type != typeof(HorrificBeastSpell))
{
scalar += .25; // Every necromancer transformation other than horrific beast take an additional 25% damage
}
if (scalar != 1.0)
{
return scalar;
}
}
var defISlayer = Spellbook.FindEquippedSpellbook(defender) ?? defender.Weapon as ISlayer;
if (defISlayer != null)
{
var defSlayer = SlayerGroup.GetEntryByName(defISlayer.Slayer);
var defSlayer2 = SlayerGroup.GetEntryByName(defISlayer.Slayer2);
if (defSlayer?.Group.OppositionSuperSlays(Caster) == true ||
defSlayer2?.Group.OppositionSuperSlays(Caster) == true)
{
scalar = 2.0;
}
}
return scalar;
}
public virtual void DoFizzle()
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502632); // The spell fizzles.
if (Caster.Player)
{
if (Core.AOS)
{
Caster.FixedParticles(0x3735, 1, 30, 9503, EffectLayer.Waist);
}
else
{
Caster.FixedEffect(0x3735, 6, 30);
}
Caster.PlaySound(0x5C);
}
}
public virtual bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) =>
!(resistable && Scroll is BaseWand);
public void Disturb(DisturbType type, bool firstCircle = true, bool resistable = false)
{
if (!CheckDisturb(type, firstCircle, resistable))
{
return;
}
if (State == SpellState.None || !firstCircle && !Core.AOS && (this as MagerySpell)?.Circle == SpellCircle.First)
{
return;
}
var wasCasting = IsCasting; // Copy SpellState before resetting it to none
State = SpellState.None;
Caster.Spell = null;
OnDisturb(type, wasCasting);
if (wasCasting)
{
_castTimer?.Stop();
_animTimer?.Stop();
Caster.NextSpellTime = Core.TickCount + (int)GetDisturbRecovery().TotalMilliseconds;
}
else
{
Target.Cancel(Caster);
}
if (Core.AOS && Caster.Player && type == DisturbType.Hurt)
{
DoHurtFizzle();
}
Caster.Delta(MobileDelta.Flags); // Remove paralyze
}
public virtual void DoHurtFizzle()
{
Caster.FixedEffect(0x3735, 6, 30);
Caster.PlaySound(0x5C);
}
public virtual void OnDisturb(DisturbType type, bool message)
{
if (message)
{
Caster.SendLocalizedMessage(500641); // Your concentration is disturbed, thus ruining thy spell.
}
}
public virtual bool CheckCast() => true;
public virtual void SayMantra()
{
if (Scroll is BaseWand)
{
return;
}
if (!string.IsNullOrEmpty(Info.Mantra) && Caster.Player)
{
Caster.PublicOverheadMessage(MessageType.Spell, Caster.SpeechHue, true, Info.Mantra, false);
}
}
public bool Cast()
{
StartCastTime = Core.TickCount;
if (Core.AOS && Caster.Spell is Spell spell && spell.State == SpellState.Sequencing)
{
spell.Disturb(DisturbType.NewCast);
}
if (!Caster.CheckAlive())
{
return false;
}
var isCasting = Caster.Spell?.IsCasting == true;
var isWand = Scroll is BaseWand;
if (isCasting)
{
if (isWand)
{
Caster.SendLocalizedMessage(502643); // You can not cast a spell while frozen.
}
else
{
Caster.SendLocalizedMessage(502642); // You are already casting a spell.
}
}
else if (BlockedByHorrificBeast &&
TransformationSpellHelper.UnderTransformation(Caster, typeof(HorrificBeastSpell)) ||
BlockedByAnimalForm && AnimalForm.UnderTransformation(Caster))
{
Caster.SendLocalizedMessage(1061091); // You cannot cast that spell in this form.
}
else if (!isWand && (Caster.Paralyzed || Caster.Frozen))
{
Caster.SendLocalizedMessage(502643); // You can not cast a spell while frozen.
}
else if (CheckNextSpellTime && Core.TickCount - Caster.NextSpellTime < 0)
{
Caster.SendLocalizedMessage(502644); // You have not yet recovered from casting a spell.
}
else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > Core.Now)
{
mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed.
}
else if ((Caster as PlayerMobile)?.DuelContext?.AllowSpellCast(Caster, this) == false)
{
}
else
{
var requiredMana = ScaleMana(GetMana());
if (Caster.Mana >= requiredMana)
{
if (Caster.Spell == null && Caster.CheckSpellCast(this) && CheckCast() &&
Caster.Region.OnBeginSpellCast(Caster, this))
{
State = SpellState.Casting;
Caster.Spell = this;
if (!isWand && RevealOnCast)
{
Caster.RevealingAction();
}
SayMantra();
var castDelay = GetCastDelay();
if (ShowHandMovement && (Caster.Body.IsHuman || Caster.Player && Caster.Body.IsMonster))
{
var count = (int)Math.Ceiling(castDelay.TotalSeconds / AnimateDelay.TotalSeconds);
if (count != 0)
{
_animTimer = new AnimTimer(this, count);
_animTimer.Start();
}
if (Info.LeftHandEffect > 0)
{
Caster.FixedParticles(0, 10, 5, Info.LeftHandEffect, EffectLayer.LeftHand);
}
if (Info.RightHandEffect > 0)
{
Caster.FixedParticles(0, 10, 5, Info.RightHandEffect, EffectLayer.RightHand);
}
}
if (ClearHandsOnCast)
{
Caster.ClearHands();
}
if (Core.ML)
{
WeaponAbility.ClearCurrentAbility(Caster);
}
Caster.Delta(MobileDelta.Flags); // Start paralyze
_castTimer = new CastTimer(this, castDelay);
// m_CastTimer.Start();
OnBeginCast();
if (castDelay > TimeSpan.Zero)
{
_castTimer.Start();
}
else
{
_castTimer.Tick();
}
return true;
}
}
else if (Caster.NetState?.IsKRClient != true && Caster.NetState?.Version >= ClientVersion.Version70654)
{
// Insufficient mana. You must have at least ~1_MANA_REQUIREMENT~ Mana to use this spell.
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625, requiredMana.ToString());
}
else
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625); // Insufficient mana
}
}
return false;
}
public abstract void OnCast();
public virtual void OnBeginCast()
{
}
public virtual void GetCastSkills(out double min, out double max)
{
min = max = 0; // Intended but not required for overriding.
}
public virtual bool CheckFizzle()
{
if (Scroll is BaseWand)
{
return true;
}
GetCastSkills(out var minSkill, out var maxSkill);
if (DamageSkill != CastSkill)
{
Caster.CheckSkill(DamageSkill, 0.0, Caster.Skills[DamageSkill].Cap);
}
return Caster.CheckSkill(CastSkill, minSkill, maxSkill);
}
public abstract int GetMana();
public virtual int ScaleMana(int mana)
{
var scalar = 1.0;
if (!MindRotSpell.GetMindRotScalar(Caster, ref scalar))
{
scalar = 1.0;
}
// Lower Mana Cost = 40%
var lmc = AosAttributes.GetValue(Caster, AosAttribute.LowerManaCost);
if (lmc > 40)
{
lmc = 40;
}
scalar -= (double)lmc / 100;
return (int)(mana * scalar);
}
public virtual TimeSpan GetDisturbRecovery()
{
if (Core.AOS)
{
return TimeSpan.Zero;
}
var delay = Math.Max(
1.0 - Math.Sqrt((Core.TickCount - StartCastTime) / 1000.0 / GetCastDelay().TotalSeconds),
0.2
);
return TimeSpan.FromSeconds(delay);
}
public virtual TimeSpan GetCastRecovery()
{
if (!Core.AOS)
{
return NextSpellDelay;
}
var fcr = AosAttributes.GetValue(Caster, AosAttribute.CastRecovery) -
ThunderstormSpell.GetCastRecoveryMalus(Caster);
var fcrDelay = -(CastRecoveryFastScalar * fcr);
var delay = CastRecoveryBase + fcrDelay;
if (delay < CastRecoveryMinimum)
{
delay = CastRecoveryMinimum;
}
return TimeSpan.FromSeconds((double)delay / CastRecoveryPerSecond);
}
public virtual TimeSpan GetCastDelay()
{
if (Scroll is BaseWand)
{
return Core.ML ? CastDelayBase : TimeSpan.Zero; // TODO: Should FC apply to wands?
}
// Faster casting cap of 2 (if not using the protection spell)
// Faster casting cap of 0 (if using the protection spell)
// Paladin spells are subject to a faster casting cap of 4
// Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
var fcMax = 4;
if (CastSkill is SkillName.Magery or SkillName.Necromancy ||
CastSkill == SkillName.Chivalry && Caster.Skills.Magery.Value >= 70.0)
{
fcMax = 2;
}
var fc = Math.Min(AosAttributes.GetValue(Caster, AosAttribute.CastSpeed), fcMax);
if (ProtectionSpell.Registry.ContainsKey(Caster))
{
fc -= 2;
}
if (EssenceOfWindSpell.IsDebuffed(Caster))
{
fc -= EssenceOfWindSpell.GetFCMalus(Caster);
}
if (Core.SA)
{
// At some point OSI added 0.25s to every spell. This makes the minimum 0.5s
// Note: This is done after multiplying for summon creature & blade spirits.
fc--;
}
var fcDelay = TimeSpan.FromSeconds(-(CastDelayFastScalar * fc * CastDelaySecondsPerTick));
return Utility.Max(CastDelayBase + fcDelay, CastDelayMinimum);
}
public virtual int ComputeKarmaAward() => 0;
public virtual bool CheckSequence()
{
var mana = ScaleMana(GetMana());
if (Caster.Deleted || !Caster.Alive || Caster.Spell != this || State != SpellState.Sequencing)
{
DoFizzle();
}
else if (Scroll != null && Scroll is not Runebook &&
(Scroll.Amount <= 0 || Scroll.Deleted || Scroll.RootParent != Caster || Scroll is BaseWand baseWand &&
(baseWand.Charges <= 0 || baseWand.Parent != Caster)))
{
DoFizzle();
}
else if (!ConsumeReagents())
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502630); // More reagents are needed for this spell.
}
else if (Caster.Mana < mana)
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625); // Insufficient mana for this spell.
}
else if (Core.AOS && (Caster.Frozen || Caster.Paralyzed))
{
Caster.SendLocalizedMessage(502646); // You cannot cast a spell while frozen.
DoFizzle();
}
else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > Core.Now)
{
mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed.
DoFizzle();
}
else if (CheckFizzle())
{
Caster.Mana -= mana;
if (Scroll is SpellScroll)
{
Scroll.Consume();
}
else if (Scroll is BaseWand wand)
{
wand.ConsumeCharge(Caster);
Caster.RevealingAction();
}
if (Scroll is BaseWand)
{
var m = Scroll.Movable;
Scroll.Movable = false;
if (ClearHandsOnCast)
{
Caster.ClearHands();
}
Scroll.Movable = m;
}
else if (ClearHandsOnCast)
{
Caster.ClearHands();
}
var karma = ComputeKarmaAward();
if (karma != 0)
{
Titles.AwardKarma(Caster, karma, true);
}
if (TransformationSpellHelper.UnderTransformation(Caster, typeof(VampiricEmbraceSpell)))
{
var garlic = false;
for (var i = 0; !garlic && i < Info.Reagents.Length; ++i)
{
garlic = Info.Reagents[i] == Reagent.Garlic;
}
if (garlic)
{
Caster.SendLocalizedMessage(1061651); // The garlic burns you!
AOS.Damage(Caster, Utility.RandomMinMax(17, 23), 100, 0, 0, 0, 0);
}
}
return true;
}
else
{
DoFizzle();
}
return false;
}
public bool CheckBSequence(Mobile target, bool allowDead = false)
{
if (!target.Alive && !allowDead)
{
Caster.SendLocalizedMessage(501857); // This spell won't work on that!
return false;
}
if (Caster.CanBeBeneficial(target, true, allowDead) && CheckSequence())
{
Caster.DoBeneficial(target);
return true;
}
return false;
}
public bool CheckHSequence(Mobile target)
{
if (!target.Alive)
{
Caster.SendLocalizedMessage(501857); // This spell won't work on that!
return false;
}
if (Caster.CanBeHarmful(target) && CheckSequence())
{
Caster.DoHarmful(target);
return true;
}
return false;
}
private class DelayedDamageContextWrapper
{
private readonly Dictionary<Mobile, Timer> m_Contexts = new();
public void Add(Mobile m, Timer t)
{
if (m_Contexts.Remove(m, out var oldTimer))
{
oldTimer.Stop();
}
m_Contexts.Add(m, t);
}
public bool Contains(Mobile m) => m_Contexts.ContainsKey(m);
public void Remove(Mobile m)
{
if (m_Contexts.Remove(m, out var t))
{
t.Stop();
}
}
}
private class AnimTimer : Timer
{
private readonly Spell m_Spell;
public AnimTimer(Spell spell, int count) : base(TimeSpan.Zero, AnimateDelay, count)
{
m_Spell = spell;
}
protected override void OnTick()
{
var caster = m_Spell.Caster;
if (m_Spell.State != SpellState.Casting || caster.Spell != m_Spell)
{
Stop();
return;
}
if (!caster.Mounted && m_Spell.Info.Action >= 0)
{
if (caster.Body.IsHuman)
{
caster.Animate(m_Spell.Info.Action, 7, 1, true, false, 0);
}
else if (caster.Player && caster.Body.IsMonster)
{
caster.Animate(12, 7, 1, true, false, 0);
}
}
if (!Running)
{
m_Spell._animTimer = null;
}
}
}
private class CastTimer : Timer
{
private readonly Spell _spell;
public CastTimer(Spell spell, TimeSpan castDelay) : base(castDelay)
{
_spell = spell;
}
protected override void OnTick()
{
var caster = _spell?.Caster;
if (caster == null)
{
return;
}
if (_spell.State == SpellState.Casting && caster.Spell == _spell)
{
_spell.State = SpellState.Sequencing;
spellCastCount.Add(1, new KeyValuePair<string, object>[]
{
new("SpellName", _spell.Name),
new("Skill", $"{_spell.CastSkill}"),
new("Map", caster.Map?.Name),
new("Region", caster.Region?.Name),
});
_spell._castTimer = null;
caster.OnSpellCast(_spell);
caster.Region?.OnSpellCast(caster, _spell);
caster.NextSpellTime =
Core.TickCount + (int)_spell.GetCastRecovery().TotalMilliseconds; // Spell.NextSpellDelay;
caster.Delta(MobileDelta.Flags); // Update paralyze
var originalTarget = caster.Target;
_spell.OnCast();
if (caster.Player && caster.Target != originalTarget)
{
caster.Target?.BeginTimeout(caster, 30000); // 30 seconds
}
_spell._castTimer = null;
}
}
public void Tick()
{
OnTick();
}
}
}
}