ModernUO/Projects/UOContent/Items/Suits/BaseSuit.cs

83 lines
1.8 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(1, false)]
public abstract partial class BaseSuit : Item
{
public BaseSuit(AccessLevel level, int hue, int itemID) : base(itemID)
{
Hue = hue;
Movable = false;
LootType = LootType.Newbied;
Layer = Layer.OuterTorso;
_accessLevel = level;
}
public override double DefaultWeight => 1.0;
[SerializableProperty(0)]
public AccessLevel AccessLevel
{
get => _accessLevel;
set
{
var oldAccessLevel = _accessLevel;
_accessLevel = value;
InvalidateProperties();
this.MarkDirty();
OnAccessLevelChanged(oldAccessLevel, _accessLevel);
}
}
public virtual void OnAccessLevelChanged(AccessLevel oldAccessLevel, AccessLevel accessLevel)
{
}
private void Deserialize(IGenericReader reader, int version)
{
AccessLevel = (AccessLevel)reader.ReadInt();
}
public bool Validate()
{
if (RootParent is not Mobile mobile || mobile.AccessLevel >= AccessLevel)
{
return true;
}
Delete();
return false;
}
public override void OnSingleClick(Mobile from)
{
if (Validate())
{
base.OnSingleClick(from);
}
}
public override void OnDoubleClick(Mobile from)
{
if (Validate())
{
base.OnDoubleClick(from);
}
}
public override bool VerifyMove(Mobile from) => from.AccessLevel >= AccessLevel;
public override bool OnEquip(Mobile from)
{
if (from.AccessLevel < AccessLevel)
{
from.SendMessage("You may not wear this.");
return false;
}
return true;
}
}