## Summary - Adds proper Latin1 encoding support, replacing CP1252 usage throughout the codebase - Adds specialized, optimized string decoding methods with safe string filtering for each encoding type - Filters invalid Unicode characters (C0/C1 control codes, non-characters) by removal rather than replacement since the UO client renders nothing for these characters - Fixes UTF-16 null terminator position handling to correctly advance by 2 bytes ## Changes TextEncoding.cs - Added SearchValues-based invalid byte/char detection for efficient filtering - Added encoding-specific GetString methods: GetStringAscii, GetStringLatin1, GetStringUtf8, GetStringBigUni, GetStringLittleUni - Each method supports a safeString parameter for filtering invalid characters - Little-endian UTF-16 uses direct memory cast for zero-copy decoding on LE systems - Invalid characters are removed (not replaced with U+FFFD) since the client renders nothing for them SpanReader.cs - Added ReadLatin1() and ReadLatin1Safe() methods - Rewrote encoding-specific read methods to use optimized TextEncoding.GetString* methods - Fixed UTF-16 null terminator handling: position now correctly advances by byteLength (2) instead of 1 SpanWriter.cs - Added WriteLatin1 and WriteLatin1Null methods ## Packet Updates - Updated all packet code to use Latin1 encoding instead of CP1252 - Affected: account packets, equipment packets, menu packets, message packets, mobile packets, player packets, secure trade packets, vendor packets, gump packets, book packets, mahjong packets ## Filtering Behavior Invalid characters filtered in safe mode: ``` ┌───────────────┬────────────────────────┐ │ Range │ Description │ ├───────────────┼────────────────────────┤ │ 0x00-0x1F │ C0 control codes │ ├───────────────┼────────────────────────┤ │ 0x7F │ DEL │ ├───────────────┼────────────────────────┤ │ 0x80-0x9F │ C1 control codes │ ├───────────────┼────────────────────────┤ │ 0xFFFE-0xFFFF │ Unicode non-characters │ └───────────────┴────────────────────────┘ ``` Note: Surrogate pairs (0xD800-0xDFFF) are not filtered because proper validation requires context checking for paired vs unpaired surrogates. The UO client renders nothing for these anyway. ## Test Plan - All 631 Server.Tests pass - Verified client rendering behavior using TestUnicodeGump command (pages 1-5) - Confirmed U+FFFD, unpaired surrogates, and non-characters all render as blank in client - Verified Latin1 characters (0xA0-0xFF) display correctly - Verified C1 control codes (0x80-0x9F) are filtered and don't display
715 lines
22 KiB
C#
715 lines
22 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingMobilePackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.IO;
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using System.Runtime.CompilerServices;
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namespace Server.Network;
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public static class OutgoingMobilePackets
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{
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public const int BondedStatusPacketLength = 11;
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public const int DeathAnimationPacketLength = 13;
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public const int MobileMovingPacketLength = 17;
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// Mobile Moving Packet plus 2 bytes for regular/stygian flags
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public const int MobileMovingPacketCacheByteLength = MobileMovingPacketLength + 2;
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public const int AttributeMaximum = 100;
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public const int MobileAttributePacketLength = 9;
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public const int MobileAttributesPacketLength = 17;
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public const int MobileAnimationPacketLength = 14;
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public const int NewMobileAnimationPacketLength = 10;
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public const int MobileHealthbarPacketLength = 12;
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public const int MobileStatusCompactLength = 43;
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public const int MobileStatusLength = 70;
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public const int MobileStatusAOSLength = 88;
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public const int MobileStatusMLLength = 91;
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public const int MobileStatusHSLength = 121;
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public static void CreateBondedStatus(Span<byte> buffer, Serial serial, bool bonded)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)11); // Length
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writer.Write((ushort)0x19); // Subpacket ID
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writer.Write((byte)0); // Command
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writer.Write(serial);
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writer.Write(bonded);
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}
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public static void SendBondedStatus(this NetState ns, Serial serial, bool bonded)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var writer = new SpanWriter(stackalloc byte[11]);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)11); // Length
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writer.Write((ushort)0x19); // Subpacket ID
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writer.Write((byte)0); // Command
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writer.Write(serial);
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writer.Write(bonded);
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ns.Send(writer.Span);
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}
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public static void CreateDeathAnimation(Span<byte> buffer, Serial killed, Serial corpse)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xAF); // Packet ID
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writer.Write(killed);
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writer.Write(corpse);
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writer.Write(0); // ??
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}
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public static void SendDeathAnimation(this NetState ns, Serial killed, Serial corpse)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[DeathAnimationPacketLength].InitializePacket();
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CreateDeathAnimation(span, killed, corpse);
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ns.Send(span);
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}
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public static void CreateMobileMoving(Span<byte> buffer, Mobile m, int noto, byte packetFlags)
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{
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if (buffer[0] == 0)
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{
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var loc = m.Location;
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var hue = m.SolidHueOverride >= 0 ? m.SolidHueOverride : m.Hue;
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x77); // Packet ID
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writer.Write(m.Serial);
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writer.Write((short)m.Body);
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writer.Write((short)loc.m_X);
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writer.Write((short)loc.m_Y);
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writer.Write((sbyte)loc.m_Z);
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writer.Write((byte)m.Direction);
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writer.Write((short)hue);
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}
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buffer[15] = packetFlags;
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buffer[16] = (byte)noto;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendMobileMoving(this NetState ns, Mobile source, Mobile target) =>
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ns.SendMobileMoving(target, Notoriety.Compute(source, target));
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public static void SendMobileMoving(this NetState ns, Mobile target, int noto)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var buffer = stackalloc byte[MobileMovingPacketLength].InitializePacket();
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var packetFlags = (byte)target.GetPacketFlags(ns.StygianAbyss);
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CreateMobileMoving(buffer, target, noto, packetFlags);
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ns.Send(buffer);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendMobileMovingUsingCache(this NetState ns, Span<byte> cache, Mobile source, Mobile target) =>
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ns.SendMobileMovingUsingCache(cache, target, Notoriety.Compute(source, target));
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public static void SendMobileMovingUsingCache(this NetState ns, Span<byte> cache, Mobile target, int noto)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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// Cache the packet flags for regular/stygian if the packet hasn't been built yet
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if (cache[0] == 0)
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{
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cache[17] = (byte)target.GetPacketFlags(false);
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cache[18] = (byte)target.GetPacketFlags(true);
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}
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CreateMobileMoving(cache, target, noto, ns.StygianAbyss ? cache[18] : cache[17]);
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ns.Send(cache[..17]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void WriteAttribute(
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this ref SpanWriter writer, int max, int cur, bool normalize = false, bool reverse = false
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)
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{
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if (normalize && max != 0)
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{
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if (reverse)
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{
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writer.Write((short)(cur * AttributeMaximum / max));
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writer.Write((short)AttributeMaximum);
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}
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else
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{
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writer.Write((short)AttributeMaximum);
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writer.Write((short)(cur * AttributeMaximum / max));
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}
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}
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else
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{
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if (reverse)
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{
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writer.Write((short)cur);
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writer.Write((short)max);
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}
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else
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{
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writer.Write((short)max);
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writer.Write((short)cur);
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}
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}
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}
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public static void SendMobileHits(this NetState ns, Mobile m, bool normalize = false)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[MobileAttributePacketLength].InitializePacket();
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CreateMobileHits(span, m, normalize);
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ns.Send(span);
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}
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public static void CreateMobileHits(Span<byte> buffer, Mobile m, bool normalize = false)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xA1); // Packet ID
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writer.Write(m.Serial);
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writer.WriteAttribute(m.HitsMax, m.Hits, normalize);
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}
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public static void SendMobileMana(this NetState ns, Mobile m, bool normalize = false)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[MobileAttributePacketLength].InitializePacket();
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CreateMobileMana(span, m, normalize);
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ns.Send(span);
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}
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public static void CreateMobileMana(Span<byte> buffer, Mobile m, bool normalize = false)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xA2); // Packet ID
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writer.Write(m.Serial);
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writer.WriteAttribute(m.ManaMax, m.Mana, normalize);
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}
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public static void SendMobileStam(this NetState ns, Mobile m, bool normalize = false)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[MobileAttributePacketLength].InitializePacket();
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CreateMobileStam(span, m, normalize);
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ns.Send(span);
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}
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public static void CreateMobileStam(Span<byte> buffer, Mobile m, bool normalize = false)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xA3); // Packet ID
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writer.Write(m.Serial);
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writer.WriteAttribute(m.StamMax, m.Stam, normalize);
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}
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public static void SendMobileAttributes(this NetState ns, Mobile m, bool normalize = false)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[MobileAttributesPacketLength].InitializePacket();
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CreateMobileAttributes(span, m, normalize);
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ns.Send(span);
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}
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public static void CreateMobileAttributes(Span<byte> buffer, Mobile m, bool normalize = false)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x2D); // Packet ID
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writer.Write(m.Serial);
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writer.WriteAttribute(m.HitsMax, m.Hits, normalize);
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writer.WriteAttribute(m.ManaMax, m.Mana, normalize);
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writer.WriteAttribute(m.StamMax, m.Stam, normalize);
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}
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public static void SendMobileName(this NetState ns, Mobile m)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var writer = new SpanWriter(stackalloc byte[37]);
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writer.Write((byte)0x98); // Packet ID
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writer.Write((ushort)37);
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writer.Write(m.Serial);
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writer.WriteLatin1(m.Name ?? "", 29);
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writer.Write((byte)0); // Null terminator
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ns.Send(writer.Span);
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}
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public static void CreateMobileAnimation(
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Span<byte> buffer,
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Serial mobile, int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay
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)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x6E); // Packet ID
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writer.Write(mobile);
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writer.Write((short)action);
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writer.Write((short)frameCount);
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writer.Write((short)repeatCount);
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writer.Write(!forward); // protocol has really "reverse" but I find this more intuitive
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writer.Write(repeat);
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writer.Write((byte)delay);
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}
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public static void SendMobileAnimation(
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this NetState ns,
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Serial mobile, int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay
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)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[MobileAnimationPacketLength].InitializePacket();
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CreateMobileAnimation(span, mobile, action, frameCount, repeatCount, forward, repeat, delay);
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ns.Send(span);
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}
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public static void CreateNewMobileAnimation(
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Span<byte> buffer,
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Serial mobile, int action, int frameCount, int delay
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)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xE2); // Packet ID
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writer.Write(mobile);
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writer.Write((short)action);
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writer.Write((short)frameCount);
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writer.Write((byte)delay);
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}
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public static void SendNewMobileAnimation(this NetState ns, Serial mobile, int action, int frameCount, int delay)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[NewMobileAnimationPacketLength].InitializePacket();
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CreateNewMobileAnimation(span, mobile, action, frameCount, delay);
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ns.Send(span);
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}
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public static void SendMobileHealthbar(this NetState ns, Mobile m, Healthbar healthbar)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var span = stackalloc byte[MobileHealthbarPacketLength].InitializePacket();
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CreateMobileHealthbar(span, m, healthbar);
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ns.Send(span);
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}
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public static void CreateMobileHealthbar(Span<byte> buffer, Mobile m, Healthbar healthbar)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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switch (healthbar)
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{
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case Healthbar.Poison:
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{
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CreateMobileHealthbar(buffer, m.Serial, Healthbar.Poison, m.Poison?.Level + 1 ?? 0);
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break;
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}
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case Healthbar.Yellow:
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{
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CreateMobileHealthbar(buffer, m.Serial, Healthbar.Yellow, m.Blessed || m.YellowHealthbar ? 1 : 0);
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break;
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}
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default:
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{
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Console.WriteLine("Packets: Invalid Healthbar {0} in {1}", healthbar, nameof(CreateMobileHealthbar));
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CreateMobileHealthbar(buffer, m.Serial, Healthbar.Normal, 0);
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break;
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}
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}
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}
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public static void CreateMobileHealthbar(Span<byte> buffer, Serial serial, Healthbar healthbar, int level)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x17); // Packet ID
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writer.Write((ushort)12);
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writer.Write(serial);
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writer.Write((short)1); // Show bar
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writer.Write((short)healthbar);
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writer.Write((byte)level); // 0 is off for that bar type
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void CreateMobileStatusCompact(Span<byte> buffer, Mobile m, bool canBeRenamed) =>
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CreateMobileStatus(buffer, m, 0, canBeRenamed);
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public static void SendMobileStatusCompact(this NetState ns, Mobile m, bool canBeRenamed)
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{
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if (ns.CannotSendPackets())
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{
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return;
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}
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var buffer = stackalloc byte[MobileStatusCompactLength].InitializePacket();
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CreateMobileStatusCompact(buffer, m, canBeRenamed);
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ns.Send(buffer);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void SendMobileStatus(this NetState ns, Mobile m) => ns.SendMobileStatus(m, m);
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public static void SendMobileStatus(this NetState ns, Mobile beholder, Mobile beheld)
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{
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if (ns.CannotSendPackets() || beheld == null)
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{
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return;
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}
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int version;
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int length;
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if (beholder != beheld)
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{
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version = 0;
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length = MobileStatusCompactLength;
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}
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else
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{
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var maxVersion = ExpansionInfo.CoreExpansion.MobileStatusVersion;
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var nsExpansion = (Expansion)ns.ExpansionInfo.Id;
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if (maxVersion >= 6 && nsExpansion >= Expansion.HS && ns.ExtendedStatus)
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{
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version = 6;
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length = MobileStatusHSLength;
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}
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else if (maxVersion >= 5 && nsExpansion >= Expansion.ML)
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{
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version = 5;
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length = MobileStatusMLLength;
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}
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else if (maxVersion >= 4 && nsExpansion >= Expansion.AOS)
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{
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version = 4;
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length = MobileStatusAOSLength;
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}
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else
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{
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version = 3;
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length = MobileStatusLength;
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}
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}
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var buffer = stackalloc byte[length].InitializePacket();
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CreateMobileStatus(buffer, beheld, version, beheld.CanBeRenamedBy(beholder));
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ns.Send(buffer);
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}
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public static void CreateMobileStatus(Span<byte> buffer, Mobile beheld, int version, bool canBeRenamed)
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{
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if (buffer[0] != 0)
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{
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return;
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}
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var name = beheld.Name ?? "";
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x11); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write(beheld.Serial);
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writer.WriteLatin1(name, 30);
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writer.WriteAttribute(beheld.HitsMax, beheld.Hits, version == 0, true);
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writer.Write(canBeRenamed);
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writer.Write((byte)version);
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if (version <= 0)
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{
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writer.WritePacketLength();
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return;
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}
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writer.Write(beheld.Female);
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writer.Write((short)beheld.Str);
|
|
writer.Write((short)beheld.Dex);
|
|
writer.Write((short)beheld.Int);
|
|
|
|
writer.Write((short)beheld.Stam);
|
|
writer.Write((short)beheld.StamMax);
|
|
writer.Write((short)beheld.Mana);
|
|
writer.Write((short)beheld.ManaMax);
|
|
|
|
writer.Write(beheld.TotalGold);
|
|
writer.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
|
|
writer.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));
|
|
|
|
if (version >= 5)
|
|
{
|
|
writer.Write((short)beheld.MaxWeight);
|
|
writer.Write((byte)(beheld.Race?.RaceID + 1 ?? 0)); // Would be 0x00 if it's a non-ML enabled account but...
|
|
}
|
|
|
|
writer.Write((short)beheld.StatCap);
|
|
|
|
writer.Write((byte)beheld.Followers);
|
|
writer.Write((byte)beheld.FollowersMax);
|
|
|
|
if (version >= 4)
|
|
{
|
|
writer.Write((short)beheld.FireResistance); // Fire
|
|
writer.Write((short)beheld.ColdResistance); // Cold
|
|
writer.Write((short)beheld.PoisonResistance); // Poison
|
|
writer.Write((short)beheld.EnergyResistance); // Energy
|
|
writer.Write((short)beheld.Luck); // Luck
|
|
|
|
var weapon = beheld.Weapon;
|
|
|
|
int min = 0, max = 0;
|
|
weapon?.GetStatusDamage(beheld, out min, out max);
|
|
writer.Write((short)min); // Damage min
|
|
writer.Write((short)max); // Damage max
|
|
|
|
writer.Write(beheld.TithingPoints);
|
|
}
|
|
|
|
if (version >= 6)
|
|
{
|
|
// TODO: Once the new statuses are added, the length should be capped by expansion.
|
|
// This will allow newer clients to see AOS stats, but not newer ones.
|
|
for (var i = 0; i < 15; ++i)
|
|
{
|
|
writer.Write((short)beheld.GetAOSStatus(i));
|
|
}
|
|
}
|
|
|
|
writer.WritePacketLength();
|
|
}
|
|
|
|
public static void SendMobileUpdate(this NetState ns, Mobile m)
|
|
{
|
|
if (ns.CannotSendPackets())
|
|
{
|
|
return;
|
|
}
|
|
|
|
var writer = new SpanWriter(stackalloc byte[19]);
|
|
writer.Write((byte)0x20); // Packet ID
|
|
writer.Write(m.Serial);
|
|
writer.Write((short)m.Body);
|
|
writer.Write((byte)0);
|
|
writer.Write((short)(m.SolidHueOverride >= 0 ? m.SolidHueOverride : m.Hue));
|
|
writer.Write((byte)m.GetPacketFlags(ns.StygianAbyss));
|
|
writer.Write((short)m.X);
|
|
writer.Write((short)m.Y);
|
|
writer.Write((short)0);
|
|
writer.Write((byte)m.Direction);
|
|
writer.Write((sbyte)m.Z);
|
|
|
|
ns.Send(writer.Span);
|
|
}
|
|
|
|
public static void SendMobileIncoming(this NetState ns, Mobile beholder, Mobile beheld)
|
|
{
|
|
if (ns.CannotSendPackets())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Span<bool> layers = stackalloc bool[256];
|
|
layers.Clear();
|
|
|
|
var eq = beheld.Items;
|
|
var maxLength = 23 + (eq.Count + 2) * 9;
|
|
var writer = new SpanWriter(stackalloc byte[maxLength]);
|
|
writer.Write((byte)0x78); // Packet ID
|
|
writer.Seek(2, SeekOrigin.Current);
|
|
|
|
var sa = ns.StygianAbyss;
|
|
var newPacket = ns.NewMobileIncoming;
|
|
var itemIdMask = newPacket ? 0xFFFF : 0x7FFF;
|
|
|
|
var hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : beheld.Hue;
|
|
|
|
writer.Write(beheld.Serial);
|
|
writer.Write((short)beheld.Body);
|
|
writer.Write((short)beheld.X);
|
|
writer.Write((short)beheld.Y);
|
|
writer.Write((sbyte)beheld.Z);
|
|
writer.Write((byte)beheld.Direction);
|
|
writer.Write((short)hue);
|
|
writer.Write((byte)beheld.GetPacketFlags(sa));
|
|
writer.Write((byte)Notoriety.Compute(beholder, beheld));
|
|
|
|
for (var i = 0; i < eq.Count; ++i)
|
|
{
|
|
var item = eq[i];
|
|
var layer = (byte)item.Layer;
|
|
|
|
if (item.Deleted || !beholder.CanSee(item) || layers[layer])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
layers[layer] = true;
|
|
hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : item.Hue;
|
|
|
|
var itemID = item.ItemID & itemIdMask;
|
|
var writeHue = newPacket || hue != 0;
|
|
|
|
if (!newPacket && writeHue)
|
|
{
|
|
itemID |= 0x8000;
|
|
}
|
|
|
|
writer.Write(item.Serial);
|
|
writer.Write((ushort)itemID);
|
|
writer.Write(layer);
|
|
|
|
if (writeHue)
|
|
{
|
|
writer.Write((short)hue);
|
|
}
|
|
}
|
|
|
|
if (beheld.HairItemID > 0 && !layers[(int)Layer.Hair])
|
|
{
|
|
layers[(int)Layer.Hair] = true;
|
|
hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : beheld.HairHue;
|
|
|
|
var itemID = beheld.HairItemID & itemIdMask;
|
|
var writeHue = newPacket || hue != 0;
|
|
|
|
if (!newPacket && writeHue)
|
|
{
|
|
itemID |= 0x8000;
|
|
}
|
|
|
|
writer.Write(beheld.Hair.VirtualSerial);
|
|
writer.Write((ushort)itemID);
|
|
writer.Write((byte)Layer.Hair);
|
|
|
|
if (writeHue)
|
|
{
|
|
writer.Write((short)hue);
|
|
}
|
|
}
|
|
|
|
if (beheld.FacialHairItemID > 0 && !layers[(int)Layer.FacialHair])
|
|
{
|
|
layers[(int)Layer.FacialHair] = true;
|
|
hue = beheld.SolidHueOverride >= 0 ? beheld.SolidHueOverride : beheld.FacialHairHue;
|
|
|
|
var itemID = beheld.FacialHairItemID & itemIdMask;
|
|
var writeHue = newPacket || hue != 0;
|
|
|
|
if (!newPacket && writeHue)
|
|
{
|
|
itemID |= 0x8000;
|
|
}
|
|
|
|
writer.Write(beheld.FacialHair.VirtualSerial);
|
|
writer.Write((ushort)itemID);
|
|
writer.Write((byte)Layer.FacialHair);
|
|
|
|
if (writeHue)
|
|
{
|
|
writer.Write((short)hue);
|
|
}
|
|
}
|
|
|
|
writer.Write(0); // terminate
|
|
|
|
writer.WritePacketLength();
|
|
ns.Send(writer.Span);
|
|
}
|
|
}
|