ModernUO/Projects/UOContent/Spells/Fifth
Kamron Batman 3e8d548f38
feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary

Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain).

### Key features:
- Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions
- Spiral scan progressively discovers positions from spawner center outward
- Automatic mode detects constrained spawners after 5+ non-transient failures
- Prevents mob spawning inside private houses (allows public AoS buildings)
- Deduplicates sector lookups for multi-bounds spawners (RegionSpawner)
- Cache invalidation on house placement/demolition
- Moves SpawnBounds to Spawner

### New spawner properties:
- SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned
- MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
2025-12-28 02:40:21 -08:00
..
BladeSpirits.cs fix: Fixes targeting ground with spells (#1937) 2024-08-20 15:51:33 -07:00
DispelField.cs fix: Adjusts spell ranges to match OSI (#2171) 2025-05-01 20:03:56 -07:00
Incognito.cs fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
MagicReflect.cs fix: Fixes buffs don't start/stop properly. Streamlines constructor and Add/Remove buffs. (#2082) 2025-01-24 18:20:23 -08:00
MindBlast.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
Paralyze.cs feat: Add spawn position caching and spiral scan optimization (#2295) 2025-12-28 02:40:21 -08:00
PoisonField.cs fix: Adjusts spell ranges to match OSI (#2171) 2025-05-01 20:03:56 -07:00
SummonCreature.cs fix: Consolidates Color/Center html (#1762) 2024-05-07 23:56:32 -07:00