### Summary - Fixes BaseSpawner and Spawner bugs. - Adds [ShowSpawnerBorders to see the spawn bounds.
189 lines
4.2 KiB
C#
189 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Network;
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class ProjectedItem : Item
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{
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private static readonly HashSet<ProjectedItem> _active = [];
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private static Timer _timer;
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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private int _effectItemId;
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[SerializedCommandProperty(AccessLevel.Developer)]
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[SerializableField(1)]
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private AccessLevel _minimumVisible;
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private bool _oldVisible;
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[Constructible]
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public ProjectedItem(int effectItemId) : base(1)
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{
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Movable = false;
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Visible = false;
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_effectItemId = effectItemId;
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}
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public override bool HandlesOnMovement => true;
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public override bool CanSeeStaffOnly(Mobile from) => from.AccessLevel >= _minimumVisible;
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public override void ProcessDelta()
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{
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if (_oldVisible != Visible)
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{
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Timer.DelayCall(
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TimeSpan.Zero,
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i =>
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{
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i.ItemID = i.Visible ? i._effectItemId : 1;
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i._oldVisible = i.Visible;
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i.Activate();
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},
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this
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);
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}
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base.ProcessDelta();
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}
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public override void SendInfoTo(NetState ns, ReadOnlySpan<byte> world = default)
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{
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base.SendInfoTo(ns, world);
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var m = ns.Mobile;
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if (m != null && !Visible && m.AccessLevel >= _minimumVisible && !_active.Contains(this))
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{
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Activate();
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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Activate();
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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Activate();
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}
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public override void OnDelete()
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{
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Deactivate();
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base.OnDelete();
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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_oldVisible = Visible;
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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base.OnMovement(m, oldLocation);
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if (!Visible && m.AccessLevel >= _minimumVisible && !_active.Contains(this))
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{
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Activate();
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}
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}
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private void Activate()
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{
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if (!_active.Add(this))
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{
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return;
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}
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if (_timer == null)
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{
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_timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.0), OnTick);
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}
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else if (!_timer.Running)
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{
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_timer.Interval = TimeSpan.FromSeconds(1.0);
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_timer.Start();
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}
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}
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private void Deactivate()
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{
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if (_active.Remove(this) && _active.Count == 0)
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{
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_timer?.Stop();
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}
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}
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private static void OnTick()
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{
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using var queue = PooledRefQueue<Item>.Create();
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foreach (var item in _active)
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{
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if (!item.SendEffect())
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{
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queue.Enqueue(item);
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}
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}
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while (queue.Count > 0)
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{
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_active.Remove(queue.Dequeue() as ProjectedItem);
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}
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if (_active.Count == 0)
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{
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_timer?.Stop();
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}
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}
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protected virtual bool SendEffect()
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{
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if (_oldVisible)
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{
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return false;
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}
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var found = false;
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Span<byte> buffer = new byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();
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OutgoingEffectPackets.CreateHuedEffect(
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buffer,
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EffectType.FixedXYZ,
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Serial,
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Serial,
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_effectItemId,
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Location,
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Location,
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1,
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20,
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true,
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false,
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Hue - 1,
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3
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);
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foreach (var ns in GetClientsInRange(GetMaxUpdateRange()))
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{
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found = true;
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var from = ns.Mobile;
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if (ns.CannotSendPackets() || from == null || from.AccessLevel < _minimumVisible)
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{
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continue;
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}
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from.ProcessDelta();
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ns.Send(buffer);
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}
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return found;
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}
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}
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