ModernUO/Scripts/Engines/MLQuests/Rewards/DummyReward.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

22 lines
436 B
C#

using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using System.Collections.Generic;
namespace Server.Engines.MLQuests.Rewards
{
public class DummyReward : BaseReward
{
public DummyReward( TextDefinition name )
: base( name )
{
}
protected override int LabelHeight { get { return 180; } }
public override void AddRewardItems( PlayerMobile pm, List<Item> rewards )
{
}
}
}