33 lines
956 B
C#
33 lines
956 B
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[Flippable(0x236C, 0x236D)]
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[SerializationGenerator(0)]
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public partial class SamuraiHelm : BaseArmor
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{
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[Constructible]
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public SamuraiHelm() : base(0x236C)
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{
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Weight = 5.0;
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LootType = LootType.Blessed;
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Attributes.DefendChance = 15;
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ArmorAttributes.SelfRepair = 10;
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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}
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public override int LabelNumber => 1062923; // Ancient Samurai Helm
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public override int BasePhysicalResistance => 15;
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public override int BaseFireResistance => 10;
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public override int BaseColdResistance => 10;
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public override int BasePoisonResistance => 15;
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public override int BaseEnergyResistance => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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}
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