Faction and Town were never converted from RunUO's bare static Parse(string) to IParsable/ISpanParsable, so they had only a 1-arg Parse(string) that returned null on no-match. That made them unreachable through Server.Types' IParsable path (they fell to Convert.ChangeType and failed) and, worse, would have let [set assign null silently on a bad name. Both now implement ISpanParsable<T> (string + span Parse/TryParse, throw-on- failure contract), matching Race/Poison. No external callers depended on the old null-returning Parse. Also documents the convention in dev-docs/runuo-migration-docs/01-foundation-changes.md (new section 15 + checklist item): ModernUO expects any RunUO static Parse(string) to be converted to IParsable<T>/ISpanParsable<T>. Server.Types still binds a legacy Parse(string) by reflection as a safety net. Full suite 535/535.
10 KiB
Foundation Changes (All Scripts)
Overview
These changes apply to every RunUO script being migrated. Apply them first before tackling system-specific changes (serialization, timers, gumps, etc.).
1. File-Scoped Namespaces
RunUO uses block-scoped namespaces. ModernUO uses file-scoped (C# 10+):
// RunUO
namespace Server.Items
{
public class MyItem : Item
{
// ...
}
}
// ModernUO
namespace Server.Items;
public class MyItem : Item
{
// ...
}
2. Naming Conventions
Private Fields
RunUO uses m_ prefix. ModernUO uses _camelCase:
// RunUO
private int m_Charges;
private Mobile m_Owner;
private string m_Name;
// ModernUO
private int _charges;
private Mobile _owner;
private string _name;
Note: Don't rename existing m_ fields in legacy code you're not otherwise modifying. Only use _ for new code and code you're actively migrating.
Properties
Both use PascalCase. RunUO often has verbose syntax:
// RunUO
public int Charges { get { return m_Charges; } set { m_Charges = value; } }
// ModernUO (expression-bodied or auto-property)
public int Charges { get => _charges; set => _charges = value; }
// Or if serialized, [SerializableField] generates it automatically
3. [Constructable] → [Constructible]
Spelling change for the attribute on parameterless constructors:
// RunUO
[Constructable]
public MyItem() : base(0x1234) { }
// ModernUO
[Constructible]
public MyItem() : base(0x1234) { }
The using also changes:
// RunUO — no using needed, it's in Server namespace
// ModernUO — still in Server namespace, but ensure you have:
using ModernUO.Serialization; // for [SerializationGenerator], [SerializableField]
4. Logging
Console.WriteLine is never used in ModernUO. Use structured logging:
// RunUO
Console.WriteLine("Player {0} logged in from {1}", name, ip);
// ModernUO
using Server.Logging;
private static readonly ILogger logger = LogFactory.GetLogger(typeof(MyClass));
logger.Information("Player {Name} logged in from {IP}", name, ip);
Log levels: Debug, Information, Warning, Error, Fatal
5. DateTime.UtcNow → Core.Now
// RunUO
DateTime.UtcNow
// ModernUO
Core.Now
Core.Now is the server's authoritative time source, consistent within each game tick.
6. World Iteration → Spatial Queries
Never iterate World.Mobiles or World.Items. Use map-based spatial queries:
// RunUO
foreach (Mobile m in World.Mobiles.Values)
{
if (m.InRange(location, 10))
DoSomething(m);
}
// ModernUO
foreach (var m in map.GetMobilesInRange<Mobile>(location, 10))
{
DoSomething(m);
}
Available spatial queries (on Map):
GetMobilesAt<T>(Point3D)— exact locationGetMobilesInRange<T>(Point3D, int range)— within rangeGetMobilesInBounds<T>(Rectangle2D)— within rectangle- Same for
GetItemsAt,GetItemsInRange,GetItemsInBounds
7. Remove Concurrency Primitives
ModernUO's game loop is single-threaded. Remove all threading constructs:
// RunUO (remove ALL of these)
lock (_syncObj) { }
volatile int _counter;
ConcurrentDictionary<int, Item> _items;
Mutex m = new Mutex();
Semaphore s = new Semaphore(1, 1);
// ModernUO (single-threaded replacements)
// lock → remove entirely
// volatile → remove keyword
// ConcurrentDictionary → Dictionary
// Mutex/Semaphore → remove entirely
8. No Task.Run / new Thread
Game code must not spawn threads:
// RunUO (FORBIDDEN in ModernUO)
Task.Run(() => ProcessItems());
new Thread(BackgroundWork).Start();
ThreadPool.QueueUserWorkItem(Work);
// ModernUO — use timers or await
Timer.StartTimer(TimeSpan.FromSeconds(1), ProcessItems);
await Timer.Pause(1000); // for async/await patterns
9. ArrayPool → STArrayPool
// RunUO
var buffer = ArrayPool<byte>.Shared.Rent(1024);
// ...
ArrayPool<byte>.Shared.Return(buffer);
// ModernUO (single-threaded, no locks)
var buffer = STArrayPool<byte>.Shared.Rent(1024);
// ...
STArrayPool<byte>.Shared.Return(buffer);
10. new List() on Hot Paths → PooledRefList
// RunUO
var list = new List<Mobile>();
foreach (var m in nearbyMobiles)
{
if (m.Alive)
list.Add(m);
}
// list goes to GC
// ModernUO (zero-alloc)
using var list = PooledRefList<Mobile>.Create();
foreach (var m in nearbyMobiles)
{
if (m.Alive)
list.Add(m);
}
// Automatically returns array to pool on Dispose
11. LINQ Restrictions
ModernUO has tiered LINQ rules. On hot paths:
- Tier 1 (allowed):
foreachoverIEnumerable<T>,.Contains()after LINQ operators,.OrderBy().First(),.Count()on sized collections - Tier 2 (acceptable on warm paths):
.Skip().Take().ToArray(),.Where()on arrays - Tier 3 (forbidden on hot paths):
.Select().Where()chains,.GroupBy(),.ToDictionary(),.Aggregate(),.Sum()/.Min()/.Max()
// RunUO (common LINQ patterns — FORBIDDEN on hot paths in ModernUO)
var targets = nearbyMobiles.Where(m => m.Alive).ToList();
var count = items.Count(i => i.Stackable);
// ModernUO (manual loops)
using var targets = PooledRefList<Mobile>.Create();
foreach (var m in nearbyMobiles)
{
if (m.Alive)
targets.Add(m);
}
var count = 0;
foreach (var i in items)
{
if (i.Stackable)
count++;
}
See dev-docs/code-standards.md for full LINQ tier details.
12. Property Syntax Modernization
// RunUO (verbose)
public int Charges
{
get { return m_Charges; }
set { m_Charges = value; }
}
public override string Name
{
get { return "An Item"; }
}
// ModernUO (modern C#)
public int Charges { get => _charges; set => _charges = value; }
public override string DefaultName => "an item";
13. Using Directives
Common new usings in ModernUO:
using ModernUO.Serialization; // [SerializationGenerator], [SerializableField], etc.
using Server.Logging; // ILogger, LogFactory
using Server.Gumps; // SendGump, HasGump, etc. extension methods
using Server.Collections; // PooledRefList
Removed/changed usings:
// RunUO (no longer exists/changed)
using Server.Network; // Packet classes removed — use extension methods
14. Serial Constructor Removal
RunUO items have a deserialization constructor MyItem(Serial serial) : base(serial). In ModernUO with [SerializationGenerator], this constructor is generated automatically. Remove it.
// RunUO
public MyItem(Serial serial) : base(serial) { }
// ModernUO — DELETE THIS CONSTRUCTOR. The source generator creates it.
15. Static Parse(string) → IParsable<T> / ISpanParsable<T>
RunUO predates IParsable<T>/ISpanParsable<T> (C# 11 / .NET 7 static-abstract interface
members), so RunUO types that convert from a string expose a bare public static T Parse(string value).
ModernUO expects any such type to implement IParsable<T> (string) and, where practical,
ISpanParsable<T> (span; it extends IParsable<T>, so implement span and you get both).
This matters because the engine's string→value converter, Server.Types.TryParse — used by [set,
[props, spawner property assignment, the conditional-command compiler ([where), and Advanced
Search — binds to the Parse(string, IFormatProvider) signature. A type with only a legacy
Parse(string) is discovered by Types through a reflection fallback, but that fallback is a safety
net, not the intended path: a bare Parse(string) is easy to miss, doesn't participate in the
span-based fast paths, and (if it returns null instead of throwing) makes [set silently assign
null on bad input. Convert it.
The Parse overloads throw FormatException on failure; TryParse returns false. Delegate the
string overloads to a span core (see Race, Poison, Point3D for the established pattern):
// RunUO
public abstract class Faction : IComparable<Faction>
{
public static Faction Parse(string name) // returns null on no-match — wrong contract, not IParsable
{
// ... linear search by name ...
return null;
}
}
// ModernUO
public abstract class Faction : IComparable<Faction>, ISpanParsable<Faction>
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Faction Parse(string s) => Parse(s, null);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Faction Parse(string s, IFormatProvider provider) => Parse(s.AsSpan(), provider);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool TryParse(string s, IFormatProvider provider, out Faction result) =>
TryParse(s.AsSpan(), provider, out result);
public static Faction Parse(ReadOnlySpan<char> s, IFormatProvider provider) =>
TryParse(s, provider, out var result)
? result
: throw new FormatException($"The input string '{s}' was not in a correct format.");
public static bool TryParse(ReadOnlySpan<char> s, IFormatProvider provider, out Faction result)
{
// ... linear search by name using s.InsensitiveEquals(...) ...
result = null;
return false;
}
}
To find un-migrated types: search for public static [A-Za-z0-9_<>]+ Parse\(string and check whether
the declaring type lists IParsable<T>/ISpanParsable<T>.
Quick Checklist
When migrating any RunUO script, apply these changes in order:
- Change to file-scoped namespace
- Add
using ModernUO.Serialization; - Rename
m_fields to_camelCase - Change
[Constructable]to[Constructible] - Replace
Console.WriteLinewith structured logging - Replace
DateTime.UtcNowwithCore.Now - Replace
World.Mobiles/World.Itemsiteration with spatial queries - Remove concurrency primitives
- Remove threading code
- Replace
ArrayPoolwithSTArrayPool - Replace
new List<T>()on hot paths withPooledRefList<T> - Modernize property syntax
- Remove
Serialconstructor (handled by serialization generator) - Update usings
- Convert bare static
Parse(string)toIParsable<T>/ISpanParsable<T>
See Also
dev-docs/code-standards.md— Full coding standards and LINQ tiersdev-docs/threading-model.md— Threading model details02-serialization.md— Next step: converting serialization