[SerializableFieldSaveFlag]/[SerializableFieldDefault] become [SaveFlag(...)] on the field; [SerializableFieldChanged] becomes the fieldChanged: argument of [SerializableField]. 175 conversions across 25 files, all wire-neutral - the migration schemas are untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: SkillMod.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Runtime.CompilerServices;
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using ModernUO.Serialization;
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namespace Server;
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[SerializationGenerator(0)]
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public abstract partial class SkillMod : MobileMod
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{
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[SerializableField(0, fieldChanged: nameof(OnObeCapChanged))]
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private bool _obeyCap;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void OnObeCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
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[SerializableField(1, fieldChanged: nameof(OnSkillChanged))]
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private SkillName _skill;
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private void OnSkillChanged(SkillName oldValue, SkillName newValue)
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{
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Owner?.Skills[newValue]?.Update();
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Owner?.Skills[oldValue]?.Update();
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}
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[SerializableField(2, fieldChanged: nameof(OnRelativeChanged))]
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private bool _relative;
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private void OnRelativeChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
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[SerializableField(3, fieldChanged: nameof(OnValueChanged))]
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private double _value;
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private void OnValueChanged(double oldValue, double newValue) => Owner?.Skills[_skill]?.Update();
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public SkillMod(Mobile owner) : base(owner)
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{
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}
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public SkillMod(SkillName skill, string name, bool relative, double value, Mobile owner = null) : base(owner, name)
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{
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_skill = skill;
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_relative = relative;
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_value = value;
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}
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public bool Absolute
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{
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get => !Relative;
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set => Relative = !value;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Remove() => Owner?.RemoveSkillMod(this);
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public abstract bool CheckCondition();
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}
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