refactor: convert order-based linkage to v4 field-side declarations
[SerializableFieldSaveFlag]/[SerializableFieldDefault] become [SaveFlag(...)] on the field; [SerializableFieldChanged] becomes the fieldChanged: argument of [SerializableField]. 175 conversions across 25 files, all wire-neutral - the migration schemas are untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
6cae6db360
commit
866bc90d24
22 changed files with 175 additions and 237 deletions
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@ -44,10 +44,10 @@ public partial class Container : Item
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internal int _version;
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[SerializableField(3)]
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[SaveFlag(nameof(ShouldSerializeLiftOverride))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _liftOverride;
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeLiftOverride() => _liftOverride;
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public Container(int itemID) : base(itemID)
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@ -84,6 +84,7 @@ public partial class Container : Item
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[EncodedInt]
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[SerializableProperty(0)]
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[SaveFlag(nameof(ShouldSerializeMaxItems), nameof(MaxItemsDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxItems
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{
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@ -96,14 +97,13 @@ public partial class Container : Item
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}
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}
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeMaxItems() => _maxItems != -1;
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[SerializableFieldDefault(0)]
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private int MaxItemsDefaultValue() => -1;
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[EncodedInt]
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[SerializableProperty(1)]
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[SaveFlag(nameof(ShouldSerializeGumpId), nameof(GumpIDDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int GumpID
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{
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@ -115,14 +115,13 @@ public partial class Container : Item
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}
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}
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializeGumpId() => _gumpID != -1;
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[SerializableFieldDefault(1)]
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private int GumpIDDefaultValue() => -1;
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[EncodedInt]
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[SerializableProperty(2)]
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[SaveFlag(nameof(ShouldSerializeDropSound), nameof(DropSoundDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int DropSound
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{
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@ -134,10 +133,8 @@ public partial class Container : Item
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}
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}
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeDropSound() => _dropSound != -1;
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[SerializableFieldDefault(2)]
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private int DropSoundDefaultValue() => -1;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -21,17 +21,15 @@ namespace Server;
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[SerializationGenerator(0)]
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public partial class ResistanceMod : MobileMod
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{
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[SerializableField(0)]
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[SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
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private ResistanceType _type;
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[SerializableFieldChanged(0)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void OnTypeChanged(ResistanceType oldValue, ResistanceType newValue) => Owner?.UpdateResistances();
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[SerializableField(1)]
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[SerializableField(1, fieldChanged: nameof(OnOffsetChanged))]
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private int _offset;
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[SerializableFieldChanged(1)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void OnOffsetChanged(int oldValue, int newValue) => Owner?.UpdateResistances();
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@ -21,33 +21,29 @@ namespace Server;
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[SerializationGenerator(0)]
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public abstract partial class SkillMod : MobileMod
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{
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[SerializableField(0)]
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[SerializableField(0, fieldChanged: nameof(OnObeCapChanged))]
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private bool _obeyCap;
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[SerializableFieldChanged(0)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void OnObeCapChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
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[SerializableField(1)]
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[SerializableField(1, fieldChanged: nameof(OnSkillChanged))]
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private SkillName _skill;
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[SerializableFieldChanged(1)]
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private void OnSkillChanged(SkillName oldValue, SkillName newValue)
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{
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Owner?.Skills[newValue]?.Update();
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Owner?.Skills[oldValue]?.Update();
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}
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[SerializableField(2)]
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[SerializableField(2, fieldChanged: nameof(OnRelativeChanged))]
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private bool _relative;
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[SerializableFieldChanged(2)]
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private void OnRelativeChanged(bool oldValue, bool newValue) => Owner?.Skills[_skill]?.Update();
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[SerializableField(3)]
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[SerializableField(3, fieldChanged: nameof(OnValueChanged))]
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private double _value;
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[SerializableFieldChanged(3)]
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private void OnValueChanged(double oldValue, double newValue) => Owner?.Skills[_skill]?.Update();
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public SkillMod(Mobile owner) : base(owner)
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@ -6,27 +6,27 @@ namespace Server.Engines.BulkOrders;
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public partial class BOBFilter
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{
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[SerializableField(0)]
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[SaveFlag(nameof(ShouldSerializeType))]
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private int _type;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeType() => _type != 0;
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[SerializableField(1)]
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[SaveFlag(nameof(ShouldSerializeQuality))]
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private int _quality;
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializeQuality() => _quality != 0;
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[SerializableField(2)]
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[SaveFlag(nameof(ShouldSerializeMaterial))]
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private int _material;
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeMaterial() => _material != 0;
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[SerializableField(3)]
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[SaveFlag(nameof(ShouldSerializeQuantity))]
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private int _quantity;
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeQuantity() => _quantity != 0;
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private void Deserialize(IGenericReader reader, int version)
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@ -51,9 +51,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(1)]
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[SaveFlag(nameof(ShouldSerializeAbyss))]
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private ChampionTitle _abyss;
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializeAbyss() => _abyss != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -71,9 +71,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(2)]
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[SaveFlag(nameof(ShouldSerializeArachnid))]
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private ChampionTitle _arachnid;
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeArachnid() => _arachnid != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -91,9 +91,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(3)]
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[SaveFlag(nameof(ShouldSerializeColdBlood))]
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private ChampionTitle _coldBlood;
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeColdBlood() => _coldBlood != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -111,9 +111,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(4)]
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[SaveFlag(nameof(ShouldSerializeForestLord))]
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private ChampionTitle _forestLord;
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializeForestLord() => _forestLord != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -131,9 +131,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(5)]
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[SaveFlag(nameof(ShouldSerializeVerminHorde))]
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private ChampionTitle _verminHorde;
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[SerializableFieldSaveFlag(5)]
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private bool ShouldSerializeVerminHorde() => _verminHorde != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -151,9 +151,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(6)]
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[SaveFlag(nameof(ShouldSerializeUnholyTerror))]
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private ChampionTitle _unholyTerror;
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[SerializableFieldSaveFlag(6)]
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private bool ShouldSerializeUnholyTerror() => _unholyTerror != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -171,9 +171,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(7)]
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[SaveFlag(nameof(ShouldSerializeSleepingDragon))]
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private ChampionTitle _sleepingDragon;
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[SerializableFieldSaveFlag(7)]
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private bool ShouldSerializeSleepingDragon() => _sleepingDragon != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -191,9 +191,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(8)]
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[SaveFlag(nameof(ShouldSerializeCorrupt))]
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private ChampionTitle _corrupt;
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[SerializableFieldSaveFlag(8)]
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private bool ShouldSerializeCorrupt() => _corrupt != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -211,9 +211,9 @@ public partial class ChampionTitleContext
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}
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[SerializableField(9)]
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[SaveFlag(nameof(ShouldSerializeGlade))]
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private ChampionTitle _glade;
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[SerializableFieldSaveFlag(9)]
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private bool ShouldSerializeGlade() => _glade != null;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -830,10 +830,9 @@ public partial class BRBomb : Item
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[SerializationGenerator(0, false)]
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public partial class BRGoal : BaseAddon
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{
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[SerializableField(0)]
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[SerializableField(0, fieldChanged: nameof(OnNorthChanged))]
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private bool _north;
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[SerializableFieldChanged(0)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void OnNorthChanged(bool oldValue, bool newValue) => Remake();
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@ -252,10 +252,9 @@ public partial class HillOfTheKing : Item
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public partial class KHBoard : Item
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{
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[SerializableField(0)]
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[SerializableField(0, fieldChanged: nameof(OnControllerChanged))]
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private KHController _controller;
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[SerializableFieldChanged(0)]
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private void OnControllerChanged(KHController oldValue, KHController newValue)
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{
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oldValue?.RemoveBoard(this);
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@ -37,17 +37,17 @@ public partial class PlantItem : Item, ISecurable
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[SerializedIgnoreDupe]
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[SerializableField(0)]
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[SaveFlag(nameof(ShouldSerializeSecureLevel))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private SecureLevel _level;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeSecureLevel() => (int)_level != 0;
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[SerializedIgnoreDupe]
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[SerializableField(5, setter: "private")]
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[SaveFlag(nameof(ShouldSerializePlantSystem))]
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private PlantSystem _plantSystem;
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[SerializableFieldSaveFlag(5)]
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private bool ShouldSerializePlantSystem() => _plantStatus < PlantStatus.DecorativePlant;
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// For clients older than 7.0.12.0
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@ -82,6 +82,7 @@ public partial class PlantItem : Item, ISecurable
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[CommandProperty(AccessLevel.GameMaster)]
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[SerializableProperty(1)]
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[SaveFlag(nameof(ShouldSerializePlantStatus))]
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public PlantStatus PlantStatus
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{
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get => _plantStatus;
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@ -120,10 +121,10 @@ public partial class PlantItem : Item, ISecurable
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}
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}
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializePlantStatus() => _plantStatus != PlantStatus.BowlOfDirt;
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[SerializableProperty(2)]
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[SaveFlag(nameof(ShouldSerializePlantType))]
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[CommandProperty(AccessLevel.GameMaster)]
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public PlantType PlantType
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{
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@ -135,10 +136,10 @@ public partial class PlantItem : Item, ISecurable
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}
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}
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializePlantType() => (int)_plantType != 0;
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[SerializableProperty(3)]
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[SaveFlag(nameof(ShouldSerializePlantHue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public PlantHue PlantHue
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{
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@ -150,10 +151,10 @@ public partial class PlantItem : Item, ISecurable
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}
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}
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializePlantHue() => _plantHue != PlantHue.None;
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[SerializableProperty(4)]
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[SaveFlag(nameof(ShouldSerializeShowType))]
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ShowType
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{
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@ -166,7 +167,6 @@ public partial class PlantItem : Item, ISecurable
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}
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}
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializeShowType() => _showType;
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[CommandProperty(AccessLevel.GameMaster)]
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@ -33,24 +33,24 @@ namespace Server.Engines.Plants
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private PlantItem _plant;
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[SerializableField(0)]
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[SaveFlag(nameof(ShouldSerializeFertileDirt))]
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private bool _fertileDirt;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeFertileDirt() => _fertileDirt;
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[SerializableField(1)]
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private DateTime _nextGrowth;
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[SerializableField(2, setter: "private")]
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[SaveFlag(nameof(ShouldSerializeGrowthIndicator))]
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private PlantGrowthIndicator _growthIndicator;
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeGrowthIndicator() => _growthIndicator != PlantGrowthIndicator.None;
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[SerializableField(13)]
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[SaveFlag(nameof(ShouldSerializePollinated))]
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private bool _pollinated;
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[SerializableFieldSaveFlag(13)]
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private bool ShouldSerializePollinated() => _pollinated;
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public PlantSystem(PlantItem plant)
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@ -98,6 +98,7 @@ namespace Server.Engines.Plants
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public bool IsFullWater => _water >= 4;
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[SerializableProperty(3)]
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[SaveFlag(nameof(ShouldSerializeWater))]
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public int Water
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{
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get => _water;
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@ -109,10 +110,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeWater() => _water != 0;
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[SerializableProperty(4)]
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[SaveFlag(nameof(ShouldSerializeHits))]
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public int Hits
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{
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get => _hits;
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@ -135,7 +136,6 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializeHits() => _hits != 0;
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public int MaxHits => 10 + (int)Plant.PlantStatus * 2;
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@ -150,6 +150,7 @@ namespace Server.Engines.Plants
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};
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[SerializableProperty(5)]
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[SaveFlag(nameof(ShouldSerializeInfestation))]
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public int Infestation
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{
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get => _infestation;
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@ -160,10 +161,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(5)]
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private bool ShouldSerializeInfestation() => _infestation != 0;
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[SerializableProperty(6)]
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[SaveFlag(nameof(ShouldSerializeFungus))]
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public int Fungus
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{
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get => _fungus;
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@ -174,10 +175,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(6)]
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private bool ShouldSerializeFungus() => _fungus != 0;
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[SerializableProperty(7)]
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[SaveFlag(nameof(ShouldSerializePoison))]
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public int Poison
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{
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get => _poison;
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@ -188,10 +189,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(7)]
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private bool ShouldSerializePoison() => _poison != 0;
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[SerializableProperty(8)]
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[SaveFlag(nameof(ShouldSerializeDisease))]
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public int Disease
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{
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get => _disease;
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@ -202,12 +203,12 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(8)]
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private bool ShouldSerializeDisease() => _disease != 0;
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public bool IsFullPoisonPotion => _poisonPotion >= 2;
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[SerializableProperty(9)]
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[SaveFlag(nameof(ShouldSerializePoisonPotion))]
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public int PoisonPotion
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{
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get => _poisonPotion;
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@ -218,12 +219,12 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(9)]
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private bool ShouldSerializePoisonPotion() => _poisonPotion != 0;
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public bool IsFullCurePotion => _curePotion >= 2;
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[SerializableProperty(10)]
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[SaveFlag(nameof(ShouldSerializeCurePotion))]
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public int CurePotion
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{
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get => _curePotion;
|
||||
|
|
@ -234,12 +235,12 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(10)]
|
||||
private bool ShouldSerializeCurePotion() => _curePotion != 0;
|
||||
|
||||
public bool IsFullHealPotion => _healPotion >= 2;
|
||||
|
||||
[SerializableProperty(11)]
|
||||
[SaveFlag(nameof(ShouldSerializeHealPotion))]
|
||||
public int HealPotion
|
||||
{
|
||||
get => _healPotion;
|
||||
|
|
@ -250,12 +251,12 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(11)]
|
||||
private bool ShouldSerializeHealPotion() => _healPotion != 0;
|
||||
|
||||
public bool IsFullStrengthPotion => _strengthPotion >= 2;
|
||||
|
||||
[SerializableProperty(12)]
|
||||
[SaveFlag(nameof(ShouldSerializeStrengthPotion))]
|
||||
public int StrengthPotion
|
||||
{
|
||||
get => _strengthPotion;
|
||||
|
|
@ -266,7 +267,6 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(12)]
|
||||
private bool ShouldSerializeStrengthPotion() => _strengthPotion != 0;
|
||||
|
||||
public bool HasMaladies => Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2;
|
||||
|
|
@ -274,6 +274,7 @@ namespace Server.Engines.Plants
|
|||
public bool PollenProducing => Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant;
|
||||
|
||||
[SerializableProperty(14)]
|
||||
[SaveFlag(nameof(ShouldSerializeSeedType))]
|
||||
public PlantType SeedType
|
||||
{
|
||||
get => Pollinated ? _seedType : Plant.PlantType;
|
||||
|
|
@ -284,10 +285,10 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(14)]
|
||||
private bool ShouldSerializeSeedType() => _pollinated;
|
||||
|
||||
[SerializableProperty(15)]
|
||||
[SaveFlag(nameof(ShouldSerializeSeedHue))]
|
||||
public PlantHue SeedHue
|
||||
{
|
||||
get => Pollinated ? _seedHue : Plant.PlantHue;
|
||||
|
|
@ -298,53 +299,50 @@ namespace Server.Engines.Plants
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(15)]
|
||||
private bool ShouldSerializeSeedHue() => _pollinated;
|
||||
|
||||
[SerializableProperty(16)]
|
||||
[SaveFlag(nameof(ShouldSerializeAvailableSeeds))]
|
||||
public int AvailableSeeds
|
||||
{
|
||||
get => _availableSeeds;
|
||||
set => _availableSeeds = Math.Max(value, 0);
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(16)]
|
||||
private bool ShouldSerializeAvailableSeeds() => _availableSeeds != 0;
|
||||
|
||||
[SerializableProperty(17)]
|
||||
[SaveFlag(nameof(ShouldSerializeLeftSeeds), nameof(LeftSeedsDefaultValue))]
|
||||
public int LeftSeeds
|
||||
{
|
||||
get => _leftSeeds;
|
||||
set => _leftSeeds = Math.Max(value, 0);
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(17)]
|
||||
private bool ShouldSerializeLeftSeeds() => _leftSeeds != 8;
|
||||
|
||||
[SerializableFieldDefault(17)]
|
||||
private int LeftSeedsDefaultValue() => 8;
|
||||
|
||||
[SerializableProperty(18)]
|
||||
[SaveFlag(nameof(ShouldSerializeAvailableResources))]
|
||||
public int AvailableResources
|
||||
{
|
||||
get => _availableResources;
|
||||
set => _availableResources = Math.Max(value, 0);
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(18)]
|
||||
private bool ShouldSerializeAvailableResources() => _availableResources != 0;
|
||||
|
||||
[SerializableProperty(19)]
|
||||
[SaveFlag(nameof(ShouldSerializeLeftResources), nameof(LeftResourcesDefaultValue))]
|
||||
public int LeftResources
|
||||
{
|
||||
get => _leftResources;
|
||||
set => _leftResources = Math.Max(value, 0);
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(19)]
|
||||
private bool ShouldSerializeLeftResources() => _leftResources != 8;
|
||||
|
||||
[SerializableFieldDefault(19)]
|
||||
private int LeftResourcesDefaultValue() => 8;
|
||||
|
||||
public void Reset(bool potions)
|
||||
|
|
|
|||
|
|
@ -54,10 +54,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
|
|||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private Guid _guid;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeReturnOnDeactivate() => _returnOnDeactivate;
|
||||
|
||||
[SerializableField(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeReturnOnDeactivate))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private bool _returnOnDeactivate;
|
||||
|
||||
|
|
@ -67,48 +67,46 @@ public abstract partial class BaseSpawner : Item, ISpawner
|
|||
|
||||
private int _walkingRange = -1;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeWayPoint() => _wayPoint != null;
|
||||
|
||||
[SerializableField(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeWayPoint))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private WayPoint _wayPoint;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
private bool ShouldSerializeGroup() => _group;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializeGroup))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private bool _group;
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
private bool ShouldSerializeMinDelay() => _minDelay != DefaultMinDelay;
|
||||
|
||||
[SerializableFieldDefault(6)]
|
||||
private TimeSpan MinDelayDefault() => DefaultMinDelay;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeMinDelay), nameof(MinDelayDefault))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private TimeSpan _minDelay;
|
||||
|
||||
[SerializableFieldSaveFlag(7)]
|
||||
private bool ShouldSerializeMaxDelay() => _maxDelay != DefaultMaxDelay;
|
||||
|
||||
[SerializableFieldDefault(7)]
|
||||
private TimeSpan MaxDelayDefault() => DefaultMaxDelay;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxDelay), nameof(MaxDelayDefault))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private TimeSpan _maxDelay;
|
||||
|
||||
[SerializableFieldSaveFlag(9)]
|
||||
private bool ShouldSerializeTeam() => _team != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(9)]
|
||||
[SaveFlag(nameof(ShouldSerializeTeam))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private int _team;
|
||||
|
||||
|
|
@ -125,29 +123,29 @@ public abstract partial class BaseSpawner : Item, ISpawner
|
|||
/// If true, the home location of the spawn is the location where it spawned
|
||||
/// If false, the home location of the spawn is the location of the spawner
|
||||
/// </summary>
|
||||
[SerializableFieldSaveFlag(11)]
|
||||
private bool ShouldSerializeSpawnLocationIsHome() => _spawnLocationIsHome;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(11)]
|
||||
[SaveFlag(nameof(ShouldSerializeSpawnLocationIsHome))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private bool _spawnLocationIsHome;
|
||||
|
||||
[SerializableFieldSaveFlag(12)]
|
||||
private bool ShouldSerializeEnd() => _end != default;
|
||||
|
||||
[SerializableField(12)]
|
||||
[SaveFlag(nameof(ShouldSerializeEnd))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private DateTime _end;
|
||||
|
||||
/// <summary>
|
||||
/// Controls how spawn position optimization is handled.
|
||||
/// </summary>
|
||||
[SerializableFieldSaveFlag(13)]
|
||||
private bool ShouldSerializeSpawnPositionMode() =>
|
||||
_spawnPositionMode is not SpawnPositionMode.Automatic and not SpawnPositionMode.Abandoned;
|
||||
|
||||
[SerializableField(13)]
|
||||
[SaveFlag(nameof(ShouldSerializeSpawnPositionMode))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private SpawnPositionMode _spawnPositionMode;
|
||||
|
||||
|
|
@ -156,13 +154,12 @@ public abstract partial class BaseSpawner : Item, ISpawner
|
|||
/// <summary>
|
||||
/// Maximum number of random position attempts before engaging optimization.
|
||||
/// </summary>
|
||||
[SerializableFieldSaveFlag(14)]
|
||||
private bool ShouldSerializeMaxSpawnAttempts() => _maxSpawnAttempts != DefaultMaxSpawnAttempts;
|
||||
|
||||
[SerializableFieldDefault(14)]
|
||||
private int MaxSpawnAttemptsDefault() => DefaultMaxSpawnAttempts;
|
||||
|
||||
[SerializableField(14)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxSpawnAttempts), nameof(MaxSpawnAttemptsDefault))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private int _maxSpawnAttempts;
|
||||
|
||||
|
|
|
|||
|
|
@ -10,17 +10,17 @@ public partial class Spawner : BaseSpawner
|
|||
/// When true, enables proactive spiral scanning to find valid spawn positions.
|
||||
/// Only relevant when SpawnPositionMode is Automatic or Enabled.
|
||||
/// </summary>
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeUseSpiralScan() => _useSpiralScan;
|
||||
|
||||
[SerializableField(0)]
|
||||
[SaveFlag(nameof(ShouldSerializeUseSpiralScan))]
|
||||
[SerializedCommandProperty(AccessLevel.Developer)]
|
||||
private bool _useSpiralScan;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeSpawnBounds() => _spawnBounds != default;
|
||||
|
||||
[SerializableProperty(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeSpawnBounds))]
|
||||
[CommandProperty(AccessLevel.Developer)]
|
||||
public override Rectangle3D SpawnBounds
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,97 +10,97 @@ public partial class VirtueContext
|
|||
{
|
||||
[DeltaDateTime]
|
||||
[SerializableField(0)]
|
||||
[SaveFlag(nameof(ShouldSerializeLastSacrificeGain))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private DateTime _lastSacrificeGain;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeLastSacrificeGain() => !SacrificeVirtue.CanGain(this);
|
||||
|
||||
[DeltaDateTime]
|
||||
[SerializableField(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeLastSacrificeLoss))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private DateTime _lastSacrificeLoss;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeLastSacrificeLoss() => !SacrificeVirtue.CanAtrophy(this);
|
||||
|
||||
[SerializableField(2)]
|
||||
[SaveFlag(nameof(ShouldSerializeAvailableResurrects))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _availableResurrects;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
private bool ShouldSerializeAvailableResurrects() => _availableResurrects > 0;
|
||||
|
||||
[DeltaDateTime]
|
||||
[SerializableField(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeLastJusticeLoss))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private DateTime _lastJusticeLoss;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
private bool ShouldSerializeLastJusticeLoss() => !JusticeVirtue.CanAtrophy(this);
|
||||
|
||||
[DeltaDateTime]
|
||||
[SerializableField(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeLastCompassionLoss))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private DateTime _lastCompassionLoss;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeLastCompassionLoss() => !CompassionVirtue.CanAtrophy(this);
|
||||
|
||||
[DeltaDateTime]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializeNextCompassionDay))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private DateTime _nextCompassionDay;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
private bool ShouldSerializeNextCompassionDay() => _nextCompassionDay > Core.Now;
|
||||
|
||||
[SerializableField(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeCompassionGains))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _compassionGains;
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
private bool ShouldSerializeCompassionGains() => _compassionGains > 0;
|
||||
|
||||
[DeltaDateTime]
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializeValorLoss))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private DateTime _lastValorLoss;
|
||||
|
||||
[SerializableFieldSaveFlag(7)]
|
||||
private bool ShouldSerializeValorLoss() => !ValorVirtue.CanAtrophy(this);
|
||||
|
||||
[DeltaDateTime]
|
||||
[SerializableField(8)]
|
||||
[SaveFlag(nameof(ShouldSerializeLastHonorUse))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private DateTime _lastHonorUse;
|
||||
|
||||
[SerializableFieldSaveFlag(8)]
|
||||
private bool ShouldSerializeLastHonorUse() => !HonorVirtue.CanUse(this);
|
||||
|
||||
[SerializableField(9)]
|
||||
[SaveFlag(nameof(ShouldSerializeHonorActive))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
private bool _honorActive;
|
||||
|
||||
[SerializableFieldSaveFlag(9)]
|
||||
private bool ShouldSerializeHonorActive() => _honorActive;
|
||||
|
||||
[SerializableField(10)]
|
||||
[SaveFlag(nameof(ShouldSerializeJusticeProtection))]
|
||||
private PlayerMobile _justiceProtection;
|
||||
|
||||
[SerializableFieldSaveFlag(10)]
|
||||
private bool ShouldSerializeJusticeProtection() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
|
||||
|
||||
[SerializableField(11)]
|
||||
[SaveFlag(nameof(ShouldSerializeJusticeStatus))]
|
||||
private JusticeProtectorStatus _justiceStatus;
|
||||
|
||||
[SerializableFieldSaveFlag(11)]
|
||||
private bool ShouldSerializeJusticeStatus() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
|
||||
|
||||
[SerializableField(12, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeValues))]
|
||||
private int[] _values;
|
||||
|
||||
[SerializableFieldSaveFlag(12)]
|
||||
private bool ShouldSerializeValues()
|
||||
{
|
||||
if (_values == null)
|
||||
|
|
|
|||
|
|
@ -18,95 +18,92 @@ namespace Server.Items
|
|||
{
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(0, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosAttributes _attributes;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(0)]
|
||||
private AosAttributes AttributesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(1, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeArmorAttributes), nameof(ArmorAttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosArmorAttributes _armorAttributes;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeArmorAttributes() => !_armorAttributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(1)]
|
||||
private AosArmorAttributes ArmorAttributesDefaultValue() => new(this);
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SaveFlag(nameof(ShouldSerializePhysicalBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _physicalBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
private bool ShouldSerializePhysicalBonus() => _physicalBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeFireBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _fireBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
private bool ShouldSerializeFireBonus() => _fireBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeColdBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _coldBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeColdBonus() => _coldBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializePoisonBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _poisonBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
private bool ShouldSerializePoisonBonus() => _poisonBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeEnergyBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _energyBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
private bool ShouldSerializeEnergyBonus() => _energyBonus != 0;
|
||||
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializeIdentified))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private bool _identified;
|
||||
|
||||
[SerializableFieldSaveFlag(7)]
|
||||
private bool ShouldSerializeIdentified() => _identified;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableField(8)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _maxHitPoints;
|
||||
|
||||
[SerializableFieldSaveFlag(8)]
|
||||
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(10)]
|
||||
[SaveFlag(nameof(ShouldSerializeCrafter))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _crafter;
|
||||
|
||||
[SerializableFieldSaveFlag(10)]
|
||||
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
|
||||
|
||||
[SerializableFieldSaveFlag(14)]
|
||||
private bool ShouldSerializeResource() => _resource != DefaultResource;
|
||||
|
||||
// Field 15
|
||||
|
|
@ -135,13 +132,12 @@ namespace Server.Items
|
|||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(23, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
public AosSkillBonuses _skillBonuses;
|
||||
|
||||
[SerializableFieldSaveFlag(23)]
|
||||
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(23)]
|
||||
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
|
||||
|
||||
private FactionItem m_FactionState;
|
||||
|
|
@ -190,6 +186,7 @@ namespace Server.Items
|
|||
public virtual int OldIntReq => 0;
|
||||
|
||||
[SerializableProperty(11)]
|
||||
[SaveFlag(nameof(ShouldSerializeArmorQuality), nameof(QualityDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ArmorQuality Quality
|
||||
{
|
||||
|
|
@ -202,13 +199,12 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(11)]
|
||||
private bool ShouldSerializeArmorQuality() => _quality != ArmorQuality.Regular;
|
||||
|
||||
[SerializableFieldDefault(11)]
|
||||
private ArmorQuality QualityDefaultValue() => ArmorQuality.Regular;
|
||||
|
||||
[SerializableProperty(12)]
|
||||
[SaveFlag(nameof(ShouldSerializeDurability))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ArmorDurabilityLevel Durability
|
||||
{
|
||||
|
|
@ -221,10 +217,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(12)]
|
||||
private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
|
||||
|
||||
[SerializableProperty(13)]
|
||||
[SaveFlag(nameof(ShouldSerializeProtectionLevel))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ArmorProtectionLevel ProtectionLevel
|
||||
{
|
||||
|
|
@ -244,10 +240,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(13)]
|
||||
private bool ShouldSerializeProtectionLevel() => _protectionLevel != ArmorProtectionLevel.Regular;
|
||||
|
||||
[SerializableProperty(14)]
|
||||
[SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
|
|
@ -273,11 +269,11 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldDefault(14)]
|
||||
private CraftResource ResourceDefaultValue() => DefaultResource;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(15, useField: nameof(_armorBase))]
|
||||
[SaveFlag(nameof(ShouldSerializeArmorBase), nameof(ArmorBaseDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int BaseArmorRating
|
||||
{
|
||||
|
|
@ -290,10 +286,8 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(15)]
|
||||
private bool ShouldSerializeArmorBase() => _armorBase != -1;
|
||||
|
||||
[SerializableFieldDefault(15)]
|
||||
private int ArmorBaseDefaultValue() => -1;
|
||||
|
||||
public double BaseArmorRatingScaled => BaseArmorRating * ArmorScalar;
|
||||
|
|
@ -343,6 +337,7 @@ namespace Server.Items
|
|||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(16, useField: nameof(_strBonus))]
|
||||
[SaveFlag(nameof(ShouldSerializeStrBonus), nameof(StrBonusDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StrBonus
|
||||
{
|
||||
|
|
@ -355,14 +350,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(16)]
|
||||
private bool ShouldSerializeStrBonus() => _strBonus != -1;
|
||||
|
||||
[SerializableFieldDefault(16)]
|
||||
private int StrBonusDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(17, useField: nameof(_dexBonus))]
|
||||
[SaveFlag(nameof(ShouldSerializeDexBonus), nameof(DexBonusDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int DexBonus
|
||||
{
|
||||
|
|
@ -375,14 +369,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(17)]
|
||||
private bool ShouldSerializeDexBonus() => _dexBonus != -1;
|
||||
|
||||
[SerializableFieldDefault(17)]
|
||||
private int DexBonusDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(18, useField: nameof(_intBonus))]
|
||||
[SaveFlag(nameof(ShouldSerializeIntBonus), nameof(IntBonusDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int IntBonus
|
||||
{
|
||||
|
|
@ -395,14 +388,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(18)]
|
||||
private bool ShouldSerializeIntBonus() => _intBonus != -1;
|
||||
|
||||
[SerializableFieldDefault(18)]
|
||||
private int IntBonusDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(19, useField: nameof(_strReq))]
|
||||
[SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StrRequirement
|
||||
{
|
||||
|
|
@ -415,14 +407,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(19)]
|
||||
private bool ShouldSerializeStrReq() => _strReq != -1;
|
||||
|
||||
[SerializableFieldDefault(19)]
|
||||
private int StrReqDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(20, useField: nameof(_dexReq))]
|
||||
[SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int DexRequirement
|
||||
{
|
||||
|
|
@ -435,14 +426,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(20)]
|
||||
private bool ShouldSerializeDexReq() => _dexReq != -1;
|
||||
|
||||
[SerializableFieldDefault(20)]
|
||||
private int DexReqDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(21, useField: nameof(_intReq))]
|
||||
[SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int IntRequirement
|
||||
{
|
||||
|
|
@ -455,13 +445,12 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(21)]
|
||||
private bool ShouldSerializeIntReq() => _intReq != -1;
|
||||
|
||||
[SerializableFieldDefault(21)]
|
||||
private int IntReqDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(22, useField: nameof(_meditate))]
|
||||
[SaveFlag(nameof(ShouldSerializeMeditationAllowance))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public AMA MeditationAllowance
|
||||
{
|
||||
|
|
@ -473,7 +462,6 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(22)]
|
||||
private bool ShouldSerializeMeditationAllowance() => _meditate >= AMA.All;
|
||||
|
||||
public virtual double ArmorScalar
|
||||
|
|
@ -689,6 +677,7 @@ namespace Server.Items
|
|||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(9)]
|
||||
[SaveFlag(nameof(ShouldSerializeHitPoints))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int HitPoints
|
||||
{
|
||||
|
|
@ -716,7 +705,6 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(9)]
|
||||
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
|
||||
|
||||
public virtual int InitMinHits => 0;
|
||||
|
|
|
|||
|
|
@ -31,13 +31,12 @@ namespace Server.Items
|
|||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[SerializableField(0, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeWeaponAttributes), nameof(WeaponAttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
public AosWeaponAttributes _weaponAttributes;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(0)]
|
||||
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
|
||||
|
||||
public override void AppendChildNameProperties(IPropertyList list)
|
||||
|
|
|
|||
|
|
@ -19,41 +19,38 @@ namespace Server.Items
|
|||
[InternString]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeTitle), nameof(TitleDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _title;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeTitle() => _title != DefaultContent?.Title;
|
||||
|
||||
[SerializableFieldDefault(1)]
|
||||
private string TitleDefaultValue() => DefaultContent?.Title;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SaveFlag(nameof(ShouldSerializeAuthor), nameof(AuthorDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _author;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
private bool ShouldSerializeAuthor() => _author != DefaultContent?.Author;
|
||||
|
||||
[SerializableFieldDefault(2)]
|
||||
private string AuthorDefaultValue() => DefaultContent?.Author;
|
||||
|
||||
[SerializableField(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeWritable))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private bool _writable;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
private bool ShouldSerializeWritable() => _writable;
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(4, setter: "protected")]
|
||||
[SaveFlag(nameof(ShouldSerializePages), nameof(PagesDefaultValue))]
|
||||
private BookPageInfo[] _pages;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializePages() => DefaultContent?.IsMatch(_pages) != true;
|
||||
|
||||
[SerializableFieldDefault(4)]
|
||||
private BookPageInfo[] PagesDefaultValue() => DefaultContent?.Copy() ?? Array.Empty<BookPageInfo>();
|
||||
|
||||
[Constructible]
|
||||
|
|
|
|||
|
|
@ -26,76 +26,71 @@ namespace Server.Items
|
|||
public abstract partial class BaseClothing
|
||||
: Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem
|
||||
{
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeResource() => _resource != DefaultResource;
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(1, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosAttributes _attributes;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(1)]
|
||||
private AosAttributes AttributesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(2, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeClothingAttributes), nameof(ClothingAttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosArmorAttributes _clothingAttributes;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
private bool ShouldSerializeClothingAttributes() => !_clothingAttributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(2)]
|
||||
private AosArmorAttributes ClothingAttributesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(3, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosSkillBonuses _skillBonuses;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(3)]
|
||||
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(4, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeResistances), nameof(ResistancesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosElementAttributes _resistances;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeResistances() => !_resistances.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(4)]
|
||||
private AosElementAttributes ResistancesDefaultValue() => new(this);
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _maxHitPoints;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializeCrafter))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _crafter;
|
||||
|
||||
[SerializableFieldSaveFlag(7)]
|
||||
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(8)]
|
||||
[SaveFlag(nameof(ShouldSerializeQuality))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private ClothingQuality _quality = ClothingQuality.Regular;
|
||||
|
||||
[SerializableFieldSaveFlag(8)]
|
||||
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
|
||||
|
||||
// Field 9
|
||||
|
|
@ -119,6 +114,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[SerializableProperty(0)]
|
||||
[SaveFlag(nameof(ShouldSerializeResource))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
|
|
@ -133,6 +129,7 @@ namespace Server.Items
|
|||
}
|
||||
|
||||
[SerializableProperty(9, useField: nameof(_strReq))]
|
||||
[SaveFlag(nameof(ShouldSerializeStrReq))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StrRequirement
|
||||
{
|
||||
|
|
@ -145,7 +142,6 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(9)]
|
||||
private bool ShouldSerializeStrReq() => _strReq != -1;
|
||||
|
||||
public virtual CraftResource DefaultResource => CraftResource.None;
|
||||
|
|
@ -299,6 +295,7 @@ namespace Server.Items
|
|||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeHitPoints))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int HitPoints
|
||||
{
|
||||
|
|
@ -324,7 +321,6 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
|
||||
|
||||
public virtual int InitMinHits => 0;
|
||||
|
|
|
|||
|
|
@ -54,11 +54,10 @@ namespace Server.Items
|
|||
{
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(0)]
|
||||
[SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _curArcaneCharges;
|
||||
|
||||
[SerializableFieldChanged(0)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void OnCurArcaneChargesChanged(int oldValue, int newValue) => Update();
|
||||
|
||||
|
|
|
|||
|
|
@ -11,64 +11,62 @@ public partial class BaseQuiver : Container, ICraftable, IAosItem
|
|||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(0, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosAttributes _attributes;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(0)]
|
||||
private AosAttributes AttributesDefaultValue() => new(this);
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeLowerAmmoCost))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _lowerAmmoCost;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeLowerAmmoCost() => _lowerAmmoCost != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SaveFlag(nameof(ShouldSerializeWeightReduction))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _weightReduction;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
private bool ShouldSerializeWeightReduction() => _weightReduction != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeDamageIncrease))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _damageIncrease;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
private bool ShouldSerializeDamageIncrease() => _damageIncrease != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeCrafter))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _crafter;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializeQuality), nameof(QualityDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private ClothingQuality _quality;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
private bool ShouldSerializeQuality() => _quality != ClothingQuality.Regular;
|
||||
|
||||
[SerializableFieldDefault(5)]
|
||||
private ClothingQuality QualityDefaultValue() => ClothingQuality.Regular;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeCapacity))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _capacity;
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
private bool ShouldSerializeCapacity() => _capacity != 0;
|
||||
|
||||
public BaseQuiver(int itemID = 0x2FB7) : base(itemID)
|
||||
|
|
|
|||
|
|
@ -371,27 +371,27 @@ public partial class RunebookEntry
|
|||
private Runebook _runebook;
|
||||
|
||||
[SerializableField(0)]
|
||||
[SaveFlag(nameof(ShouldSerializeHouse))]
|
||||
private BaseHouse _house;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
public bool ShouldSerializeHouse() => _house?.Deleted == false;
|
||||
|
||||
[SerializableField(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeLocation))]
|
||||
private Point3D _location;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
public bool ShouldSerializeLocation() => _house?.Deleted != false;
|
||||
|
||||
[SerializableField(2)]
|
||||
[SaveFlag(nameof(ShouldSerializeMap))]
|
||||
private Map _map;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
public bool ShouldSerializeMap() => _house?.Deleted != false;
|
||||
|
||||
[SerializableField(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeDesc))]
|
||||
private string _description;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
public bool ShouldSerializeDesc() => _house?.Deleted != false;
|
||||
|
||||
public RunebookEntry(
|
||||
|
|
|
|||
|
|
@ -128,136 +128,131 @@ public partial class BaseTalisman : Item, IAosItem
|
|||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(0, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosAttributes _attributes;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
public bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(0)]
|
||||
private AosAttributes AttributesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(1, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosSkillBonuses _skillBonuses;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
public bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(1)]
|
||||
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SaveFlag(nameof(ShouldSerializeProtection), nameof(ProtectionDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private TalismanAttribute _protection;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
public bool ShouldSerializeProtection() => !_protection.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(2)]
|
||||
private TalismanAttribute ProtectionDefaultValue() => new();
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeKiller), nameof(KillerDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private TalismanAttribute _killer;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
public bool ShouldSerializeKiller() => !_killer.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(3)]
|
||||
private TalismanAttribute KillerDefaultValue() => new();
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeSummoner), nameof(SummonerDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private TalismanAttribute _summoner;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
public bool ShouldSerializeSummoner() => !_summoner.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(4)]
|
||||
private TalismanAttribute SummonerDefaultValue() => new();
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializeRemoval))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private TalismanRemoval _removal;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
public bool ShouldSerializeRemoval() => _removal != TalismanRemoval.None;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeSkill))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private SkillName _skill;
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
public bool ShouldSerializeSkill() => (int)_skill != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializeSuccessBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _successBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(7)]
|
||||
public bool ShouldSerializeSuccessBonus() => _successBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(8)]
|
||||
[SaveFlag(nameof(ShouldSerializeExceptionalBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _exceptionalBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(8)]
|
||||
public bool ShouldSerializeExceptionalBonus() => _exceptionalBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(9)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxCharges))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _maxCharges;
|
||||
|
||||
[SerializableFieldSaveFlag(9)]
|
||||
public bool ShouldSerializeMaxCharges() => _maxCharges != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(11)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxChargeTime))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _maxChargeTime;
|
||||
|
||||
[SerializableFieldSaveFlag(11)]
|
||||
public bool ShouldSerializeMaxChargeTime() => _maxChargeTime != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(12)]
|
||||
[SaveFlag(nameof(ShouldSerializeChargeTime))]
|
||||
private int _chargeTime;
|
||||
|
||||
[SerializableFieldSaveFlag(12)]
|
||||
public bool ShouldSerializeChargeTime() => _chargeTime != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(13)]
|
||||
[SaveFlag(nameof(ShouldSerializeBlessed))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private bool _blessed;
|
||||
|
||||
[SerializableFieldSaveFlag(13)]
|
||||
public bool ShouldSerializeBlessed() => _blessed;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(14)]
|
||||
[SaveFlag(nameof(ShouldSerializeSlayer))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private TalismanSlayerName _slayer;
|
||||
|
||||
[SerializableFieldSaveFlag(14)]
|
||||
public bool ShouldSerializeSlayer() => _slayer != TalismanSlayerName.None;
|
||||
|
||||
private BaseCreature _creature;
|
||||
|
|
@ -285,6 +280,7 @@ public partial class BaseTalisman : Item, IAosItem
|
|||
public virtual bool ForceShowName => false; // used to override default summoner/removal name
|
||||
|
||||
[SerializableProperty(10)]
|
||||
[SaveFlag(nameof(ShouldSerializeCharges))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int Charges
|
||||
{
|
||||
|
|
@ -303,7 +299,6 @@ public partial class BaseTalisman : Item, IAosItem
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(10)]
|
||||
public bool ShouldSerializeCharges() => _charges != 0;
|
||||
|
||||
public static void Configure()
|
||||
|
|
|
|||
|
|
@ -56,130 +56,126 @@ public abstract partial class BaseWeapon
|
|||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(0)]
|
||||
[SaveFlag(nameof(ShouldSerializeDamageLevel))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private WeaponDamageLevel _damageLevel;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeDamageLevel() => _damageLevel != WeaponDamageLevel.Regular;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _maxHitPoints;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeSlayer))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private SlayerName _slayer;
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeSlayer() => _slayer != SlayerName.None;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializePoison))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private Poison _poison;
|
||||
|
||||
[SerializableFieldSaveFlag(7)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializePoison() => _poison != null;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(8)]
|
||||
[SaveFlag(nameof(ShouldSerializePoisonCharges))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _poisonCharges;
|
||||
|
||||
[SerializableFieldSaveFlag(8)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializePoisonCharges() => _poisonCharges > 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(9)]
|
||||
[SaveFlag(nameof(ShouldSerializeCrafter))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _crafter;
|
||||
|
||||
[SerializableFieldSaveFlag(9)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(10)]
|
||||
[SaveFlag(nameof(ShouldSerializeIdentified))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private bool _identified;
|
||||
|
||||
[SerializableFieldSaveFlag(10)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeIdentified() => _identified;
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(24, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeAttributes), nameof(AttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosAttributes _attributes;
|
||||
|
||||
[SerializableFieldSaveFlag(24)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(24)]
|
||||
private AosAttributes AttributesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(25, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeWeaponAttributes), nameof(WeaponAttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosWeaponAttributes _weaponAttributes;
|
||||
|
||||
[SerializableFieldSaveFlag(25)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(25)]
|
||||
private AosWeaponAttributes WeaponAttributesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(26, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosSkillBonuses _skillBonuses;
|
||||
|
||||
[SerializableFieldSaveFlag(26)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(26)]
|
||||
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(27)]
|
||||
[SaveFlag(nameof(ShouldSerializeSlayer2))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private SlayerName _slayer2;
|
||||
|
||||
[SerializableFieldSaveFlag(27)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeSlayer2() => _slayer2 != SlayerName.None;
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(28, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeElementAttributes), nameof(AosElementAttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosElementAttributes _aosElementDamages;
|
||||
|
||||
[SerializableFieldSaveFlag(28)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeElementAttributes() => !_aosElementDamages.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(28)]
|
||||
private AosElementAttributes AosElementAttributesDefaultValue() => new(this);
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(29)]
|
||||
[SaveFlag(nameof(ShouldSerializeEngravedText))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _engravedText;
|
||||
|
||||
[SerializableFieldSaveFlag(29)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool ShouldSerializeEngravedText() => !string.IsNullOrEmpty(_engravedText);
|
||||
|
||||
|
|
@ -286,6 +282,7 @@ public abstract partial class BaseWeapon
|
|||
public bool Consecrated { get; set; }
|
||||
|
||||
[SerializableProperty(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeWeaponAccuracy))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public WeaponAccuracyLevel AccuracyLevel
|
||||
{
|
||||
|
|
@ -321,10 +318,10 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeWeaponAccuracy() => _accuracyLevel != WeaponAccuracyLevel.Regular;
|
||||
|
||||
[SerializableProperty(2)]
|
||||
[SaveFlag(nameof(ShouldSerializeDurabilityLevel))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public WeaponDurabilityLevel DurabilityLevel
|
||||
{
|
||||
|
|
@ -339,10 +336,10 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
private bool ShouldSerializeDurabilityLevel() => _durabilityLevel != WeaponDurabilityLevel.Regular;
|
||||
|
||||
[SerializableProperty(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeQuality), nameof(QualityDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public WeaponQuality Quality
|
||||
{
|
||||
|
|
@ -357,13 +354,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
private bool ShouldSerializeQuality() => _quality != WeaponQuality.Regular;
|
||||
|
||||
[SerializableFieldDefault(3)]
|
||||
private WeaponQuality QualityDefaultValue() => WeaponQuality.Regular;
|
||||
|
||||
[SerializableProperty(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeHitPoints))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int HitPoints
|
||||
{
|
||||
|
|
@ -387,10 +383,10 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeHitPoints() => _hitPoints > 0;
|
||||
|
||||
[SerializableProperty(11)]
|
||||
[SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StrRequirement
|
||||
{
|
||||
|
|
@ -403,13 +399,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(11)]
|
||||
private bool ShouldSerializeStrReq() => _strRequirement != -1;
|
||||
|
||||
[SerializableFieldDefault(11)]
|
||||
private int StrReqDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(12)]
|
||||
[SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int DexRequirement
|
||||
{
|
||||
|
|
@ -422,13 +417,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(12)]
|
||||
private bool ShouldSerializeDexReq() => _dexRequirement != -1;
|
||||
|
||||
[SerializableFieldDefault(12)]
|
||||
private int DexReqDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(13)]
|
||||
[SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int IntRequirement
|
||||
{
|
||||
|
|
@ -441,13 +435,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(13)]
|
||||
private bool ShouldSerializeIntReq() => _intRequirement != -1;
|
||||
|
||||
[SerializableFieldDefault(13)]
|
||||
private int IntReqDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(14)]
|
||||
[SaveFlag(nameof(ShouldSerializeMinDamage), nameof(MinDamageDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MinDamage
|
||||
{
|
||||
|
|
@ -460,13 +453,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(14)]
|
||||
private bool ShouldSerializeMinDamage() => _minDamage != -1;
|
||||
|
||||
[SerializableFieldDefault(14)]
|
||||
private int MinDamageDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(15)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxDamage), nameof(MaxDamageDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxDamage
|
||||
{
|
||||
|
|
@ -479,13 +471,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(15)]
|
||||
private bool ShouldSerializeMaxDamage() => _maxDamage != -1;
|
||||
|
||||
[SerializableFieldDefault(15)]
|
||||
private int MaxDamageDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(16)]
|
||||
[SaveFlag(nameof(ShouldSerializeHitSound), nameof(HitSoundDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int HitSound
|
||||
{
|
||||
|
|
@ -497,13 +488,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(16)]
|
||||
private bool ShouldSerializeHitSound() => _hitSound != -1;
|
||||
|
||||
[SerializableFieldDefault(16)]
|
||||
private int HitSoundDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(17)]
|
||||
[SaveFlag(nameof(ShouldSerializeMissSound), nameof(MissSoundDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MissSound
|
||||
{
|
||||
|
|
@ -515,13 +505,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(17)]
|
||||
private bool ShouldSerializeMissSound() => _missSound != -1;
|
||||
|
||||
[SerializableFieldDefault(17)]
|
||||
private int MissSoundDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(18)]
|
||||
[SaveFlag(nameof(ShouldSerializeSpeed), nameof(SpeedDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public float Speed
|
||||
{
|
||||
|
|
@ -552,13 +541,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(18)]
|
||||
private bool ShouldSerializeSpeed() => _speed != -1;
|
||||
|
||||
[SerializableFieldDefault(18)]
|
||||
private float SpeedDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(19)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxRange), nameof(MaxRangeDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxRange
|
||||
{
|
||||
|
|
@ -571,13 +559,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(19)]
|
||||
private bool ShouldSerializeMaxRange() => _maxRange != -1;
|
||||
|
||||
[SerializableFieldDefault(19)]
|
||||
private int MaxRangeDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(20)]
|
||||
[SaveFlag(nameof(ShouldSerializeSkill), nameof(SkillNameDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public SkillName Skill
|
||||
{
|
||||
|
|
@ -590,13 +577,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(20)]
|
||||
private bool ShouldSerializeSkill() => _skill != (SkillName)(-1);
|
||||
|
||||
[SerializableFieldDefault(20)]
|
||||
private SkillName SkillNameDefaultValue() => (SkillName)(-1);
|
||||
|
||||
[SerializableProperty(21)]
|
||||
[SaveFlag(nameof(ShouldSerializeType), nameof(TypeDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public WeaponType Type
|
||||
{
|
||||
|
|
@ -608,13 +594,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(21)]
|
||||
private bool ShouldSerializeType() => _type != (WeaponType)(-1);
|
||||
|
||||
[SerializableFieldDefault(21)]
|
||||
private WeaponType TypeDefaultValue() => (WeaponType)(-1);
|
||||
|
||||
[SerializableProperty(22)]
|
||||
[SaveFlag(nameof(ShouldSerializeAnimation), nameof(AnimationDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public WeaponAnimation Animation
|
||||
{
|
||||
|
|
@ -626,13 +611,12 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(22)]
|
||||
private bool ShouldSerializeAnimation() => _animation != (WeaponAnimation)(-1);
|
||||
|
||||
[SerializableFieldDefault(22)]
|
||||
private WeaponAnimation AnimationDefaultValue() => (WeaponAnimation)(-1);
|
||||
|
||||
[SerializableProperty(23)]
|
||||
[SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
|
|
@ -648,10 +632,8 @@ public abstract partial class BaseWeapon
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(23)]
|
||||
private bool ShouldSerializeResource() => _resource != CraftResource.Iron;
|
||||
|
||||
[SerializableFieldDefault(23)]
|
||||
private CraftResource ResourceDefaultValue() => CraftResource.Iron;
|
||||
|
||||
public virtual int OnCraft(
|
||||
|
|
|
|||
|
|
@ -11,19 +11,19 @@ namespace Server.Mobiles
|
|||
public partial class EtherealMount : Item, IMount, IMountItem, IRewardItem
|
||||
{
|
||||
[SerializableField(0)]
|
||||
[SaveFlag(nameof(ShouldSerializeIsDonationItem))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
|
||||
public bool _isDonationItem;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
public bool ShouldSerializeIsDonationItem() => _isDonationItem;
|
||||
|
||||
[SerializableField(1)]
|
||||
[SaveFlag(nameof(ShouldSerializeIsRewardItem))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
public bool _isRewardItem;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
public bool ShouldSerializeIsRewardItem() => _isRewardItem;
|
||||
|
||||
[Constructible]
|
||||
|
|
@ -87,6 +87,7 @@ namespace Server.Mobiles
|
|||
public virtual int EtherealHue => 0x4001;
|
||||
|
||||
[SerializableProperty(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeRider))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Rider
|
||||
{
|
||||
|
|
@ -124,11 +125,11 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeRider() => _rider != null;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
[SerializableProperty(5)]
|
||||
[SaveFlag(nameof(ShouldSerializeSteps))]
|
||||
public int Steps
|
||||
{
|
||||
get => _steps;
|
||||
|
|
@ -139,7 +140,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
private bool ShouldSerializeSteps() => _steps != StepsMax;
|
||||
|
||||
public virtual int StepsMax => 3840; // Should be same as horse
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue