ModernUO/Projects/UOContent/Engines/Virtues/VirtueContext.cs
Kamron Batman 866bc90d24
refactor: convert order-based linkage to v4 field-side declarations
[SerializableFieldSaveFlag]/[SerializableFieldDefault] become [SaveFlag(...)]
on the field; [SerializableFieldChanged] becomes the fieldChanged: argument of
[SerializableField]. 175 conversions across 25 files, all wire-neutral - the
migration schemas are untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 17:46:01 -07:00

195 lines
6.1 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Mobiles;
namespace Server.Engines.Virtues;
[PropertyObject]
[SerializationGenerator(0)]
public partial class VirtueContext
{
[DeltaDateTime]
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeLastSacrificeGain))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeGain;
private bool ShouldSerializeLastSacrificeGain() => !SacrificeVirtue.CanGain(this);
[DeltaDateTime]
[SerializableField(1)]
[SaveFlag(nameof(ShouldSerializeLastSacrificeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeLoss;
private bool ShouldSerializeLastSacrificeLoss() => !SacrificeVirtue.CanAtrophy(this);
[SerializableField(2)]
[SaveFlag(nameof(ShouldSerializeAvailableResurrects))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _availableResurrects;
private bool ShouldSerializeAvailableResurrects() => _availableResurrects > 0;
[DeltaDateTime]
[SerializableField(3)]
[SaveFlag(nameof(ShouldSerializeLastJusticeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastJusticeLoss;
private bool ShouldSerializeLastJusticeLoss() => !JusticeVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(4)]
[SaveFlag(nameof(ShouldSerializeLastCompassionLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastCompassionLoss;
private bool ShouldSerializeLastCompassionLoss() => !CompassionVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(5)]
[SaveFlag(nameof(ShouldSerializeNextCompassionDay))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextCompassionDay;
private bool ShouldSerializeNextCompassionDay() => _nextCompassionDay > Core.Now;
[SerializableField(6)]
[SaveFlag(nameof(ShouldSerializeCompassionGains))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _compassionGains;
private bool ShouldSerializeCompassionGains() => _compassionGains > 0;
[DeltaDateTime]
[SerializableField(7)]
[SaveFlag(nameof(ShouldSerializeValorLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastValorLoss;
private bool ShouldSerializeValorLoss() => !ValorVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(8)]
[SaveFlag(nameof(ShouldSerializeLastHonorUse))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _lastHonorUse;
private bool ShouldSerializeLastHonorUse() => !HonorVirtue.CanUse(this);
[SerializableField(9)]
[SaveFlag(nameof(ShouldSerializeHonorActive))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private bool _honorActive;
private bool ShouldSerializeHonorActive() => _honorActive;
[SerializableField(10)]
[SaveFlag(nameof(ShouldSerializeJusticeProtection))]
private PlayerMobile _justiceProtection;
private bool ShouldSerializeJusticeProtection() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(11)]
[SaveFlag(nameof(ShouldSerializeJusticeStatus))]
private JusticeProtectorStatus _justiceStatus;
private bool ShouldSerializeJusticeStatus() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(12, setter: "private")]
[SaveFlag(nameof(ShouldSerializeValues))]
private int[] _values;
private bool ShouldSerializeValues()
{
if (_values == null)
{
return false;
}
for (var i = 0; i < _values.Length; i++)
{
if (_values[i] > 0)
{
return true;
}
}
return false;
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Humility
{
get => GetValue(0);
set => SetValue(0, value);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Sacrifice
{
get => GetValue(1);
set => SetValue(1, value);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Compassion
{
get => GetValue(2);
set => SetValue(2, value);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Spirituality
{
get => GetValue(3);
set => SetValue(3, value);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Valor
{
get => GetValue(4);
set => SetValue(4, value);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Honor
{
get => GetValue(5);
set => SetValue(5, value);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Justice
{
get => GetValue(6);
set => SetValue(6, value);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int Honesty
{
get => GetValue(7);
set => SetValue(7, value);
}
public int GetValue(int index) => _values?[index] ?? 0;
public void SetValue(int index, int value)
{
_values ??= new int[8];
_values[index] = value;
}
public override string ToString() => "...";
// Used to invalidate and delete the VirtueContext, usually during world load
public bool IsUsed() => ShouldSerializeLastSacrificeGain() || ShouldSerializeLastSacrificeLoss() ||
ShouldSerializeAvailableResurrects() || ShouldSerializeLastJusticeLoss() ||
ShouldSerializeJusticeStatus() || ShouldSerializeNextCompassionDay() ||
ShouldSerializeCompassionGains() || ShouldSerializeValorLoss() ||
ShouldSerializeLastHonorUse() || ShouldSerializeHonorActive() ||
ShouldSerializeValues() || ShouldSerializeLastCompassionLoss();
}