[SerializableFieldSaveFlag]/[SerializableFieldDefault] become [SaveFlag(...)] on the field; [SerializableFieldChanged] becomes the fieldChanged: argument of [SerializableField]. 175 conversions across 25 files, all wire-neutral - the migration schemas are untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1496 lines
47 KiB
C#
1496 lines
47 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using ModernUO.Serialization;
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using Server.Engines.Craft;
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using Server.Ethics;
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using Server.Factions;
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using Server.Network;
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using Server.Text;
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using AMA = Server.Items.ArmorMeditationAllowance;
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using AMT = Server.Items.ArmorMaterialType;
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namespace Server.Items
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{
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[SerializationGenerator(10, false)]
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public abstract partial class BaseArmor
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: Item, IScissorable, IFactionItem, ICraftable, IWearableDurability, IAosItem, IIdentifiable
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{
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[SerializedIgnoreDupe]
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[SerializableField(0, setter: "private")]
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[SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosAttributes _attributes;
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private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
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private AosAttributes AttributesDefaultValue() => new(this);
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[SerializedIgnoreDupe]
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[SerializableField(1, setter: "private")]
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[SaveFlag(nameof(ShouldSerializeArmorAttributes), nameof(ArmorAttributesDefaultValue))]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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private AosArmorAttributes _armorAttributes;
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private bool ShouldSerializeArmorAttributes() => !_armorAttributes.IsEmpty;
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private AosArmorAttributes ArmorAttributesDefaultValue() => new(this);
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(2)]
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[SaveFlag(nameof(ShouldSerializePhysicalBonus))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _physicalBonus;
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private bool ShouldSerializePhysicalBonus() => _physicalBonus != 0;
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(3)]
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[SaveFlag(nameof(ShouldSerializeFireBonus))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _fireBonus;
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private bool ShouldSerializeFireBonus() => _fireBonus != 0;
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(4)]
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[SaveFlag(nameof(ShouldSerializeColdBonus))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _coldBonus;
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private bool ShouldSerializeColdBonus() => _coldBonus != 0;
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(5)]
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[SaveFlag(nameof(ShouldSerializePoisonBonus))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _poisonBonus;
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private bool ShouldSerializePoisonBonus() => _poisonBonus != 0;
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[EncodedInt]
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[InvalidateProperties]
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[SerializableField(6)]
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[SaveFlag(nameof(ShouldSerializeEnergyBonus))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _energyBonus;
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private bool ShouldSerializeEnergyBonus() => _energyBonus != 0;
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[SerializableField(7)]
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[SaveFlag(nameof(ShouldSerializeIdentified))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _identified;
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private bool ShouldSerializeIdentified() => _identified;
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[EncodedInt]
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[SerializableField(8)]
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[SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private int _maxHitPoints;
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private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
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[InvalidateProperties]
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[SerializableField(10)]
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[SaveFlag(nameof(ShouldSerializeCrafter))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _crafter;
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private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
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private bool ShouldSerializeResource() => _resource != DefaultResource;
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// Field 15
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private int _armorBase = -1;
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// Field 16
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private int _strBonus = -1;
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// Field 17
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private int _dexBonus = -1;
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// Field 18
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private int _intBonus = -1;
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// Field 19
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private int _strReq = -1;
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// Field 20
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private int _dexReq = -1;
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// Field 21
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private int _intReq = -1;
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// Field 22
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private AMA _meditate = (AMA)(-1);
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[SerializedIgnoreDupe]
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[SerializableField(23, setter: "private")]
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[SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
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[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
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public AosSkillBonuses _skillBonuses;
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private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
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private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
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private FactionItem m_FactionState;
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public BaseArmor(int itemID) : base(itemID)
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{
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_crafter = null;
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_quality = ArmorQuality.Regular;
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_resource = DefaultResource;
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Hue = CraftResources.GetHue(_resource);
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_hitPoints = _maxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
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Layer = (Layer)ItemData.Quality;
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Attributes = new AosAttributes(this);
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ArmorAttributes = new AosArmorAttributes(this);
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SkillBonuses = new AosSkillBonuses(this);
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}
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public virtual bool AllowMaleWearer => true;
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public virtual bool AllowFemaleWearer => true;
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public abstract AMT MaterialType { get; }
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public virtual int RevertArmorBase => ArmorBase;
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public virtual int ArmorBase => 0;
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public virtual AMA DefMedAllowance => AMA.None;
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public virtual AMA AosMedAllowance => DefMedAllowance;
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public virtual AMA OldMedAllowance => DefMedAllowance;
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public virtual int AosStrBonus => 0;
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public virtual int AosDexBonus => 0;
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public virtual int AosIntBonus => 0;
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public virtual int AosStrReq => 0;
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public virtual int AosDexReq => 0;
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public virtual int AosIntReq => 0;
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public virtual int OldStrBonus => 0;
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public virtual int OldDexBonus => 0;
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public virtual int OldIntBonus => 0;
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public virtual int OldStrReq => 0;
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public virtual int OldDexReq => 0;
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public virtual int OldIntReq => 0;
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[SerializableProperty(11)]
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[SaveFlag(nameof(ShouldSerializeArmorQuality), nameof(QualityDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public ArmorQuality Quality
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{
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get => _quality;
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set
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{
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UnscaleDurability();
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_quality = value;
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ScaleDurability();
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}
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}
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private bool ShouldSerializeArmorQuality() => _quality != ArmorQuality.Regular;
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private ArmorQuality QualityDefaultValue() => ArmorQuality.Regular;
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[SerializableProperty(12)]
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[SaveFlag(nameof(ShouldSerializeDurability))]
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[CommandProperty(AccessLevel.GameMaster)]
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public ArmorDurabilityLevel Durability
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{
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get => _durability;
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set
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{
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UnscaleDurability();
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_durability = value;
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ScaleDurability();
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}
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}
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private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
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[SerializableProperty(13)]
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[SaveFlag(nameof(ShouldSerializeProtectionLevel))]
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[CommandProperty(AccessLevel.GameMaster)]
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public ArmorProtectionLevel ProtectionLevel
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{
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get => _protectionLevel;
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set
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{
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if (_protectionLevel != value)
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{
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_protectionLevel = value;
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Invalidate();
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InvalidateProperties();
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(Parent as Mobile)?.UpdateResistances();
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this.MarkDirty();
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}
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}
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}
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private bool ShouldSerializeProtectionLevel() => _protectionLevel != ArmorProtectionLevel.Regular;
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[SerializableProperty(14)]
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[SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => _resource;
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set
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{
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if (_resource != value)
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{
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UnscaleDurability();
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_resource = value;
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if (CraftItem.RetainsColor(GetType()))
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{
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Hue = CraftResources.GetHue(_resource);
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}
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Invalidate();
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(Parent as Mobile)?.UpdateResistances();
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ScaleDurability();
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}
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}
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}
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private CraftResource ResourceDefaultValue() => DefaultResource;
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[EncodedInt]
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[SerializableProperty(15, useField: nameof(_armorBase))]
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[SaveFlag(nameof(ShouldSerializeArmorBase), nameof(ArmorBaseDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int BaseArmorRating
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{
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get => _armorBase == -1 ? ArmorBase : _armorBase;
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set
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{
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_armorBase = value;
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Invalidate();
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeArmorBase() => _armorBase != -1;
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private int ArmorBaseDefaultValue() => -1;
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public double BaseArmorRatingScaled => BaseArmorRating * ArmorScalar;
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public virtual double ArmorRating
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{
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get
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{
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var ar = BaseArmorRating;
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if (_protectionLevel != ArmorProtectionLevel.Regular)
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{
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if (Core.UOR)
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{
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ar += 10;
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}
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ar += 5 * (int)_protectionLevel;
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}
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// Colored armor does not give a bonus until UOR+
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if (Core.UOR)
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{
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ar += _resource switch
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{
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CraftResource.DullCopper => 2,
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CraftResource.ShadowIron => 4,
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CraftResource.Copper => 6,
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CraftResource.Bronze => 8,
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CraftResource.Gold => 10,
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CraftResource.Agapite => 12,
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CraftResource.Verite => 14,
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CraftResource.Valorite => 16,
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CraftResource.SpinedLeather => 10,
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CraftResource.HornedLeather => 13,
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CraftResource.BarbedLeather => 16,
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_ => 0
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};
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}
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ar += 8 * (int)(_quality - 1);
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return ScaleArmorByDurability(ar);
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}
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}
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public double ArmorRatingScaled => ArmorRating * ArmorScalar;
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[EncodedInt]
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[SerializableProperty(16, useField: nameof(_strBonus))]
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[SaveFlag(nameof(ShouldSerializeStrBonus), nameof(StrBonusDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int StrBonus
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{
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get => _strBonus == -1 ? Core.AOS ? AosStrBonus : OldStrBonus : _strBonus;
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set
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{
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_strBonus = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeStrBonus() => _strBonus != -1;
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private int StrBonusDefaultValue() => -1;
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[EncodedInt]
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[SerializableProperty(17, useField: nameof(_dexBonus))]
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[SaveFlag(nameof(ShouldSerializeDexBonus), nameof(DexBonusDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int DexBonus
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{
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get => _dexBonus == -1 ? Core.AOS ? AosDexBonus : OldDexBonus : _dexBonus;
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set
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{
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_dexBonus = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeDexBonus() => _dexBonus != -1;
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private int DexBonusDefaultValue() => -1;
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[EncodedInt]
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[SerializableProperty(18, useField: nameof(_intBonus))]
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[SaveFlag(nameof(ShouldSerializeIntBonus), nameof(IntBonusDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int IntBonus
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{
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get => _intBonus == -1 ? Core.AOS ? AosIntBonus : OldIntBonus : _intBonus;
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set
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{
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_intBonus = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeIntBonus() => _intBonus != -1;
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private int IntBonusDefaultValue() => -1;
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[EncodedInt]
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[SerializableProperty(19, useField: nameof(_strReq))]
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[SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int StrRequirement
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{
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get => _strReq == -1 ? Core.AOS ? AosStrReq : OldStrReq : _strReq;
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set
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{
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_strReq = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeStrReq() => _strReq != -1;
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private int StrReqDefaultValue() => -1;
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[EncodedInt]
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[SerializableProperty(20, useField: nameof(_dexReq))]
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[SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int DexRequirement
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{
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get => _dexReq == -1 ? Core.AOS ? AosDexReq : OldDexReq : _dexReq;
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set
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{
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_dexReq = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeDexReq() => _dexReq != -1;
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private int DexReqDefaultValue() => -1;
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[EncodedInt]
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[SerializableProperty(21, useField: nameof(_intReq))]
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[SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
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[CommandProperty(AccessLevel.GameMaster)]
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public int IntRequirement
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{
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get => _intReq == -1 ? Core.AOS ? AosIntReq : OldIntReq : _intReq;
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set
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{
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_intReq = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeIntReq() => _intReq != -1;
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private int IntReqDefaultValue() => -1;
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[SerializableProperty(22, useField: nameof(_meditate))]
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[SaveFlag(nameof(ShouldSerializeMeditationAllowance))]
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[CommandProperty(AccessLevel.GameMaster)]
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public AMA MeditationAllowance
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{
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get => _meditate < AMA.All ? Core.AOS ? AosMedAllowance : OldMedAllowance : _meditate;
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set
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{
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_meditate = value;
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this.MarkDirty();
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}
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}
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private bool ShouldSerializeMeditationAllowance() => _meditate >= AMA.All;
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public virtual double ArmorScalar
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{
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get
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{
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var pos = (int)BodyPosition;
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if (pos >= 0 && pos < ArmorScalars.Length)
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{
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return ArmorScalars[pos];
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}
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return 1.0;
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}
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}
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public virtual int ArtifactRarity => 0;
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public virtual int BasePhysicalResistance => 0;
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public virtual int BaseFireResistance => 0;
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public virtual int BaseColdResistance => 0;
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public virtual int BasePoisonResistance => 0;
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public virtual int BaseEnergyResistance => 0;
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public override int PhysicalResistance => BasePhysicalResistance + GetProtOffset() +
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GetResourceAttrs().ArmorPhysicalResist + _physicalBonus;
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public override int FireResistance =>
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BaseFireResistance + GetProtOffset() + GetResourceAttrs().ArmorFireResist + _fireBonus;
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public override int ColdResistance =>
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BaseColdResistance + GetProtOffset() + GetResourceAttrs().ArmorColdResist + _coldBonus;
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public override int PoisonResistance =>
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BasePoisonResistance + GetProtOffset() + GetResourceAttrs().ArmorPoisonResist + _poisonBonus;
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public override int EnergyResistance =>
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BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + _energyBonus;
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[CommandProperty(AccessLevel.GameMaster)]
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public ArmorBodyType BodyPosition =>
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Layer switch
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{
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Layer.Neck => ArmorBodyType.Gorget,
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Layer.TwoHanded => ArmorBodyType.Shield,
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Layer.Gloves => ArmorBodyType.Gloves,
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Layer.Helm => ArmorBodyType.Helmet,
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Layer.Arms => ArmorBodyType.Arms,
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Layer.InnerLegs => ArmorBodyType.Legs,
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Layer.OuterLegs => ArmorBodyType.Legs,
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Layer.Pants => ArmorBodyType.Legs,
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Layer.InnerTorso => ArmorBodyType.Chest,
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Layer.OuterTorso => ArmorBodyType.Chest,
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Layer.Shirt => ArmorBodyType.Chest,
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_ => ArmorBodyType.Gorget
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};
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public static double[] ArmorScalars { get; set; } = { 0.07, 0.07, 0.14, 0.15, 0.22, 0.35 };
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public virtual CraftResource DefaultResource => CraftResource.Iron;
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[Hue]
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[CommandProperty(AccessLevel.GameMaster)]
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public override int Hue
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{
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get => base.Hue;
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set
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{
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base.Hue = value;
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InvalidateProperties();
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}
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}
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public virtual int OnCraft(
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int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue
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)
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{
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Quality = (ArmorQuality)quality;
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if (makersMark)
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{
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Crafter = from.RawName;
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}
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var resourceType = typeRes ?? craftItem.Resources[0].ItemType;
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|
Resource = CraftResources.GetFromType(resourceType);
|
|
Identified = true;
|
|
|
|
var context = craftSystem.GetContext(from);
|
|
|
|
if (context?.DoNotColor == true)
|
|
{
|
|
Hue = 0;
|
|
}
|
|
|
|
if (Quality == ArmorQuality.Exceptional)
|
|
{
|
|
// Guessed Core.ML removed exceptional resist bonuses from crafted shields
|
|
if (!(Core.ML && this is BaseShield))
|
|
{
|
|
DistributeBonuses(
|
|
tool is BaseRunicTool ? 6 :
|
|
// Not sure since when, but right now 15 points are added, not 14.
|
|
Core.SE ? 15 : 14
|
|
);
|
|
}
|
|
|
|
if (Core.ML && this is not BaseShield)
|
|
{
|
|
var bonus = (int)(from.Skills.ArmsLore.Value / 20);
|
|
|
|
for (var i = 0; i < bonus; i++)
|
|
{
|
|
switch (Utility.Random(5))
|
|
{
|
|
case 0:
|
|
{
|
|
PhysicalBonus++;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
FireBonus++;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
ColdBonus++;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
EnergyBonus++;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
PoisonBonus++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
from.CheckSkill(SkillName.ArmsLore, 0, 100);
|
|
}
|
|
}
|
|
|
|
if (Core.AOS)
|
|
{
|
|
(tool as BaseRunicTool)?.ApplyAttributesTo(this);
|
|
}
|
|
|
|
return quality;
|
|
}
|
|
|
|
public FactionItem FactionItemState
|
|
{
|
|
get => m_FactionState;
|
|
set
|
|
{
|
|
m_FactionState = value;
|
|
|
|
if (m_FactionState == null)
|
|
{
|
|
Hue = CraftResources.GetHue(Resource);
|
|
}
|
|
|
|
LootType = m_FactionState == null ? LootType.Regular : LootType.Blessed;
|
|
}
|
|
}
|
|
|
|
public bool Scissor(Mobile from, Scissors scissors)
|
|
{
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack.
|
|
return false;
|
|
}
|
|
|
|
if (Ethic.IsImbued(this))
|
|
{
|
|
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
|
return false;
|
|
}
|
|
|
|
var system = DefTailoring.CraftSystem;
|
|
|
|
var item = system.CraftItems.SearchFor(GetType());
|
|
|
|
if (item?.Resources.Count == 1 && item.Resources[0].Amount >= 2)
|
|
{
|
|
try
|
|
{
|
|
var res = CraftResources.GetInfo(_resource).ResourceTypes[0].CreateInstance<Item>();
|
|
|
|
ScissorHelper(from, res, PlayerConstructed ? item.Resources[0].Amount / 2 : 1);
|
|
return true;
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
}
|
|
|
|
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
|
|
return false;
|
|
}
|
|
|
|
public virtual bool CanFortify => true;
|
|
|
|
[EncodedInt]
|
|
[SerializableProperty(9)]
|
|
[SaveFlag(nameof(ShouldSerializeHitPoints))]
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int HitPoints
|
|
{
|
|
get => _hitPoints;
|
|
set
|
|
{
|
|
if (value != _hitPoints && MaxHitPoints > 0)
|
|
{
|
|
_hitPoints = value;
|
|
|
|
if (_hitPoints < 0)
|
|
{
|
|
Delete();
|
|
return;
|
|
}
|
|
|
|
if (_hitPoints > MaxHitPoints)
|
|
{
|
|
_hitPoints = MaxHitPoints;
|
|
}
|
|
|
|
InvalidateProperties();
|
|
this.MarkDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
|
|
|
|
public virtual int InitMinHits => 0;
|
|
public virtual int InitMaxHits => 0;
|
|
|
|
public void UnscaleDurability()
|
|
{
|
|
var scale = 100 + GetDurabilityBonus();
|
|
|
|
_maxHitPoints = (_maxHitPoints * 100 + (scale - 1)) / scale;
|
|
_hitPoints = (_hitPoints * 100 + (scale - 1)) / scale;
|
|
InvalidateProperties();
|
|
this.MarkDirty();
|
|
}
|
|
|
|
public void ScaleDurability()
|
|
{
|
|
var scale = 100 + GetDurabilityBonus();
|
|
|
|
_maxHitPoints = (_maxHitPoints * scale + 99) / 100;
|
|
_hitPoints = (_hitPoints * scale + 99) / 100;
|
|
InvalidateProperties();
|
|
this.MarkDirty();
|
|
}
|
|
|
|
public virtual int OnHit(BaseWeapon weapon, int damageTaken)
|
|
{
|
|
var halfar = ArmorRating / 2.0;
|
|
var absorbed = (int)(halfar + halfar * Utility.RandomDouble());
|
|
|
|
damageTaken = Math.Max(0, damageTaken - absorbed);
|
|
|
|
// 25% chance to lower durability
|
|
if (Utility.Random(4) == 0)
|
|
{
|
|
if (Core.AOS && ArmorAttributes.SelfRepair > Utility.Random(10))
|
|
{
|
|
HitPoints += 2;
|
|
}
|
|
else
|
|
{
|
|
var wear = weapon.Type == WeaponType.Bashing ? Math.Max(1, absorbed / 2) : Utility.Random(2);
|
|
|
|
if (wear > 0 && _maxHitPoints > 0)
|
|
{
|
|
if (_hitPoints >= wear)
|
|
{
|
|
HitPoints -= wear;
|
|
wear = 0;
|
|
}
|
|
else
|
|
{
|
|
wear -= HitPoints;
|
|
HitPoints = 0;
|
|
}
|
|
|
|
if (wear > 0)
|
|
{
|
|
if (_maxHitPoints > wear)
|
|
{
|
|
MaxHitPoints -= wear;
|
|
|
|
if (Parent is Mobile mobile)
|
|
{
|
|
// Your equipment is severely damaged.
|
|
mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return damageTaken;
|
|
}
|
|
|
|
public override void OnAfterDuped(Item newItem)
|
|
{
|
|
if (newItem is not BaseArmor armor)
|
|
{
|
|
return;
|
|
}
|
|
|
|
armor.Attributes = new AosAttributes(newItem, Attributes);
|
|
armor.ArmorAttributes = new AosArmorAttributes(newItem, ArmorAttributes);
|
|
armor.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
|
|
|
|
// Set hue again because of resource
|
|
armor.Hue = Hue;
|
|
// Set HP/Max again because of durability
|
|
armor.HitPoints = HitPoints;
|
|
armor.MaxHitPoints = MaxHitPoints;
|
|
}
|
|
|
|
public int ComputeStatReq(StatType type)
|
|
{
|
|
var v = type switch
|
|
{
|
|
StatType.Str => StrRequirement,
|
|
StatType.Dex => DexRequirement,
|
|
_ => IntRequirement
|
|
};
|
|
|
|
return AOS.Scale(v, 100 - GetLowerStatReq());
|
|
}
|
|
|
|
public int ComputeStatBonus(StatType type)
|
|
{
|
|
return type switch
|
|
{
|
|
StatType.Str => StrBonus + Attributes.BonusStr,
|
|
StatType.Dex => DexBonus + Attributes.BonusDex,
|
|
_ => IntBonus + Attributes.BonusInt
|
|
};
|
|
}
|
|
|
|
public void DistributeBonuses(int amount)
|
|
{
|
|
for (var i = 0; i < amount; ++i)
|
|
{
|
|
switch (Utility.Random(5))
|
|
{
|
|
case 0:
|
|
{
|
|
++PhysicalBonus;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
++FireBonus;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
++ColdBonus;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
++PoisonBonus;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
++EnergyBonus;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public CraftAttributeInfo GetResourceAttrs() =>
|
|
CraftResources.GetInfo(_resource)?.AttributeInfo ?? CraftAttributeInfo.Blank;
|
|
|
|
public int GetProtOffset()
|
|
{
|
|
return _protectionLevel switch
|
|
{
|
|
ArmorProtectionLevel.Guarding => 1,
|
|
ArmorProtectionLevel.Hardening => 2,
|
|
ArmorProtectionLevel.Fortification => 3,
|
|
ArmorProtectionLevel.Invulnerability => 4,
|
|
_ => 0
|
|
};
|
|
}
|
|
|
|
public int GetDurabilityBonus()
|
|
{
|
|
if (!Core.UOR)
|
|
{
|
|
return (int)_durability * 5 + ((int)_quality - 1) * 10;
|
|
}
|
|
|
|
var bonus = _durability switch
|
|
{
|
|
ArmorDurabilityLevel.Durable => 20,
|
|
ArmorDurabilityLevel.Substantial => 50,
|
|
ArmorDurabilityLevel.Massive => 70,
|
|
ArmorDurabilityLevel.Fortified => 100,
|
|
ArmorDurabilityLevel.Indestructible => 120,
|
|
_ => 0
|
|
};
|
|
|
|
if (Core.AOS)
|
|
{
|
|
var resInfo = CraftResources.GetInfo(_resource);
|
|
bonus += ArmorAttributes.DurabilityBonus + (resInfo?.AttributeInfo?.ArmorDurability ?? 0);
|
|
}
|
|
|
|
return _quality == ArmorQuality.Exceptional ? bonus + 20 : bonus;
|
|
}
|
|
|
|
public static void ValidateMobile(Mobile m)
|
|
{
|
|
for (var i = m.Items.Count - 1; i >= 0; --i)
|
|
{
|
|
if (i >= m.Items.Count)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var item = m.Items[i];
|
|
|
|
if (item is BaseArmor armor)
|
|
{
|
|
if (!armor.CheckRace(m))
|
|
{
|
|
m.AddToBackpack(armor);
|
|
}
|
|
else if (!armor.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster)
|
|
{
|
|
if (armor.AllowFemaleWearer)
|
|
{
|
|
m.SendLocalizedMessage(1010388); // Only females can wear this.
|
|
}
|
|
else
|
|
{
|
|
m.SendMessage("You may not wear this.");
|
|
}
|
|
|
|
m.AddToBackpack(armor);
|
|
}
|
|
else if (!armor.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster)
|
|
{
|
|
if (armor.AllowMaleWearer)
|
|
{
|
|
m.SendLocalizedMessage(1063343); // Only males can wear this.
|
|
}
|
|
else
|
|
{
|
|
m.SendMessage("You may not wear this.");
|
|
}
|
|
|
|
m.AddToBackpack(armor);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public int GetLowerStatReq()
|
|
{
|
|
if (!Core.AOS)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var v = ArmorAttributes.LowerStatReq;
|
|
|
|
var info = CraftResources.GetInfo(_resource);
|
|
|
|
var attrInfo = info?.AttributeInfo;
|
|
|
|
if (attrInfo != null)
|
|
{
|
|
v += attrInfo.ArmorLowerRequirements;
|
|
}
|
|
|
|
if (v > 100)
|
|
{
|
|
v = 100;
|
|
}
|
|
|
|
return v;
|
|
}
|
|
|
|
public override void OnAdded(IEntity parent)
|
|
{
|
|
if (parent is Mobile from)
|
|
{
|
|
if (Core.AOS)
|
|
{
|
|
SkillBonuses.AddTo(from);
|
|
}
|
|
|
|
from.Delta(MobileDelta.Armor); // Tell them armor rating has changed
|
|
}
|
|
}
|
|
|
|
public virtual double ScaleArmorByDurability(double armor)
|
|
{
|
|
var scale = 100;
|
|
|
|
if (_maxHitPoints > 0 && _hitPoints < _maxHitPoints)
|
|
{
|
|
scale = 50 + 50 * _hitPoints / _maxHitPoints;
|
|
}
|
|
|
|
return armor * scale / 100;
|
|
}
|
|
|
|
protected void Invalidate()
|
|
{
|
|
(Parent as Mobile)?.Delta(MobileDelta.Armor); // Tell them armor rating has changed
|
|
}
|
|
|
|
[AfterDeserialization]
|
|
private void AfterDeserialization()
|
|
{
|
|
var m = Parent as Mobile;
|
|
|
|
if (Core.AOS && m != null)
|
|
{
|
|
SkillBonuses.AddTo(m);
|
|
}
|
|
|
|
if (_resource == CraftResource.None)
|
|
{
|
|
_resource = DefaultResource;
|
|
}
|
|
|
|
var strBonus = ComputeStatBonus(StatType.Str);
|
|
var dexBonus = ComputeStatBonus(StatType.Dex);
|
|
var intBonus = ComputeStatBonus(StatType.Int);
|
|
|
|
if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
|
|
{
|
|
var serial = Serial;
|
|
|
|
if (strBonus != 0)
|
|
{
|
|
m.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
if (dexBonus != 0)
|
|
{
|
|
m.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
if (intBonus != 0)
|
|
{
|
|
m.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
|
|
}
|
|
}
|
|
|
|
m?.CheckStatTimers();
|
|
}
|
|
|
|
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
|
|
{
|
|
if (!Ethic.CheckTrade(from, to, newOwner, this))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return base.AllowSecureTrade(from, to, newOwner, accepted);
|
|
}
|
|
|
|
public override bool CanEquip(Mobile from)
|
|
{
|
|
if (!from.Player || from.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
return base.CanEquip(from);
|
|
}
|
|
|
|
if (!Ethic.CheckEquip(from, this))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!CheckRace(from))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!AllowMaleWearer && !from.Female)
|
|
{
|
|
if (AllowFemaleWearer)
|
|
{
|
|
from.SendLocalizedMessage(1010388); // Only females can wear this.
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage("You may not wear this.");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!AllowFemaleWearer && from.Female)
|
|
{
|
|
if (AllowMaleWearer)
|
|
{
|
|
from.SendLocalizedMessage(1063343); // Only males can wear this.
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage("You may not wear this.");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int strBonus = ComputeStatBonus(StatType.Str), strReq = ComputeStatReq(StatType.Str);
|
|
int dexBonus = ComputeStatBonus(StatType.Dex), dexReq = ComputeStatReq(StatType.Dex);
|
|
int intBonus = ComputeStatBonus(StatType.Int), intReq = ComputeStatReq(StatType.Int);
|
|
|
|
if (from.Dex < dexReq || from.Dex + dexBonus < 1)
|
|
{
|
|
from.SendLocalizedMessage(502077); // You do not have enough dexterity to equip this item.
|
|
return false;
|
|
}
|
|
|
|
if (from.Str < strReq || from.Str + strBonus < 1)
|
|
{
|
|
from.SendLocalizedMessage(500213); // You are not strong enough to equip that.
|
|
return false;
|
|
}
|
|
|
|
if (from.Int < intReq || from.Int + intBonus < 1)
|
|
{
|
|
from.SendMessage("You are not smart enough to equip that.");
|
|
return false;
|
|
}
|
|
|
|
return base.CanEquip(from);
|
|
}
|
|
|
|
public override bool CheckPropertyConflict(Mobile m)
|
|
{
|
|
if (base.CheckPropertyConflict(m))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return Layer switch
|
|
{
|
|
Layer.Pants => m.FindItemOnLayer(Layer.InnerLegs) != null,
|
|
Layer.Shirt => m.FindItemOnLayer(Layer.InnerTorso) != null,
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
public override bool OnEquip(Mobile from)
|
|
{
|
|
from.CheckStatTimers();
|
|
|
|
var strBonus = ComputeStatBonus(StatType.Str);
|
|
var dexBonus = ComputeStatBonus(StatType.Dex);
|
|
var intBonus = ComputeStatBonus(StatType.Int);
|
|
|
|
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
|
|
{
|
|
var serial = Serial;
|
|
|
|
if (strBonus != 0)
|
|
{
|
|
from.AddStatMod(new StatMod(StatType.Str, $"{serial}Str", strBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
if (dexBonus != 0)
|
|
{
|
|
from.AddStatMod(new StatMod(StatType.Dex, $"{serial}Dex", dexBonus, TimeSpan.Zero));
|
|
}
|
|
|
|
if (intBonus != 0)
|
|
{
|
|
from.AddStatMod(new StatMod(StatType.Int, $"{serial}Int", intBonus, TimeSpan.Zero));
|
|
}
|
|
}
|
|
|
|
return base.OnEquip(from);
|
|
}
|
|
|
|
public override void OnRemoved(IEntity parent)
|
|
{
|
|
if (parent is Mobile m)
|
|
{
|
|
var serial = Serial;
|
|
|
|
m.RemoveStatMod($"{serial}Str");
|
|
m.RemoveStatMod($"{serial}Dex");
|
|
m.RemoveStatMod($"{serial}Int");
|
|
|
|
if (Core.AOS)
|
|
{
|
|
SkillBonuses.Remove();
|
|
}
|
|
|
|
m.Delta(MobileDelta.Armor); // Tell them armor rating has changed
|
|
m.CheckStatTimers();
|
|
}
|
|
|
|
base.OnRemoved(parent);
|
|
}
|
|
|
|
public override void AddNameProperty(IPropertyList list)
|
|
{
|
|
var oreType = _resource switch
|
|
{
|
|
CraftResource.DullCopper => 1053108,
|
|
CraftResource.ShadowIron => 1053107,
|
|
CraftResource.Copper => 1053106,
|
|
CraftResource.Bronze => 1053105,
|
|
CraftResource.Gold => 1053104,
|
|
CraftResource.Agapite => 1053103,
|
|
CraftResource.Verite => 1053102,
|
|
CraftResource.Valorite => 1053101,
|
|
CraftResource.SpinedLeather => 1061118,
|
|
CraftResource.HornedLeather => 1061117,
|
|
CraftResource.BarbedLeather => 1061116,
|
|
CraftResource.RedScales => 1060814,
|
|
CraftResource.YellowScales => 1060818,
|
|
CraftResource.BlackScales => 1060820,
|
|
CraftResource.GreenScales => 1060819,
|
|
CraftResource.WhiteScales => 1060821,
|
|
CraftResource.BlueScales => 1060815,
|
|
_ => 0
|
|
};
|
|
|
|
var name = Name;
|
|
|
|
if (oreType != 0)
|
|
{
|
|
var qualityNumber = _quality == ArmorQuality.Exceptional ? 1053100 : 1053099;
|
|
|
|
if (name != null)
|
|
{
|
|
list.Add(qualityNumber, $"{oreType:#}\t{Name}");
|
|
}
|
|
else
|
|
{
|
|
list.Add(qualityNumber, $"{oreType:#}\t{LabelNumber:#}");
|
|
}
|
|
}
|
|
else if (_quality == ArmorQuality.Exceptional)
|
|
{
|
|
if (name != null)
|
|
{
|
|
list.Add(1050040, name); // exceptional ~1_ITEMNAME~
|
|
}
|
|
else
|
|
{
|
|
list.AddLocalized(1050040, LabelNumber); // exceptional ~1_ITEMNAME~
|
|
}
|
|
}
|
|
else if (name == null)
|
|
{
|
|
list.Add(LabelNumber);
|
|
}
|
|
else
|
|
{
|
|
list.Add(Name);
|
|
}
|
|
}
|
|
|
|
public override bool AllowEquippedCast(Mobile from)
|
|
{
|
|
if (base.AllowEquippedCast(from))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return Attributes.SpellChanneling != 0;
|
|
}
|
|
|
|
public virtual int GetLuckBonus() => CraftResources.GetInfo(_resource)?.AttributeInfo?.ArmorLuck ?? 0;
|
|
|
|
public override void GetProperties(IPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if (_crafter != null)
|
|
{
|
|
list.Add(1050043, _crafter); // crafted by ~1_NAME~
|
|
}
|
|
|
|
if (m_FactionState != null)
|
|
{
|
|
list.Add(1041350); // faction item
|
|
}
|
|
|
|
if (RequiredRaces == Race.AllowElvesOnly)
|
|
{
|
|
list.Add(1075086); // Elves Only
|
|
}
|
|
|
|
if (RequiredRaces == Race.AllowGargoylesOnly)
|
|
{
|
|
list.Add(1111709); // Gargoyles Only
|
|
}
|
|
|
|
SkillBonuses.GetProperties(list);
|
|
|
|
int prop;
|
|
|
|
if ((prop = ArtifactRarity) > 0)
|
|
{
|
|
list.Add(1061078, prop); // artifact rarity ~1_val~
|
|
}
|
|
|
|
ArmorAttributes.GetProperties(list);
|
|
|
|
Attributes.GetProperties(list, luckBonus: GetLuckBonus());
|
|
|
|
AddResistanceProperties(list);
|
|
|
|
if ((prop = GetDurabilityBonus()) > 0)
|
|
{
|
|
list.Add(1060410, prop); // durability ~1_val~%
|
|
}
|
|
|
|
var lowerStatReq = GetLowerStatReq();
|
|
if (lowerStatReq != 0)
|
|
{
|
|
list.Add(1060435, lowerStatReq); // lower requirements ~1_val~%
|
|
}
|
|
|
|
if ((prop = ComputeStatReq(StatType.Str)) > 0)
|
|
{
|
|
list.Add(1061170, prop); // strength requirement ~1_val~
|
|
}
|
|
|
|
if (_hitPoints >= 0 && _maxHitPoints > 0)
|
|
{
|
|
list.Add(1060639, $"{_hitPoints}\t{_maxHitPoints}"); // durability ~1_val~ / ~2_val~
|
|
}
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
if (!Core.UOTD)
|
|
{
|
|
OnSingleClickPreUOTD(from);
|
|
return;
|
|
}
|
|
|
|
var attrs = new List<EquipInfoAttribute>();
|
|
|
|
if (DisplayLootType)
|
|
{
|
|
if (LootType == LootType.Blessed)
|
|
{
|
|
attrs.Add(new EquipInfoAttribute(1038021)); // blessed
|
|
}
|
|
else if (LootType == LootType.Cursed)
|
|
{
|
|
attrs.Add(new EquipInfoAttribute(1049643)); // cursed
|
|
}
|
|
}
|
|
|
|
if (m_FactionState != null)
|
|
{
|
|
attrs.Add(new EquipInfoAttribute(1041350)); // faction item
|
|
}
|
|
|
|
if (_quality == ArmorQuality.Exceptional)
|
|
{
|
|
attrs.Add(new EquipInfoAttribute(1018305 - (int)_quality));
|
|
}
|
|
|
|
if (_identified || from.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
if (_durability != ArmorDurabilityLevel.Regular)
|
|
{
|
|
attrs.Add(new EquipInfoAttribute(1038000 + (int)_durability));
|
|
}
|
|
|
|
if (_protectionLevel != ArmorProtectionLevel.Regular)
|
|
{
|
|
attrs.Add(new EquipInfoAttribute(1038005 + (int)_protectionLevel));
|
|
}
|
|
}
|
|
else if (_durability != ArmorDurabilityLevel.Regular || _protectionLevel != ArmorProtectionLevel.Regular)
|
|
{
|
|
attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
|
|
}
|
|
|
|
int number;
|
|
|
|
if (Name == null)
|
|
{
|
|
number = LabelNumber;
|
|
}
|
|
else
|
|
{
|
|
LabelTo(from, Name);
|
|
number = 1041000;
|
|
}
|
|
|
|
if (attrs.Count == 0 && Crafter == null && Name != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
from.NetState.SendDisplayEquipmentInfo(Serial, number, _crafter, false, attrs);
|
|
}
|
|
|
|
public void OnSingleClickPreUOTD(Mobile from)
|
|
{
|
|
var isMagicItem = _durability != ArmorDurabilityLevel.Regular ||
|
|
_protectionLevel != ArmorProtectionLevel.Regular;
|
|
|
|
if (isMagicItem && !_identified)
|
|
{
|
|
LabelTo(from, $"an unidentified {Name ?? Localization.GetText(LabelNumber).ToLowerInvariant()}");
|
|
return;
|
|
}
|
|
|
|
var name = Name;
|
|
var articleAnName = (TileData.ItemTable[ItemID].Flags & TileFlag.ArticleAn) != 0;
|
|
|
|
if (isMagicItem)
|
|
{
|
|
var builder = new ValueStringBuilder(stackalloc char[128]);
|
|
|
|
var durabilityText = DurabilityText(out var articleAnDurability);
|
|
if (durabilityText != null)
|
|
{
|
|
builder.AppendSpaceWithArticle(durabilityText, articleAnDurability);
|
|
}
|
|
|
|
if (name == null)
|
|
{
|
|
builder.AppendSpaceWithArticle(Localization.GetText(LabelNumber).ToLowerInvariant(), articleAnName);
|
|
}
|
|
else if (builder.Length != 0)
|
|
{
|
|
builder.Append($" {name}");
|
|
}
|
|
else
|
|
{
|
|
builder.Append(name);
|
|
}
|
|
|
|
var protectionText = ProtectionText;
|
|
if (protectionText != null)
|
|
{
|
|
builder.Append($" of {protectionText}");
|
|
}
|
|
|
|
LabelTo(from, builder.ToString());
|
|
builder.Dispose();
|
|
return;
|
|
}
|
|
|
|
name ??= $"{(articleAnName ? "an" : "a")} {Localization.GetText(LabelNumber).ToLowerInvariant()}";
|
|
|
|
if (Crafter == null)
|
|
{
|
|
LabelTo(from, Quality == ArmorQuality.Exceptional ? $"{name} of exceptional quality" : name);
|
|
return;
|
|
}
|
|
|
|
LabelTo(
|
|
from,
|
|
Quality == ArmorQuality.Exceptional
|
|
? $"{name} crafted with exceptional quality by {Crafter}"
|
|
: $"{name} crafted by {Crafter}"
|
|
);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private string DurabilityText(out bool articleAn)
|
|
{
|
|
articleAn = _durability is ArmorDurabilityLevel.Indestructible;
|
|
return _durability switch
|
|
{
|
|
ArmorDurabilityLevel.Durable => "durable",
|
|
ArmorDurabilityLevel.Substantial => "substantial",
|
|
ArmorDurabilityLevel.Massive => "massive",
|
|
ArmorDurabilityLevel.Fortified => "fortified",
|
|
ArmorDurabilityLevel.Indestructible => "indestructible",
|
|
_ => null
|
|
};
|
|
}
|
|
|
|
private string ProtectionText
|
|
{
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
get =>
|
|
_protectionLevel switch
|
|
{
|
|
ArmorProtectionLevel.Defense => "defense",
|
|
ArmorProtectionLevel.Guarding => "guarding",
|
|
ArmorProtectionLevel.Hardening => "hardening",
|
|
ArmorProtectionLevel.Fortification => "fortification",
|
|
ArmorProtectionLevel.Invulnerability => "invulnerability",
|
|
_ => null
|
|
};
|
|
}
|
|
|
|
}
|
|
}
|