ModernUO/Projects/UOContent/Items/Clothing/Shoes.cs
Kamron Batman 866bc90d24
refactor: convert order-based linkage to v4 field-side declarations
[SerializableFieldSaveFlag]/[SerializableFieldDefault] become [SaveFlag(...)]
on the field; [SerializableFieldChanged] becomes the fieldChanged: argument of
[SerializableField]. 175 conversions across 25 files, all wire-neutral - the
migration schemas are untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 17:46:01 -07:00

231 lines
6 KiB
C#

using System.Runtime.CompilerServices;
using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public abstract partial class BaseShoes : BaseClothing
{
public BaseShoes(int itemID, int hue = 0) : base(itemID, Layer.Shoes, hue)
{
}
public override bool Scissor(Mobile from, Scissors scissors)
{
if (DefaultResource == CraftResource.None)
{
return base.Scissor(from, scissors);
}
from.SendLocalizedMessage(502440); // Scissors can not be used on that to produce anything.
return false;
}
}
[Flippable(0x2307, 0x2308)]
[SerializationGenerator(0, false)]
public partial class FurBoots : BaseShoes
{
[Constructible]
public FurBoots(int hue = 0) : base(0x2307, hue)
{
}
public override double DefaultWeight => 3.0;
}
[Flippable(0x170b, 0x170c)]
[SerializationGenerator(0, false)]
public partial class Boots : BaseShoes
{
[Constructible]
public Boots(int hue = 0) : base(0x170B, hue)
{
}
public override double DefaultWeight => 3.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
}
[Flippable]
[SerializationGenerator(2, false)]
public partial class ThighBoots : BaseShoes, IArcaneEquip
{
[EncodedInt]
[InvalidateProperties]
[SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _curArcaneCharges;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnCurArcaneChargesChanged(int oldValue, int newValue) => Update();
[Constructible]
public ThighBoots(int hue = 0) : base(0x1711, hue)
{
}
public override double DefaultWeight => 4.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsArcane => _maxArcaneCharges > 0 && _curArcaneCharges >= 0;
private void Deserialize(IGenericReader reader, int version)
{
if (reader.ReadBool())
{
_curArcaneCharges = reader.ReadInt();
_maxArcaneCharges = reader.ReadInt();
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsArcane)
{
LabelTo(from, 1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}");
}
}
public void Update()
{
if (IsArcane)
{
ItemID = 0x26AF;
}
else if (ItemID == 0x26AF)
{
ItemID = 0x1711;
}
if (IsArcane && CurArcaneCharges == 0)
{
Hue = 0;
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (IsArcane)
{
list.Add(1061837, $"{_curArcaneCharges}\t{_maxArcaneCharges}"); // arcane charges: ~1_val~ / ~2_val~
}
}
public void Flip()
{
ItemID = ItemID switch
{
0x1711 => 0x1712,
0x1712 => 0x1711,
_ => ItemID
};
}
}
[Flippable(0x170f, 0x1710)]
[SerializationGenerator(0, false)]
public partial class Shoes : BaseShoes
{
[Constructible]
public Shoes(int hue = 0) : base(0x170F, hue)
{
}
public override double DefaultWeight => 2.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
}
[Flippable(0x170d, 0x170e)]
[SerializationGenerator(0, false)]
public partial class Sandals : BaseShoes
{
[Constructible]
public Sandals(int hue = 0) : base(0x170D, hue)
{
}
public override double DefaultWeight => 1.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override bool Dye(Mobile from, DyeTub sender) => false;
}
[Flippable(0x2797, 0x27E2)]
[SerializationGenerator(0, false)]
public partial class NinjaTabi : BaseShoes
{
[Constructible]
public NinjaTabi(int hue = 0) : base(0x2797, hue)
{
}
public override double DefaultWeight => 2.0;
}
[Flippable(0x2796, 0x27E1)]
[SerializationGenerator(0, false)]
public partial class SamuraiTabi : BaseShoes
{
[Constructible]
public SamuraiTabi(int hue = 0) : base(0x2796, hue)
{
}
public override double DefaultWeight => 2.0;
}
[Flippable(0x2796, 0x27E1)]
[SerializationGenerator(0, false)]
public partial class Waraji : BaseShoes
{
[Constructible]
public Waraji(int hue = 0) : base(0x2796, hue)
{
}
public override double DefaultWeight => 2.0;
}
[Flippable(0x2FC4, 0x317A)]
[SerializationGenerator(0)]
public partial class ElvenBoots : BaseShoes
{
[Constructible]
public ElvenBoots(int hue = 0) : base(0x2FC4, hue)
{
}
public override double DefaultWeight => 2.0;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int RequiredRaces => Race.AllowElvesOnly;
public override bool Dye(Mobile from, DyeTub sender) => false;
}
}