ModernUO/Scripts/Engines/MLQuests/Gumps/QuestOfferGump.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

62 lines
1.2 KiB
C#

using System;
using Server;
using Server.Engines.MLQuests;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.MLQuests.Gumps
{
public class QuestOfferGump : BaseQuestGump
{
private MLQuest m_Quest;
private BaseCreature m_Quester;
public QuestOfferGump( MLQuest quest, BaseCreature quester, PlayerMobile pm )
: base( 1049010 ) // Quest Offer
{
m_Quest = quest;
m_Quester = quester;
CloseOtherGumps( pm );
pm.CloseGump( typeof( QuestOfferGump ) );
SetTitle( quest.Title );
RegisterButton( ButtonPosition.Left, ButtonGraphic.Accept, 1 );
RegisterButton( ButtonPosition.Right, ButtonGraphic.Refuse, 2 );
SetPageCount( 3 );
BuildPage();
AddDescription( quest );
BuildPage();
AddObjectives( quest );
BuildPage();
AddRewardsPage( quest );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if ( pm == null )
return;
switch ( info.ButtonID )
{
case 1: // Accept
{
m_Quest.OnAccept( m_Quester, pm );
break;
}
case 2: // Refuse
{
m_Quest.OnRefuse( m_Quester, pm );
break;
}
}
}
}
}