Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility. |
||
|---|---|---|
| .. | ||
| Animal | ||
| Bedlam | ||
| Blighted Grove | ||
| Humanoid | ||
| Labyrinth | ||
| Misc | ||
| Painted Caves | ||
| Palace of Paroxysmus | ||
| Prism of Light | ||
| Sanctuary | ||
| Special | ||
| Twisted Weald | ||