ModernUO/Scripts/Mobiles/Townfolk
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
..
Actor.cs 2006-06-15 04:14:30 +00:00
Artist.cs 2006-06-15 04:14:30 +00:00
Banker.cs whitespace. 2010-11-18 22:26:14 +00:00
BaseEscortable.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
BrideGroom.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
EscortableMage.cs 2006-06-15 04:14:30 +00:00
Gypsy.cs 2006-06-15 04:14:30 +00:00
HarborMaster.cs 2006-06-15 04:14:30 +00:00
Merchant.cs 2006-06-15 04:14:30 +00:00
Messenger.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
Minter.cs 2006-06-15 04:14:30 +00:00
Ninja.cs 2006-06-15 04:14:30 +00:00
Noble.cs 2006-06-15 04:14:30 +00:00
Peasant.cs 2006-06-15 04:14:30 +00:00
Prisoner.cs ML quest system; first SVN release. 2013-02-03 01:05:17 +00:00
Samurai.cs 2006-06-15 04:14:30 +00:00
Sculptor.cs 2006-06-15 04:14:30 +00:00
SeekerOfAdventure.cs ugh @ baseescortable formatting 2009-09-06 03:45:12 +00:00
TownCrier.cs generic town criers, misc generics, region cleanups, container generic, yadda yadda 2006-06-24 17:56:49 +00:00