Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility. |
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| .. | ||
| Base | ||
| Bushido | ||
| Chivalry | ||
| Eighth | ||
| Fifth | ||
| First | ||
| Fourth | ||
| Necromancy | ||
| Ninjitsu | ||
| Second | ||
| Seventh | ||
| Sixth | ||
| Spellweaving | ||
| Third | ||
| Initializer.cs | ||
| Reagent.cs | ||
| UnsummonTimer.cs | ||