ModernUO/Projects/UOContent.Tests/Tests/Items/Weapons/SwarmPropertyTests.cs
2026-07-09 14:50:02 +02:00

558 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Spells;
using Server.Spells.Bushido;
using Server.Spells.Ninjitsu;
using Server.Text;
using Xunit;
namespace UOContent.Tests;
[Collection("Sequential UOContent Tests")]
public class SwarmPropertyTests
{
private const int SwarmCliloc = 1157325;
private static readonly Point3D TestLocation = new(6200, 520, 0);
[Fact]
public void ExtendedWeaponAttributes_StoresAndDupesSwarm()
{
var weapon = new TestKatana();
var dupe = new TestKatana();
try
{
weapon.ExtendedWeaponAttributes.HitSwarm = 30;
weapon.Dupe(dupe);
Assert.Equal(30, weapon.ExtendedWeaponAttributes.HitSwarm);
Assert.Equal(30, dupe.ExtendedWeaponAttributes.HitSwarm);
}
finally
{
weapon.Delete();
dupe.Delete();
}
}
[Fact]
public void ExtendedWeaponAttributes_GetProperties_GatesSwarmTooltipToTimeOfLegends()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
weapon.ExtendedWeaponAttributes.HitSwarm = 30;
Core.Expansion = Expansion.HS;
var preTimeOfLegends = new RecordingPropertyList();
weapon.ExtendedWeaponAttributes.GetProperties(preTimeOfLegends);
Assert.DoesNotContain(preTimeOfLegends.Entries, entry => entry.Number == SwarmCliloc);
Core.Expansion = Expansion.TOL;
var timeOfLegends = new RecordingPropertyList();
weapon.ExtendedWeaponAttributes.GetProperties(timeOfLegends);
Assert.Contains(
timeOfLegends.Entries,
entry => entry.Number == SwarmCliloc && entry.Argument == "30"
);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
[Fact]
public void OnHit_PreTimeOfLegends_DoesNotStartSwarmContext()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.HS;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
weapon.OnHit(attacker, defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_NormalSuccessfulHit_StartsOneSwarmContextAndRejectsDuplicateDefenderProc()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var secondAttacker = CreateMobile(location: new Point3D(6199, 520, 0));
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
weapon.OnHit(attacker, defender);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.True(Swarm.HasActiveContext(defender));
Assert.Equal(1, Swarm.ActiveContextCount);
Assert.Equal(Swarm.TickCount, Swarm.GetTicksRemainingForTests(attacker, defender));
Swarm.TryProcOnNormalHit(secondAttacker, defender, 100);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.False(Swarm.HasActiveContext(secondAttacker, defender));
Assert.Equal(1, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
secondAttacker.Delete();
defender.Delete();
}
}
[Fact]
public void OnHit_CurrentWeaponAbility_DoesNotStartSwarmContext()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
WeaponAbility.Table[attacker] = new TestWeaponAbility();
weapon.OnHit(attacker, defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
}
finally
{
Core.Expansion = previousExpansion;
WeaponAbility.Table.Remove(attacker);
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Theory]
[InlineData(typeof(TestSpecialMove))]
[InlineData(typeof(LightningStrike))]
[InlineData(typeof(DeathStrike))]
public void OnHit_SpecialMoves_DoNotStartSwarmContext(Type moveType)
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
weapon.ExtendedWeaponAttributes.HitSwarm = 100;
SpecialMove.Table[attacker] = (SpecialMove)Activator.CreateInstance(moveType);
weapon.OnHit(attacker, defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
}
finally
{
Core.Expansion = previousExpansion;
SpecialMove.Table.Remove(attacker);
Swarm.ClearAll();
weapon.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void ApplySwarmTick_UsesPhysicalResistanceAndReturnsAppliedDamage()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(hitsMax: 200, hits: 200, location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
AddResistance(defender, ResistanceType.Physical, 70);
var damageApplied = Swarm.ApplySwarmTick(attacker, defender, Swarm.RawDamage);
Assert.Equal(3, damageApplied);
Assert.Equal(197, defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmContext_TicksThreeTimesAtFiveSecondIntervalAndThenCleansUp()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(hitsMax: 200, hits: 200, location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(TimeSpan.FromSeconds(5.0), Swarm.TickInterval);
Assert.Equal(TimeSpan.FromSeconds(15.0), Swarm.EffectDuration);
for (var i = 0; i < Swarm.TickCount; i++)
{
Assert.True(Swarm.TickForTests(attacker, defender));
}
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(170, defender.Hits);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void PositivePostResistFireDamageClearsSwarmContext()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
AOS.Damage(defender, attacker, 10, false, 0, 100, 0, 0, 0);
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void FullyResistedFireDamageDoesNotClearSwarmContext()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
AddResistance(defender, ResistanceType.Fire, 100);
Swarm.TryProcOnNormalHit(attacker, defender, 100);
AOS.Damage(defender, attacker, 10, false, 0, 100, 0, 0, 0);
Assert.True(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(1, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void BurningTorchEquipClearsSwarmContextImmediately()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
var torch = new Torch();
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
torch.Burning = true;
Assert.True(defender.EquipItem(torch));
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
torch.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void BurningTorchIgniteClearsSwarmContextImmediately()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
var torch = new Torch();
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
Assert.True(defender.EquipItem(torch));
torch.Ignite();
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
torch.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmTickWithBurningTorchClearsContextWithoutDamage()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
var torch = new Torch();
try
{
Core.Expansion = Expansion.TOL;
Assert.True(defender.EquipItem(torch));
Swarm.TryProcOnNormalHit(attacker, defender, 100);
torch.Burning = true;
var damageApplied = Swarm.ApplySwarmTick(attacker, defender, Swarm.RawDamage);
Assert.Equal(0, damageApplied);
Assert.Equal(200, defender.Hits);
Assert.False(Swarm.HasActiveContext(attacker, defender));
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
torch.Delete();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmContext_TickCleansUpInternalizedCombatant()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
defender.Internalize();
Assert.True(Swarm.TickForTests(attacker, defender));
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void SwarmClear_RemovesContextsForDeletedOrDeadEventMobile()
{
var previousExpansion = Core.Expansion;
var attacker = CreateMobile();
var defender = CreateMobile(location: new Point3D(6201, 520, 0));
try
{
Core.Expansion = Expansion.TOL;
Swarm.TryProcOnNormalHit(attacker, defender, 100);
Swarm.Clear(defender);
Assert.False(Swarm.HasActiveContext(attacker, defender));
Assert.Equal(0, Swarm.ActiveContextCount);
}
finally
{
Core.Expansion = previousExpansion;
Swarm.ClearAll();
attacker.Delete();
defender.Delete();
}
}
[Fact]
public void RunicAttributeGeneration_DoesNotRollSwarm()
{
var previousExpansion = Core.Expansion;
var weapon = new TestKatana();
try
{
Core.Expansion = Expansion.TOL;
BaseRunicTool.ApplyAttributesTo(weapon, false, 0, 25, 100, 100);
Assert.Equal(0, weapon.ExtendedWeaponAttributes.HitSwarm);
}
finally
{
Core.Expansion = previousExpansion;
weapon.Delete();
}
}
private static Mobile CreateMobile(
int hitsMax = 200,
int hits = 200,
int manaMax = 100,
int mana = 0,
Point3D location = default
)
{
var mobile = new Mobile(World.NewMobile);
mobile.DefaultMobileInit();
mobile.RawStr = Math.Max(1, (hitsMax - 50) * 2);
mobile.RawInt = manaMax;
Assert.Equal(hitsMax, mobile.HitsMax);
Assert.Equal(manaMax, mobile.ManaMax);
mobile.Hits = hits;
mobile.Mana = mana;
mobile.MoveToWorld(location == default ? TestLocation : location, Map.Felucca);
return mobile;
}
private static void AddResistance(Mobile mobile, ResistanceType type, int offset) =>
mobile.AddResistanceMod(new ResistanceMod(type, $"SwarmTest{type}{mobile.Serial}", offset, mobile));
private class TestKatana : Katana
{
public override bool CheckHit(Mobile attacker, Mobile defender) => true;
public override int ComputeDamage(Mobile attacker, Mobile defender) => 1;
public override int AbsorbDamage(Mobile attacker, Mobile defender, int damage) => damage;
public override void AddBlood(Mobile attacker, Mobile defender, int damage)
{
}
}
private class TestWeaponAbility : WeaponAbility
{
}
private class TestSpecialMove : SpecialMove
{
}
private sealed class RecordingPropertyList : IPropertyList
{
private string _interpolated = string.Empty;
public List<(int Number, string Argument)> Entries { get; } = [];
public void Reset()
{
}
public void Terminate()
{
}
public void Add(int number) => Entries.Add((number, null));
public void Add(int number, string argument) => Entries.Add((number, argument));
public void Add(ReadOnlySpan<char> argument) => Entries.Add((0, argument.ToString()));
public void Add(int number, ReadOnlySpan<char> argument) => Entries.Add((number, argument.ToString()));
public void AddChunked(ReadOnlySpan<char> text) => Entries.Add((0, text.ToString()));
public OplTextBlock TextBlock() => new(this);
public void Add(int number, int value) => Entries.Add((number, value.ToString(CultureInfo.InvariantCulture)));
public void AddLocalized(int value) => Entries.Add((0, value.ToString(CultureInfo.InvariantCulture)));
public void AddLocalized(int number, int value) => Entries.Add((number, value.ToString(CultureInfo.InvariantCulture)));
public void Add(ref IPropertyList.InterpolatedStringHandler handler) => Entries.Add((0, _interpolated));
public void Add(int number, ref IPropertyList.InterpolatedStringHandler handler) => Entries.Add((number, _interpolated));
public void InitializeInterpolation(int literalLength, int formattedCount) => _interpolated = string.Empty;
public void AppendLiteral(string value) => _interpolated += value;
public void AppendFormatted<T>(T value) => _interpolated += value;
public void AppendFormatted<T>(T value, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted<T>(T value, int alignment) => _interpolated += value;
public void AppendFormatted<T>(T value, int alignment, string format) =>
_interpolated += value is IFormattable formattable ? formattable.ToString(format, null) : value;
public void AppendFormatted(ReadOnlySpan<char> value) => _interpolated += value.ToString();
public void AppendFormatted(ReadOnlySpan<char> value, int alignment, string format = null) =>
_interpolated += value.ToString();
public void AppendFormatted(object value, int alignment = 0, string format = null) => _interpolated += value;
public void AppendFormatted(string value) => _interpolated += value;
public void AppendFormatted(string value, int alignment, string format = null) => _interpolated += value;
}
}