* Adds 0.25s for all spells for SA+ Era * Fixes Summon Creature & Blade Spirits cast delay * Fixes minimum cast delay for chivalry spells * Fixes poison strike and wither spells
86 lines
2.4 KiB
C#
86 lines
2.4 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Spells.Fifth
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{
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public class BladeSpiritsSpell : MagerySpell, ISpellTargetingPoint3D
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{
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private static readonly SpellInfo _info = new(
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"Blade Spirits",
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"In Jux Hur Ylem",
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266,
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9040,
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false,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public BladeSpiritsSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fifth;
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public void Target(IPoint3D p)
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{
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var map = Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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var duration = TimeSpan.FromSeconds(Core.AOS ? 120 : Utility.Random(80, 40));
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BaseCreature.Summon(new BladeSpirits(), false, Caster, new Point3D(p), 0x212, duration);
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}
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FinishSequence();
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}
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public override TimeSpan GetCastDelay()
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{
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var scalar = Core.Expansion switch
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{
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>= Expansion.SE => 3,
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>= Expansion.AOS => 5,
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_ => 4
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};
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var delay = base.GetCastDelay() * scalar;
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// SA made everything 0.25s slower, but that is applied after the scalar
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// So remove 0.25 * scalar to compensate
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if (Core.SA)
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{
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delay -= TimeSpan.FromSeconds(0.25 * scalar);
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}
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return delay;
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}
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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{
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return false;
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}
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if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this, retryOnLOS: true);
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}
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}
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}
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