* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive) |
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| .. | ||
| CursedSoul.cs | ||
| DeadlyImp.cs | ||
| DiseasedCat.cs | ||
| FierceDragon.cs | ||
| Haochi.cs | ||
| HaochisGuardsman.cs | ||
| InjuredWolf.cs | ||
| Relnia.cs | ||
| YoungNinja.cs | ||
| YoungRonin.cs | ||