ModernUO/Projects/UOContent/Mobiles/Familiars/HordeMinion.cs
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00

208 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.Collections;
using Server.ContextMenus;
using Server.Gumps;
using Server.Items;
namespace Server.Mobiles
{
public class HordeMinionFamiliar : BaseFamiliar
{
private DateTime m_NextPickup;
public HordeMinionFamiliar()
{
Body = 776;
BaseSoundID = 0x39D;
SetStr(100);
SetDex(110);
SetInt(100);
SetHits(70);
SetStam(110);
SetMana(0);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 50, 55);
SetResistance(ResistanceType.Poison, 25, 30);
SetResistance(ResistanceType.Energy, 25, 30);
SetSkill(SkillName.Wrestling, 70.1, 75.0);
SetSkill(SkillName.Tactics, 50.0);
ControlSlots = 1;
var pack = Backpack;
pack?.Delete();
pack = new Backpack();
pack.Movable = false;
pack.Weight = 13.0;
AddItem(pack);
}
public HordeMinionFamiliar(Serial serial) : base(serial)
{
}
public override string CorpseName => "a horde minion corpse";
public override bool DisplayWeight => true;
public override string DefaultName => "a horde minion";
public override void OnThink()
{
base.OnThink();
if (Core.Now < m_NextPickup)
{
return;
}
m_NextPickup = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));
var pack = Backpack;
if (pack == null)
{
return;
}
var eable = GetItemsInRange(2);
using var queue = PooledRefQueue<Item>.Create();
foreach (var item in eable)
{
if (item.Movable && item.Stackable)
{
queue.Enqueue(item);
}
}
eable.Free();
var pickedUp = 3;
while (pickedUp > 0 && queue.Count > 0)
{
var item = queue.Dequeue();
if (!pack.CheckHold(this, item, false, true))
{
return;
}
NextActionTime = Core.TickCount;
Lift(item, item.Amount, out var rejected, out var _);
if (rejected)
{
continue;
}
Drop(this, Point3D.Zero);
pickedUp--;
}
}
private void ConfirmRelease_Callback(Mobile from, bool okay)
{
if (okay)
{
EndRelease(from);
}
}
public override void BeginRelease(Mobile from)
{
if (Backpack?.Items.Count > 0)
{
from.SendGump(
new WarningGump(1060635, 30720, 1061672, 32512, 420, 280, okay => ConfirmRelease_Callback(from, okay))
);
}
else
{
EndRelease(from);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
{
return false;
}
PackAnimal.CombineBackpacks(this);
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
public override bool IsSnoop(Mobile from)
{
if (PackAnimal.CheckAccess(this, from))
{
return false;
}
return base.IsSnoop(from);
}
public override bool OnDragDrop(Mobile from, Item item)
{
if (CheckFeed(from, item))
{
return true;
}
if (PackAnimal.CheckAccess(this, from))
{
AddToBackpack(item);
return true;
}
return base.OnDragDrop(from, item);
}
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
public override void OnDoubleClick(Mobile from)
{
PackAnimal.TryPackOpen(this, from);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
PackAnimal.GetContextMenuEntries(this, from, list);
}
}
}