## Possible Breaking Change * Reverted regions.json back to RunUO until newer regions are implemented and proper expansion checks are added. ### Other Changes - [X] Adds `Region.IsPartOf<T1, T2>()` to check for multiple types. - [X] Fixes regions.json being wrong - [X] Adds lots of missing regions. **They are not implemented properly yet** - [X] Adds regions.xml -> regions.json (check ModernUO Discord) - [X] Adds expansion specific regions.
63 lines
3.5 KiB
C#
63 lines
3.5 KiB
C#
namespace Server.Regions;
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public static class RegionJsonDtoExt
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{
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public static void Configure()
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{
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RegionJsonSerializer.Register<BaseRegionJsonDto<BaseRegion>, BaseRegion>();
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RegionJsonSerializer.Register<DungeonRegionJsonDto<DungeonRegion>, DungeonRegion>();
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RegionJsonSerializer.Register<GuardedRegionJsonDto<GuardedRegion>, GuardedRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<GreenAcresRegion>, GreenAcresRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<JailRegion>, JailRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<MondainRegion>, MondainRegion>();
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RegionJsonSerializer.Register<TownRegionJsonDto<NewMaginciaRegion>, NewMaginciaRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<NoHousingRegion>, NoHousingRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<NoHousingGuardedRegion>, NoHousingGuardedRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<NoTravelSpellsAllowedRegion>, NoTravelSpellsAllowedRegion>();
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RegionJsonSerializer.Register<TownRegionJsonDto<TownRegion>, TownRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<TwistedWealdDesertRegion>, TwistedWealdDesertRegion>();
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// Damage boost regions
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RegionJsonSerializer.Register<DungeonRegionJsonDto<CrystalFieldRegion>, CrystalFieldRegion>();
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RegionJsonSerializer.Register<DungeonRegionJsonDto<IcyRiverRegion>, IcyRiverRegion>();
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RegionJsonSerializer.Register<DungeonRegionJsonDto<AcidRiverRegion>, AcidRiverRegion>();
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RegionJsonSerializer.Register<DungeonRegionJsonDto<PoisonedTreeRegion>, PoisonedTreeRegion>();
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RegionJsonSerializer.Register<DungeonRegionJsonDto<LostCityEntranceRegion>, LostCityEntranceRegion>();
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RegionJsonSerializer.Register<DungeonRegionJsonDto<PoisonedCemeteryRegion>, PoisonedCemeteryRegion>();
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// Wrong Jail
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RegionJsonSerializer.Register<DungeonRegionJsonDto<WrongLevel3Region>, WrongLevel3Region>();
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RegionJsonSerializer.Register<DungeonRegionJsonDto<WrongJailRegion>, WrongJailRegion>();
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// Blackthorn Dungeon
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RegionJsonSerializer.Register<DungeonRegionJsonDto<BlackthornDungeonRegion>, BlackthornDungeonRegion>();
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RegionJsonSerializer.Register<GuardedRegionJsonDto<CousteauPerronHouseRegion>, CousteauPerronHouseRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<ApprenticeRegion>, ApprenticeRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<SeaMarketRegion>, SeaMarketRegion>();
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// Exploring the Deep
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RegionJsonSerializer.Register<DungeonRegionJsonDto<ExploringDeepCreaturesRegion>, ExploringDeepCreaturesRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<UnderwaterRegion>, UnderwaterRegion>();
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// Exodus Dungeon
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RegionJsonSerializer.Register<DungeonRegionJsonDto<ExodusDungeonRegion>, ExodusDungeonRegion>();
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// Doom
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RegionJsonSerializer.Register<DungeonRegionJsonDto<DoomGuardianRegion>, DoomGuardianRegion>();
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// Tokuno
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RegionJsonSerializer.Register<GuardedRegionJsonDto<TokunoDocksRegion>, TokunoDocksRegion>();
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// Tomb of Kings
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RegionJsonSerializer.Register<BaseRegionJsonDto<TombOfKingsRegion>, TombOfKingsRegion>();
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RegionJsonSerializer.Register<BaseRegionJsonDto<ToKBridgeRegion>, ToKBridgeRegion>();
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// Myrmidex
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RegionJsonSerializer.Register<DungeonRegionJsonDto<BattleRegion>, BattleRegion>();
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}
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}
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