ModernUO/Projects/UOContent/Spells/Eighth/Earthquake.cs
Kamron Batman 23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00

90 lines
2.5 KiB
C#

using System;
using Server.Collections;
namespace Server.Spells.Eighth
{
public class EarthquakeSpell : MagerySpell
{
private static readonly SpellInfo _info = new(
"Earthquake",
"In Vas Por",
233,
9012,
false,
Reagent.Bloodmoss,
Reagent.Ginseng,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public EarthquakeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Eighth;
public override bool DelayedDamage => !Core.AOS;
public override void OnCast()
{
if (SpellHelper.CheckTown(Caster, Caster) && CheckSequence())
{
Caster.PlaySound(0x220);
if (Caster.Map == null)
{
FinishSequence();
return;
}
var eable = Caster.GetMobilesInRange(1 + (int)(Caster.Skills.Magery.Value / 15.0));
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in eable)
{
if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
(!Core.AOS || Caster.InLOS(m)))
{
queue.Enqueue(m);
}
}
while (queue.Count > 0)
{
var m = queue.Dequeue();
int damage;
if (Core.AOS)
{
damage = m.Hits / 2;
if (!m.Player)
{
damage = Math.Clamp(damage, 15, 100);
}
damage += Utility.RandomMinMax(0, 15);
}
else
{
damage = m.Hits * 6 / 10;
if (!m.Player && damage < 10)
{
damage = 10;
}
else if (damage > 75)
{
damage = 75;
}
}
Caster.DoHarmful(m);
SpellHelper.Damage(TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0);
}
}
FinishSequence();
}
}
}