ModernUO/Projects/Server.Tests/Tests
Kamron Batman 8d1283ba27
feat: convert all delta-time serialization to anchored time
Every actively-written delta-time value now stores an absolute anchored
timestamp, shifted by downtime at load: remaining time is preserved across
restarts and idle saves become byte-stable.

- Item v11: LastMoved (was whole-minute delta, rewritten every save) and
  DecayResetTime; Mobile v38: the three stat-gain stamps; BaseCreature v21:
  SummonEnd; plus VendorInventory, StealableArtifacts, and ML quest objective
  timers in their own version gates.
- 17 code-generated classes swap [DeltaDateTime] for [AnchoredDateTime] with a
  version bump and MigrateFrom each (generated from their current migration
  schemas, so old saves replay the delta reads).
- GenericPersistence payloads carry no anchor of their own, so they inherit
  the save-wide shift: entity indexes always load first, and every file in a
  save shares one SaveStartTime - World.LoadTimeShift is stamped from the idx
  v5 header and applied to generic persistence readers. This is what makes
  VirtueContext and StealableArtifacts convertible at all.
- Legacy read sites (old-version fallbacks and migration replays) keep
  ReadDeltaTime: they decode old bytes and must never change.

Acceptance tests: item serialization is byte-identical across saves hours
apart, and LastMoved/DecayResetTime round-trip exactly at sub-minute
precision (impossible under the old minutes encoding).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 19:19:42 -07:00
..
Buffers fix: Harden Advanced Search: crash-safety, autosave, correct results & worker fixes (#2543) 2026-07-21 07:51:06 -07:00
Client fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
Collections chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Console fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
Geometry chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Items fix: stop items from insta-decaying when decay eligibility is restored without a move (#2583) 2026-08-22 12:56:00 -07:00
Json fix(json): Rectangle3DConverter loses a z-level on write (#2506) 2026-06-25 23:42:49 -07:00
Localization fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
Maps perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
Network perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
PropertyList feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
Serialization feat: convert all delta-time serialization to anchored time 2026-08-22 19:19:42 -07:00
Text chore: Code Cleanup (#1239) 2022-11-10 22:49:25 -08:00
Timer chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Utility chore: Fixes flaky tests (#2386) 2026-03-22 10:54:12 -07:00
World chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
SerialTests.cs fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00