Every actively-written delta-time value now stores an absolute anchored timestamp, shifted by downtime at load: remaining time is preserved across restarts and idle saves become byte-stable. - Item v11: LastMoved (was whole-minute delta, rewritten every save) and DecayResetTime; Mobile v38: the three stat-gain stamps; BaseCreature v21: SummonEnd; plus VendorInventory, StealableArtifacts, and ML quest objective timers in their own version gates. - 17 code-generated classes swap [DeltaDateTime] for [AnchoredDateTime] with a version bump and MigrateFrom each (generated from their current migration schemas, so old saves replay the delta reads). - GenericPersistence payloads carry no anchor of their own, so they inherit the save-wide shift: entity indexes always load first, and every file in a save shares one SaveStartTime - World.LoadTimeShift is stamped from the idx v5 header and applied to generic persistence readers. This is what makes VirtueContext and StealableArtifacts convertible at all. - Legacy read sites (old-version fallbacks and migration replays) keep ReadDeltaTime: they decode old bytes and must never change. Acceptance tests: item serialization is byte-identical across saves hours apart, and LastMoved/DecayResetTime round-trip exactly at sub-minute precision (impossible under the old minutes encoding). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| Buffers | ||
| Client | ||
| Collections | ||
| Console | ||
| Geometry | ||
| Items | ||
| Json | ||
| Localization | ||
| Maps | ||
| Network | ||
| PropertyList | ||
| Serialization | ||
| Text | ||
| Timer | ||
| Utility | ||
| World | ||
| SerialTests.cs | ||