ModernUO/Projects/Server.Tests/Tests/Serialization
Kamron Batman 8d1283ba27
feat: convert all delta-time serialization to anchored time
Every actively-written delta-time value now stores an absolute anchored
timestamp, shifted by downtime at load: remaining time is preserved across
restarts and idle saves become byte-stable.

- Item v11: LastMoved (was whole-minute delta, rewritten every save) and
  DecayResetTime; Mobile v38: the three stat-gain stamps; BaseCreature v21:
  SummonEnd; plus VendorInventory, StealableArtifacts, and ML quest objective
  timers in their own version gates.
- 17 code-generated classes swap [DeltaDateTime] for [AnchoredDateTime] with a
  version bump and MigrateFrom each (generated from their current migration
  schemas, so old saves replay the delta reads).
- GenericPersistence payloads carry no anchor of their own, so they inherit
  the save-wide shift: entity indexes always load first, and every file in a
  save shares one SaveStartTime - World.LoadTimeShift is stamped from the idx
  v5 header and applied to generic persistence readers. This is what makes
  VirtueContext and StealableArtifacts convertible at all.
- Legacy read sites (old-version fallbacks and migration replays) keep
  ReadDeltaTime: they decode old bytes and must never change.

Acceptance tests: item serialization is byte-identical across saves hours
apart, and LastMoved/DecayResetTime round-trip exactly at sub-minute
precision (impossible under the old minutes encoding).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 19:19:42 -07:00
..
AnchoredItemSerializationTests.cs feat: convert all delta-time serialization to anchored time 2026-08-22 19:19:42 -07:00
AnchoredTimeTests.cs feat: anchored-time infrastructure with a save-start anchor in idx v5 (#2585) 2026-08-22 15:59:39 -07:00
BufferWriterTests.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
DecimalSerializationTests.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
EnumConversionTests.cs fix: Fixes spawner timer deserialization, decimal deserialization, and adds potion keg reverse lookup (#1711) 2024-03-28 13:34:12 -07:00
FileBufferWriterTests.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
GenericEntityPersistenceRoundTripTests.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
GenericEntityPersistenceTypeTableTests.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
SerializationChunkSourceTests.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
SerializationThreadWorkerHandshakeTests.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
ShadowDictionaryEntriesTests.cs perf(saves): eliminate world-save freeze bottlenecks (~9.5x faster freeze) (#2525) 2026-07-16 22:53:28 -07:00
TypeConverterTests.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00