ModernUO/Projects/UOContent.Tests/Tests/Engines/Pathing/StepCacheLifecycleTests.cs
Kamron Batman 9066e8fd00
feat: expand cache to nearly all mobiles + dynamic-obstacle pass (#2447)
## Summary

Builds on PR #2446's cache-direct A*. The previous PR conservatively routed players + creatures with capability flags entirely through the slow path. This PR pushes that line: most mobile classes now use the cache, with the right rule set layered on top per-mobile, and the cache fast-path now does the dynamic items / mobiles check that PR #2446 had silently skipped.

## What changed

- **Non-GM players** now use the cache. Diagonal corner-cut applies the strict AND-rule (BOTH cardinal partners walkable) by reading the same source-cell mask byte the creature OR-rule reads — both rules are evaluable from one byte.
- **Creatures with `CanOpenDoors` / `CanMoveOverObstacles`** now use the cache. Reading `MovementImpl` confirmed those flags only affect dynamic items, never static tiles, so they were over-conservatively excluded before.
- **Swim creatures** now use the cache via a capability overlay. `StepProbe` bakes a second rule set (`canSwim=true, cantWalk=true`) producing `WetMask` + `SwimZ_*`. The algorithm composes `effectiveMask = (walkMask & !cantWalk) | (wetMask & canSwim)` per direction; walk Z preferred when both apply.
- **Dynamic-obstacle pass.** Cache fast-path now mirrors `MovementImpl`'s per-cell items + mobiles collision check (`GetItemsAt` / `GetMobilesAt` at the target cell, with `CanOpenDoors` / `CanMoveOverObstacles` / spell-field overrides). This closes a correctness gap from PR #2446 — the cache fast-path was silently skipping dynamic obstacles entirely.
- **`StepCache.TryGetMask` returns `StepMask` struct** instead of 11 out parameters. `HitKind` rolls into the struct with an `IsHit` accessor. Sets up wet/swim without ballooning the call site.
- **`StepChunk.MultiZCells` is lazy-init.** Most chunks are entirely single-Z; allocating the 32-byte bitmap up-front wasted ~256KB at full cap.
- **Admin commands.** `[PathCacheStats` (resident chunks + hit/miss/eviction counters) and `[PathCacheClear` (drop everything, zero counters).
- **Feature flag.** `bitmap_pathfinding_cache` (default true) gates the cache fast-path. Flipped off, every cell expansion routes to `MovementImpl` — equivalent to PR #2446's slow-path-only behavior. Safety net for shipping the new behavior.

`RequiresSlowPath` shrinks to just `CanFly` — flying creatures Z-jump arbitrarily, which the cache's static-Z model can't accommodate.
2026-05-06 00:14:08 -07:00

204 lines
7.1 KiB
C#

using Server.Engines.Pathing.Cache;
using Xunit;
namespace Server.Tests.Pathfinding;
[Collection("Sequential Pathfinding Tests")]
public class StepCacheLifecycleTests
{
[Fact]
public void Singleton_IsAvailable()
{
var cache = StepCache.Instance;
Assert.NotNull(cache);
}
[Fact]
public void Clear_OnEmptyCache_LeavesStatsZero()
{
var cache = StepCache.Instance;
cache.Clear();
var stats = cache.GetStats();
Assert.Equal(0, stats.ResidentChunks);
Assert.Equal(0L, stats.Hits);
Assert.Equal(0L, stats.BuildsTotal);
}
[Fact]
public void TryGetMask_FirstQuery_BuildsChunkAndReturnsBakerOutput()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
Assert.NotNull(map);
// Pinned cell (1500, 1600, z=10): mask=0xC1
var lookup = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
Assert.True(lookup.IsHit);
Assert.Equal(CacheHitKind.Miss_NotBuilt, lookup.HitKind);
Assert.Equal((byte)0xC1, lookup.WalkMask);
Assert.Equal((sbyte)10, lookup.WalkZ_N);
Assert.Equal((sbyte)10, lookup.WalkZ_W);
Assert.Equal((sbyte)10, lookup.WalkZ_NW);
var stats = cache.GetStats();
Assert.Equal(1, stats.ResidentChunks);
Assert.Equal(1L, stats.MissesNotBuilt);
Assert.Equal(1L, stats.BuildsTotal);
// Second query of same cell → Hit
var lookup2 = cache.TryGetMask(map, 1500, 1600, sourceZ: 10);
Assert.True(lookup2.IsHit);
Assert.Equal(CacheHitKind.Hit, lookup2.HitKind);
Assert.Equal((byte)0xC1, lookup2.WalkMask);
var stats2 = cache.GetStats();
Assert.Equal(1, stats2.ResidentChunks);
Assert.Equal(1L, stats2.Hits);
}
[Fact]
public void TryGetMask_OffMap_ReturnsFalseFallthrough()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
var lookup = cache.TryGetMask(map, -1, -1, sourceZ: 0);
Assert.False(lookup.IsHit);
Assert.Equal(CacheHitKind.Fallthrough_OffMap, lookup.HitKind);
Assert.Equal((byte)0, lookup.WalkMask);
}
[Fact]
public void MultisVersion_Bump_TriggersDirtyRebuild()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
var sector = map.GetRealSector(1500 >> 4, 1600 >> 4);
// First query: builds chunk, snapshots current MultisVersion.
Assert.Equal(CacheHitKind.Miss_NotBuilt, cache.TryGetMask(map, 1500, 1600, 10).HitKind);
// Bump _multisVersion via reflection.
var versionField = typeof(Map.Sector).GetField(
"_multisVersion",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
);
Assert.NotNull(versionField);
var current = (int)versionField.GetValue(sector);
versionField.SetValue(sector, current + 1);
// Second query: detects version mismatch, rebuilds.
Assert.Equal(CacheHitKind.Miss_DirtyRebuild, cache.TryGetMask(map, 1500, 1600, 10).HitKind);
var stats = cache.GetStats();
Assert.Equal(1L, stats.MissesDirtyRebuild);
Assert.Equal(2L, stats.BuildsTotal);
// Mutual-exclusivity invariant: every successful TryGetMask hits exactly one
// outcome counter. Two queries above both returned true (the test cell is not
// multi-Z and not off-map), so the three outcome counters must sum to 2 and the
// fallthrough counters must be zero.
Assert.Equal(2L, stats.MissesNotBuilt + stats.MissesDirtyRebuild + stats.Hits);
Assert.Equal(0L, stats.FallthroughMultiZ);
Assert.Equal(0L, stats.FallthroughOffMap);
}
[Fact]
public void MultiZCell_RoutesToFallthrough()
{
var cache = StepCache.Instance;
cache.Clear();
var map = Map.Maps[1];
// Build a chunk first so it exists.
cache.TryGetMask(map, 1500, 1600, 10);
// Snapshot current FallthroughMultiZ in case (1500, 1600) is naturally multi-Z
// in real tile data; we only assert the synthetic injection produces a delta of 1.
var preInjectionFallthroughMultiZ = cache.GetStats().FallthroughMultiZ;
// Inject a multi-Z bit via reflection on the resident chunk.
var chunksField = typeof(StepCache).GetField(
"_chunks",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
);
Assert.NotNull(chunksField);
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4);
Assert.True(chunks.ContainsKey(key));
var chunk = chunks[key];
// Mark cell at (1500, 1600) within the chunk as multi-Z.
var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4));
chunk.MarkCellMultiZ(cellIndex);
var lookup = cache.TryGetMask(map, 1500, 1600, 10);
Assert.False(lookup.IsHit);
Assert.Equal(CacheHitKind.Fallthrough_MultiZ, lookup.HitKind);
var stats = cache.GetStats();
Assert.Equal(preInjectionFallthroughMultiZ + 1L, stats.FallthroughMultiZ);
}
[Fact]
public void LruCap_OverflowEvictsToCap()
{
var cache = StepCache.Instance;
cache.Clear();
cache.MaxResidentChunks = 4;
try
{
var map = Map.Maps[1];
// Build 5 distinct chunks by querying different sectors.
for (var i = 0; i < 5; i++)
{
var x = 1500 + (i * 16);
var y = 1600;
cache.TryGetMask(map, x, y, 10);
System.Threading.Thread.Sleep(2); // ensure LastTouchedTicks differs
}
cache.EnforceLruCap();
Assert.Equal(4, cache.GetStats().ResidentChunks);
Assert.True(cache.GetStats().EvictionsByLruCap >= 1L);
// _keysList must stay in lockstep with _chunks. A desync would silently
// break sampled eviction (KeyNotFoundException on stale keys, or a stuck
// resident set on missing keys).
var chunksField = typeof(StepCache).GetField(
"_chunks",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
);
var keysListField = typeof(StepCache).GetField(
"_keysList",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance
);
var chunks = (System.Collections.Generic.Dictionary<long, StepChunk>)chunksField.GetValue(cache);
var keysList = (System.Collections.Generic.List<long>)keysListField.GetValue(cache);
Assert.Equal(chunks.Count, keysList.Count);
foreach (var k in keysList)
{
Assert.True(chunks.ContainsKey(k), $"keysList holds key {k} not in _chunks");
}
}
finally
{
cache.MaxResidentChunks = 8192;
}
}
}