144 lines
4.4 KiB
C#
144 lines
4.4 KiB
C#
using Server.Engines.Virtues;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps;
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public class PricedResurrectGump : StaticGump<PricedResurrectGump>
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{
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private readonly Mobile _healer;
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private readonly int _price;
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public PricedResurrectGump(Mobile healer, int price) : base(150, 50)
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{
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_healer = healer;
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_price = price;
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.SetNoClose();
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builder.AddPage();
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builder.AddImage(0, 0, 3600);
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builder.AddImageTiled(0, 14, 15, 200, 3603);
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builder.AddImageTiled(380, 14, 14, 200, 3605);
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builder.AddImage(0, 201, 3606);
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builder.AddImageTiled(15, 201, 370, 16, 3607);
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builder.AddImageTiled(15, 0, 370, 16, 3601);
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builder.AddImage(380, 0, 3602);
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builder.AddImage(380, 201, 3608);
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builder.AddImageTiled(15, 15, 365, 190, 2624);
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builder.AddRadio(30, 140, 9727, 9730, true, 1);
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builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money
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builder.AddRadio(30, 175, 9727, 9730, false, 0);
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builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!!
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// Wishing to rejoin the living, are you? I can restore your body... for a price of course...
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builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF);
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// Do you accept the fee, which will be withdrawn from your bank?
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builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D);
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builder.AddImage(65, 72, 5605);
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builder.AddImageTiled(80, 90, 200, 1, 9107);
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builder.AddImageTiled(95, 92, 200, 1, 9157);
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builder.AddLabelPlaceholder(90, 70, 1645, "resurrectionPrice");
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builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins
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builder.AddButton(290, 175, 247, 248, 2);
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builder.AddImageTiled(15, 14, 365, 1, 9107);
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builder.AddImageTiled(380, 14, 1, 190, 9105);
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builder.AddImageTiled(15, 205, 365, 1, 9107);
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builder.AddImageTiled(15, 14, 1, 190, 9105);
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builder.AddImageTiled(0, 0, 395, 1, 9157);
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builder.AddImageTiled(394, 0, 1, 217, 9155);
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builder.AddImageTiled(0, 216, 395, 1, 9157);
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builder.AddImageTiled(0, 0, 1, 217, 9155);
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}
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protected override void BuildStrings(ref GumpStringsBuilder builder)
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{
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builder.SetStringSlot("resurrectionPrice", $"{_price}");
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (info.ButtonID is not 1 and not 2)
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{
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return;
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}
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var from = state.Mobile;
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if (from.Map?.CanFit(from.Location, 16, false, false) != true)
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{
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from.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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return;
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}
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if (!info.IsSwitched(1))
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{
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from.SendLocalizedMessage(1060019); // You decide against paying the healer, and thus remain dead.
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return;
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}
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if (Banker.Withdraw(from, _price))
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{
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// ~1_AMOUNT~ gold has been withdrawn from your bank box.
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from.SendLocalizedMessage(1060398, _price.ToString());
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// You have ~1_AMOUNT~ gold in cash remaining in your bank box.
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from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString());
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}
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else
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{
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// Unfortunately, you do not have enough cash in your bank to cover the cost of the healing.
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from.SendLocalizedMessage(1060020);
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return;
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}
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from.PlaySound(0x214);
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from.FixedEffect(0x376A, 10, 16);
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from.Resurrect();
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if (_healer != null && from != _healer)
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{
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var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion);
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from.Hits = level switch
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{
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VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20),
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VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40),
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VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80),
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_ => from.Hits
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};
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}
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if (from.Fame > 0)
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{
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var amount = from.Fame / 10;
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Titles.AwardFame(from, -amount, true);
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}
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if (from is PlayerMobile player)
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{
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ResurrectGump.TryGiveStatLoss(player);
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}
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}
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}
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