## Why Delta world saves re-serialize an entity only when it has been marked dirty. An audit of the generated classes found three ways serialized state changes without a mark; this PR closes the ones that do not need a new generator package. ## What - **Custom `[SerializableProperty]` setters mark dirty.** Twelve hand-written setters assigned their backing field without `this.MarkDirty()`. `PlagueBeastLord.OpenedBy` was an auto-property carrying the attribute with no backing field at all; it is now a generated field with the same name, order and command-property exposure. - **Generated sub-objects are linked to their owner.** Without a `[DirtyTrackingEntity]` member the generator emits setters that mark nothing. Eight entity-owned sub-objects now carry the link and receive the owner through the constructor the generator calls: `BOBFilter` (owner is `IEntity`: a `PlayerMobile` or a `BulkOrderBook`), `BOBLargeSubEntry`, `PuzzleChestSolution` and `PuzzleChestSolutionAndTime`, `TalismanAttribute` (the random factories now take the talisman), `VendorItem`, `PlayerBBMessage`, `RaffleEntry`, `ShardPollOption`. Migration schemas were regenerated with the pinned tool; the only change is the value rule argument becoming `DeserializationRequiresParent`. - **BaseVendor uses the generator; restock amounts are no longer persisted.** The only state it wrote was which buy entries had grown restock amounts, packed by index into the live `SBInfos` tables. Restock is transient now and rebuilds on load; version 1 records are read and discarded through the legacy path. Every vendor subclass now serializes through a generated chain. ## Generator 4.1.0 This PR adopts SerializationGenerator 4.1.0 (modernuo/SerializationGenerator#55): SG3019/SG3020 diagnostics, `[VolatileSerializedState]`, `StopXxx()` timer helpers, and owner-constructor preference for sub-objects (so dictionary values are constructed with their owner; the 4.0.0 relink fallback is gone). `PlayerVendor.v3.json` gains `DeserializationRequiresParent` for its `VendorItem` values so the migration content struct constructs them with their vendor. SG3019 is an error under `TreatWarningsAsErrors` and generator diagnostics ignore pragmas, so the five contexts that live in whole-file player-keyed persistences (`ChampionTitle`, `ChampionTitleContext`, `MurderContext`, `VirtueContext`, `JailRecord`) now carry a `[DirtyTrackingEntity]` link to their `PlayerMobile`, which is where they will live once those blobs move onto the player record. `JailSystem.EmptyRecord` keeps a null player (`[CanBeNull]`). `ChampionTitle` needs both a context and a player constructor because the generator resolves the rule against the containing type but emits the call with the parent field; a comment in the file records this. ## Wire format Unchanged. No version bumps except `BaseVendor` 1 to 2 (which now writes nothing of its own). Schema diffs are rule-argument only (`DeserializationRequiresParent`). ## Testing Server.Tests 848 passed, UOContent.Tests 759 passed.
54 lines
3.4 KiB
XML
54 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="Current">
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<PropertyGroup>
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<Product>ModernUO Core</Product>
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<OutDir>..\..\Distribution</OutDir>
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<PublishDir>..\..\Distribution</PublishDir>
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<Version>0.0.0</Version>
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<Configurations>Debug;Release;Analyze</Configurations>
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<RootNamespace>Server</RootNamespace>
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<PackageId>Server</PackageId>
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</PropertyGroup>
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<Target Name="CleanPub" AfterTargets="Clean">
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<Message Text="Server: Removing distribution files..." />
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<Delete Files="..\..\Distribution\$(AssemblyName)" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\$(AssemblyName).deps.json" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\$(AssemblyName).dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\$(AssemblyName).dll.config" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\$(AssemblyName).exe" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\$(AssemblyName).pdb" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\$(AssemblyName).runtimeconfig.dev.json" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\$(AssemblyName).runtimeconfig.json" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\ModernUO.Serialization.Annotations.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\CommunityToolkit.HighPerformance.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\IORingGroup.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\ioring.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\ref\$(AssemblyName).dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\Serilog.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\Serilog.Sinks.Async.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\Serilog.Sinks.Console.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\LibDeflate.Bindings.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\libdeflate.dll" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\libdeflate.dylib" ContinueOnError="true" />
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<Delete Files="..\..\Distribution\System.IO.Hashing.dll" ContinueOnError="true" />
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</Target>
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<ItemGroup>
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<ProjectReference Include="..\Logger\Logger.csproj" />
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<PackageReference Include="IORingGroup" Version="1.0.10" />
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<PackageReference Include="CommunityToolkit.HighPerformance" Version="8.4.2" />
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<PackageReference Include="LibDeflate.Bindings" Version="1.0.4" />
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<PackageReference Include="System.IO.Hashing" Version="10.0.11" />
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<PackageReference Include="ModernUO.Serialization.Annotations" Version="4.1.0" />
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<PackageReference Include="ModernUO.Serialization.Generator" Version="4.1.0" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="Migrations/*.v*.json" />
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>Server.Tests</_Parameter1>
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</AssemblyAttribute>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>UOContent.Tests</_Parameter1>
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</AssemblyAttribute>
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</ItemGroup>
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</Project>
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