## Why Delta world saves re-serialize an entity only when it has been marked dirty. An audit of the generated classes found three ways serialized state changes without a mark; this PR closes the ones that do not need a new generator package. ## What - **Custom `[SerializableProperty]` setters mark dirty.** Twelve hand-written setters assigned their backing field without `this.MarkDirty()`. `PlagueBeastLord.OpenedBy` was an auto-property carrying the attribute with no backing field at all; it is now a generated field with the same name, order and command-property exposure. - **Generated sub-objects are linked to their owner.** Without a `[DirtyTrackingEntity]` member the generator emits setters that mark nothing. Eight entity-owned sub-objects now carry the link and receive the owner through the constructor the generator calls: `BOBFilter` (owner is `IEntity`: a `PlayerMobile` or a `BulkOrderBook`), `BOBLargeSubEntry`, `PuzzleChestSolution` and `PuzzleChestSolutionAndTime`, `TalismanAttribute` (the random factories now take the talisman), `VendorItem`, `PlayerBBMessage`, `RaffleEntry`, `ShardPollOption`. Migration schemas were regenerated with the pinned tool; the only change is the value rule argument becoming `DeserializationRequiresParent`. - **BaseVendor uses the generator; restock amounts are no longer persisted.** The only state it wrote was which buy entries had grown restock amounts, packed by index into the live `SBInfos` tables. Restock is transient now and rebuilds on load; version 1 records are read and discarded through the legacy path. Every vendor subclass now serializes through a generated chain. ## Generator 4.1.0 This PR adopts SerializationGenerator 4.1.0 (modernuo/SerializationGenerator#55): SG3019/SG3020 diagnostics, `[VolatileSerializedState]`, `StopXxx()` timer helpers, and owner-constructor preference for sub-objects (so dictionary values are constructed with their owner; the 4.0.0 relink fallback is gone). `PlayerVendor.v3.json` gains `DeserializationRequiresParent` for its `VendorItem` values so the migration content struct constructs them with their vendor. SG3019 is an error under `TreatWarningsAsErrors` and generator diagnostics ignore pragmas, so the five contexts that live in whole-file player-keyed persistences (`ChampionTitle`, `ChampionTitleContext`, `MurderContext`, `VirtueContext`, `JailRecord`) now carry a `[DirtyTrackingEntity]` link to their `PlayerMobile`, which is where they will live once those blobs move onto the player record. `JailSystem.EmptyRecord` keeps a null player (`[CanBeNull]`). `ChampionTitle` needs both a context and a player constructor because the generator resolves the rule against the containing type but emits the call with the parent field; a comment in the file records this. ## Wire format Unchanged. No version bumps except `BaseVendor` 1 to 2 (which now writes nothing of its own). Schema diffs are rule-argument only (`DeserializationRequiresParent`). ## Testing Server.Tests 848 passed, UOContent.Tests 759 passed.
124 lines
3.3 KiB
C#
124 lines
3.3 KiB
C#
using System;
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namespace Server.Items;
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public partial class BaseTalisman
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{
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private void Deserialize(IGenericReader reader, int version)
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{
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var flags = (OldSaveFlag)reader.ReadEncodedInt();
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Attributes = new AosAttributes(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.Attributes))
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{
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Attributes.Deserialize(reader);
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}
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SkillBonuses = new AosSkillBonuses(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.SkillBonuses))
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{
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SkillBonuses.Deserialize(reader);
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}
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// Backward compatibility
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if (GetOldSaveFlag(flags, OldSaveFlag.Owner))
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{
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BlessedFor = reader.ReadEntity<Mobile>();
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}
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_protection = new TalismanAttribute(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.Protection))
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{
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_protection.Deserialize(reader);
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}
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_killer = new TalismanAttribute(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.Killer))
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{
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_killer.Deserialize(reader);
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}
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_summoner = new TalismanAttribute(this);
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if (GetOldSaveFlag(flags, OldSaveFlag.Summoner))
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{
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_summoner.Deserialize(reader);
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.Removal))
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{
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_removal = (TalismanRemoval)reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.OldKarmaLoss))
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{
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Attributes.IncreasedKarmaLoss = reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.Skill))
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{
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_skill = (SkillName)reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.SuccessBonus))
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{
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_successBonus = reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.ExceptionalBonus))
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{
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_exceptionalBonus = reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.MaxCharges))
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{
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_maxCharges = reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.Charges))
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{
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_charges = reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.MaxChargeTime))
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{
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_maxChargeTime = reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.ChargeTime))
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{
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_chargeTime = reader.ReadEncodedInt();
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}
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if (GetOldSaveFlag(flags, OldSaveFlag.Slayer))
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{
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_slayer = (TalismanSlayerName)reader.ReadEncodedInt();
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}
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_blessed = GetOldSaveFlag(flags, OldSaveFlag.Blessed);
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}
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private static bool GetOldSaveFlag(OldSaveFlag flags, OldSaveFlag toGet) => (flags & toGet) != 0;
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[Flags]
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private enum OldSaveFlag
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{
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None = 0x00000000,
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Attributes = 0x00000001,
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SkillBonuses = 0x00000002,
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Owner = 0x00000004,
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Protection = 0x00000008,
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Killer = 0x00000010,
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Summoner = 0x00000020,
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Removal = 0x00000040,
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OldKarmaLoss = 0x00000080,
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Skill = 0x00000100,
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SuccessBonus = 0x00000200,
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ExceptionalBonus = 0x00000400,
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MaxCharges = 0x00000800,
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Charges = 0x00001000,
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MaxChargeTime = 0x00002000,
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ChargeTime = 0x00004000,
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Blessed = 0x00008000,
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Slayer = 0x00010000
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}
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}
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