ModernUO/Projects/UOContent/Mobiles/AI/BaseAI/OnSpeech.cs
Kamron Batman ab738d90af
fix: pet release never finished, summon master follows the pet, horse breeder and notoriety guards (#2613)
Pet and summon bugs found by the master-reference audit for #2592 (comments there have the full inventory). Independent of delta saves.

## Releasing a pet never finished

The Release order ran two half-releases that never met:

- The order handler cleared the master. That set `Controlled` to false, so `Obey` never ran again and the think-side `DoOrderRelease` (re-home, three-day delete timer, backpack drop) was dead code: a released pet kept its pack and never despawned.
- The loyalty drain called `DoOrderRelease` directly, so a pet whose loyalty hit zero got the countdown and dropped its pack but kept its master and its owner's follower slots, the opposite of the code comment's intent.

`DoOrderRelease` is now the whole release (targets, bonding, `SetControlMaster(null)`, re-home, delete or countdown, pack drop) and runs once, synchronously, from the handler or the loyalty drain. Summons still die on release, as before. Two tests pin both entry points: master cleared, follower slots returned, countdown running, home anchored.

This is the one place the `PetOrders` / `PetOrderHandlers` split bit; the wider audit of that duplication is a separate task.

## Summon master follows the pet

Transfer, stable claim, GM "obey" and Ball of Summoning copied `SummonMaster` only when `Summoned`, so a talisman summon (`Summoned` is false, `SummonMaster` set) kept its original summoner after a transfer: two different masters on one creature, with the original summoner's area spells still exempting it. They now mirror the summon master whenever it is set. Jail stabling cleared only `ControlMaster`, so a jailed talisman summon kept charging the summoner's follower slots; it now clears both, like the stable master and auto-stable already do.

## Small ones

- The faction horse breeder set `Controlled`/`ControlMaster` directly; it now goes through `SetControlMaster` and tells the buyer why it refused (1049607) instead of silently deleting the horse.
- `Notoriety` dereferenced `SummonMaster` on a summoned creature without a null check.

## Tests

UOContent.Tests 778 green (two new).
2026-09-06 16:12:29 -07:00

457 lines
13 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: OnSpeech.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
using System;
using Server.Items;
using Server.Gumps;
namespace Server.Mobiles;
public abstract partial class BaseAI
{
public virtual bool HandlesOnSpeech(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
if (from.Alive && Mobile.Controlled && Mobile.Commandable &&
(from == Mobile.ControlMaster || Mobile.IsPetFriend(from)))
{
return true;
}
return from.Alive && from.InRange(Mobile.Location, 3) && Mobile.IsHumanInTown();
}
public virtual void OnSpeech(SpeechEventArgs e)
{
if (WasNamed(e.Speech) && e.Mobile.Alive &&
e.Mobile.InRange(Mobile.Location, 3) && Mobile.IsHumanInTown())
{
if (HandleMoveCommand(e) || HandleTimeCommand(e) || HandleTrainCommand(e))
{
return;
}
}
if (Mobile.Controlled && Mobile.Commandable)
{
AllOnSpeechPet(e);
NamedOnSpeechPet(e);
return;
}
if (e.Mobile.AccessLevel >= AccessLevel.GameMaster)
{
HandleGMCommands(e);
}
}
private bool HandleMoveCommand(SpeechEventArgs e)
{
if (!e.HasKeyword(0x9D)) // *move*
{
return false;
}
if ((Core.Now - _lastOrder).TotalSeconds < 5)
{
return true;
}
_lastOrder = Core.Now;
var map = Mobile.Map;
var currentLoc = Mobile.Location;
var newX = currentLoc.X + Utility.RandomMinMax(-1, 1);
var newY = currentLoc.Y + Utility.RandomMinMax(-1, 1);
var newZ = currentLoc.Z;
if (map != null && map.CanFit(newX, newY, newZ, 16, false, false))
{
Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501516); // Excuse me?
Mobile.Location = new Point3D(newX, newY, newZ);
}
else
{
Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501487);
// You're standing too close, go away.
}
return true;
}
private bool HandleTimeCommand(SpeechEventArgs e)
{
if (!e.HasKeyword(0x9E)) // *time*
{
return false;
}
if ((Core.Now - _lastOrder).TotalSeconds < 5)
{
return true;
}
_lastOrder = Core.Now;
Clock.GetTime(Mobile, out var generalNumber, out _);
Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, generalNumber);
return true;
}
private bool HandleTrainCommand(SpeechEventArgs e)
{
if (!e.HasKeyword(0x6C)) // *train*
{
return false;
}
HandleTraining(e.Mobile);
return true;
}
public virtual void AllOnSpeechPet(SpeechEventArgs e)
{
if (!e.Mobile.InRange(Mobile.Location, 14))
{
return;
}
var isOwner = e.Mobile == Mobile.ControlMaster;
var isPetFriend = !isOwner && Mobile.IsPetFriend(e.Mobile);
if (!isOwner && !isPetFriend)
{
return;
}
var keyword = e.GetFirstKeyword(
0x164, // all come
0x165, // all follow
0x166, // all guard
0x167, // all stop
0x168, // all kill
0x169, // all attack
0x16B, // all guard me
0x16C, // all follow me
0x170 // all stay
);
switch (keyword)
{
case 0x164: // all come
{
HandleComeCommand(e.Mobile, true);
break;
}
case 0x165: // all follow
{
BeginPickTarget(e.Mobile, OrderType.Follow);
break;
}
case 0x166: // all guard
case 0x16B: // all guard me
{
HandleGuardCommand(e.Mobile, true);
break;
}
case 0x167: // all stop
{
HandleStayStopFollowCommand(e.Mobile, OrderType.Stop);
break;
}
case 0x168: // all kill
case 0x169: // all attack
{
HandleAttackCommand(e.Mobile, true);
break;
}
case 0x16C: // all follow me
{
HandleStayStopFollowCommand(e.Mobile, OrderType.Follow, e.Mobile);
break;
}
case 0x170: // all stay
{
HandleStayStopFollowCommand(e.Mobile, OrderType.Stay);
break;
}
}
}
public virtual void NamedOnSpeechPet(SpeechEventArgs e)
{
if (!e.Mobile.InRange(Mobile.Location, 14))
{
return;
}
var isOwner = e.Mobile == Mobile.ControlMaster;
var isPetFriend = !isOwner && Mobile.IsPetFriend(e.Mobile);
if (!isOwner && !isPetFriend)
{
return;
}
var keyword = e.GetFirstKeyword(
0x155, // *come
0x156, // *drop
0x15A, // *follow
0x15B, // *friend
0x15C, // *guard
0x15D, // *kill
0x15E, // *attack
0x161, // *stop
0x163, // *follow me
0x16D, // *release
0x16E, // *transfer
0x16F // *stay
);
switch (keyword)
{
case 0x155: // *come
{
HandleComeCommand(e.Mobile, true);
break;
}
case 0x156: // *drop
{
HandleDropCommand(e.Mobile, true, e.Speech);
break;
}
case 0x15A: // *follow
{
BeginPickTarget(e.Mobile, OrderType.Follow);
break;
}
case 0x15B: // *friend
{
HandleFriendCommand(e.Mobile, true, e.Speech);
break;
}
case 0x15C: // *guard
{
HandleGuardCommand(e.Mobile, true);
break;
}
case 0x15D: // *kill
case 0x15E: // *attack
{
HandleAttackCommand(e.Mobile, true);
break;
}
case 0x161: // *stop
{
HandleStayStopFollowCommand(e.Mobile, OrderType.Stop);
break;
}
case 0x163: // *follow me
{
HandleStayStopFollowCommand(e.Mobile, OrderType.Follow, e.Mobile);
break;
}
case 0x16D: // *release
{
HandleReleaseCommand(e.Mobile, true, e.Speech);
break;
}
case 0x16E: // *transfer
{
HandleTransferCommand(e.Mobile, true, e.Speech);
break;
}
case 0x16F: // *stay
{
HandleStayStopFollowCommand(e.Mobile, OrderType.Stay);
break;
}
}
}
private void HandleTraining(Mobile from)
{
var foundSomething = false;
foreach (var skill in Mobile.Skills)
{
if (skill.Base < 60.0 || !Mobile.CheckTeach(skill.SkillName, from))
{
continue;
}
var toTeach = Math.Min(skill.Base / 3.0, 42.0);
if (toTeach <= from.Skills[skill.SkillName].Base)
{
continue;
}
var number = 1043059 + (int)skill.SkillName; // alchemy
if (number > 1043107) // disarming traps
{
continue;
}
if (!foundSomething)
{
Mobile.Say(1043058); // I can train the following:
foundSomething = true;
}
Mobile.Say(number);
}
if (!foundSomething)
{
Mobile.Say(501505); // Alas, I cannot teach thee anything.
}
}
private void HandleComeCommand(Mobile from, bool isOwner)
{
if (isOwner && Mobile.CheckControlChance(from))
{
_commandIssuer = from;
Mobile.ControlTarget = null;
Mobile.ControlOrder = OrderType.Come;
}
}
private void HandleGuardCommand(Mobile from, bool isOwner)
{
if (isOwner && Mobile.CheckControlChance(from))
{
_commandIssuer = from;
Mobile.ControlTarget = null;
Mobile.ControlOrder = OrderType.Guard;
}
}
private void HandleStayStopFollowCommand(Mobile from, OrderType order, Mobile target = null)
{
if (Mobile.CheckControlChance(from))
{
_commandIssuer = from;
Mobile.ControlTarget = target;
Mobile.ControlOrder = order;
}
}
private void HandleAttackCommand(Mobile from, bool isOwner)
{
if (isOwner)
{
_commandIssuer = from;
BeginPickTarget(from, OrderType.Attack);
}
}
private void HandleDropCommand(Mobile from, bool isOwner, string speech)
{
if (isOwner && !Mobile.IsDeadPet && !Mobile.Summoned && WasNamed(speech)
&& Mobile.CheckControlChance(from))
{
_commandIssuer = from;
Mobile.ControlTarget = null;
Mobile.ControlOrder = OrderType.Drop;
}
}
private void HandleFriendCommand(Mobile from, bool isOwner, string speech)
{
if (isOwner && WasNamed(speech) && Mobile.CheckControlChance(from))
{
if (Mobile.Summoned || Mobile is GrizzledMare)
{
from.SendLocalizedMessage(1005481);
// Summoned creatures are loyal only to their summoners.
return;
}
if (from.HasTrade)
{
from.SendLocalizedMessage(1070947);
// You cannot friend a pet with a trade pending
return;
}
BeginPickTarget(from, OrderType.Friend);
}
}
private void HandleReleaseCommand(Mobile from, bool isOwner, string speech)
{
if (!isOwner)
{
return;
}
if (WasNamed(speech) && Mobile.CheckControlChance(from))
{
if (!Mobile.Summoned)
{
from.SendGump(new ConfirmReleaseGump(from, Mobile));
}
else
{
Mobile.ControlOrder = OrderType.Release;
}
}
}
private void HandleTransferCommand(Mobile from, bool isOwner, string speech)
{
if (isOwner && !Mobile.IsDeadPet && WasNamed(speech) && Mobile.CheckControlChance(from))
{
if (Mobile.Summoned || Mobile is GrizzledMare)
{
from.SendLocalizedMessage(1005487);
// You cannot transfer ownership of a summoned creature.
return;
}
if (from.HasTrade)
{
from.SendLocalizedMessage(1010507);
// You cannot transfer a pet with a trade pending
return;
}
BeginPickTarget(from, OrderType.Transfer);
}
}
private void HandleGMCommands(SpeechEventArgs e)
{
this.DebugSayFormatted($"Command is from GM: {e.Mobile.Name}, Target: {Mobile.ControlTarget?.Name ?? "None or Unknown"}");
if (Mobile.FindMyName(e.Speech, true) && e.Speech.InsensitiveContains("obey"))
{
Mobile.SetControlMaster(e.Mobile);
if (Mobile.SummonMaster != null)
{
Mobile.SummonMaster = e.Mobile;
}
}
}
}