ModernUO/Projects/UOContent/Items/Champion Artifacts/Decorative/Pier.cs
2021-08-21 13:03:05 -07:00

31 lines
917 B
C#

namespace Server.Items
{
[Serializable(0, false)]
public partial class Pier : Item
{
/*
* This does not make a lot of sense, being a "Pier"
* and having possible itemids that have nothing
* to do with piers. The three items here are basically
* permutations of the same "drop", or item that
* will be randomly selected when the item drops.
*
* It was either this, or make 2
* new classes named to reflect that they are rocks
* in water, or put them all in one class. Either
* is kind of senseless, so it is what it is.
*
*/
private static readonly int[] ItemIds = { 0x3486, 0x348b, 0x3ae };
[Constructible]
public Pier() : base(ItemIds[Utility.Random(3)])
{
}
public Pier(int itemid)
: base(itemid)
{
}
}
}