31 lines
917 B
C#
31 lines
917 B
C#
namespace Server.Items
|
|
{
|
|
[Serializable(0, false)]
|
|
public partial class Pier : Item
|
|
{
|
|
/*
|
|
* This does not make a lot of sense, being a "Pier"
|
|
* and having possible itemids that have nothing
|
|
* to do with piers. The three items here are basically
|
|
* permutations of the same "drop", or item that
|
|
* will be randomly selected when the item drops.
|
|
*
|
|
* It was either this, or make 2
|
|
* new classes named to reflect that they are rocks
|
|
* in water, or put them all in one class. Either
|
|
* is kind of senseless, so it is what it is.
|
|
*
|
|
*/
|
|
private static readonly int[] ItemIds = { 0x3486, 0x348b, 0x3ae };
|
|
|
|
[Constructible]
|
|
public Pier() : base(ItemIds[Utility.Random(3)])
|
|
{
|
|
}
|
|
|
|
public Pier(int itemid)
|
|
: base(itemid)
|
|
{
|
|
}
|
|
}
|
|
}
|