ModernUO/Scripts/Items/Misc
daedalus 95de3595cd - You can't anymore place castles or keeps in Malas facet
(http://www.runuo.com/bugs/index.php?cmd=view&id=38)

- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40)

- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485)

- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546)

- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733)

- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452)

- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668)

- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396)

- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542)

- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90)
(http://www.runuo.com/bugs/index.php?cmd=view&id=113)

- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33)

- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41)

- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39)

- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42)

- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805)

- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43)

- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36)

- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34)
2009-11-09 19:29:19 +00:00
..
Corpses Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed. 2009-10-19 01:00:36 +00:00
AcidSlime.cs Resolve: Damage can potentially modify the collection during the enumeration. 2009-10-27 04:32:03 +00:00
ArcaneGem.cs 2009-07-26 05:57:43 +00:00
BankCheck.cs ugh @ baseescortable formatting 2009-09-06 03:45:12 +00:00
Beeswax.cs 2006-06-15 04:14:30 +00:00
Blocker.cs Mostly cleanup... 2007-08-14 03:13:21 +00:00
Blood.cs 2006-06-15 04:14:30 +00:00
Bola.cs partial psz patch 2009-06-21 05:43:18 +00:00
BolaBall.cs misc changes laying around 2007-10-12 18:37:47 +00:00
BulletinBoards.cs 2008-05-29 03:57:42 +00:00
ClockworkAssembly.cs 2006-06-15 04:14:30 +00:00
CommunicationCrystals.cs 2008-05-29 03:57:42 +00:00
DeceitBrazier.cs - You can't anymore place castles or keeps in Malas facet 2009-11-09 19:29:19 +00:00
EffectController.cs revealing hidden staff is a bad thing 2007-01-26 05:35:13 +00:00
EffectItem.cs 2008-05-29 03:57:42 +00:00
ExecutionersCap.cs 2006-06-15 04:14:30 +00:00
FlipableAttribute.cs 2006-08-30 03:24:57 +00:00
GlassItems.cs 2006-06-15 04:14:30 +00:00
Gold.cs 2009-05-24 06:13:10 +00:00
Guillotine.cs 2006-06-15 04:14:30 +00:00
HairDye.cs 2006-06-15 04:14:30 +00:00
IDurability.cs 2009-09-06 02:06:07 +00:00
InteriorDecorator.cs - You can't anymore place castles or keeps in Malas facet 2009-11-09 19:29:19 +00:00
Key.cs 2006-06-15 04:14:30 +00:00
KeyRing.cs Generic-y goodness. Or hatred. You choose. 2006-06-21 08:02:49 +00:00
LOSBlocker.cs Item.ProcessDelta update to efficiently send property list hashes 2006-09-22 03:04:00 +00:00
Moonstone.cs 2006-06-15 04:14:30 +00:00
MoonstoneGate.cs 2006-06-15 04:14:30 +00:00
MorphItem.cs 2006-06-15 04:14:30 +00:00
OilCloth.cs 2009-09-06 02:06:07 +00:00
Origami.cs 2006-06-15 04:14:30 +00:00
PlayerBulletinBoards.cs 2007-12-17 21:33:28 +00:00
PlayerVendorDeed.cs 2006-06-15 04:14:30 +00:00
PoolOfAcid.cs Resolve: Damage can potentially modify the collection during the enumeration. 2009-10-27 04:32:03 +00:00
PowerCrystal.cs 2006-06-15 04:14:30 +00:00
PowerGenerator.cs 2006-06-15 04:14:30 +00:00
PromotionalToken.cs Partial Branch Sync 2007-08-27 08:49:15 +00:00
PublicMoongate.cs branch sync #2 2009-01-31 00:02:21 +00:00
Rares.cs 2006-06-15 04:14:30 +00:00
ResGate.cs 2006-06-15 04:14:30 +00:00
Scales.cs 2006-06-15 04:14:30 +00:00
SerpentPillar.cs 2006-06-15 04:14:30 +00:00
SpecialBeardDye.cs 2006-06-15 04:14:30 +00:00
SpecialHairDye.cs 2006-06-15 04:14:30 +00:00
Static.cs 2006-06-15 04:14:30 +00:00
SwarmOfFlies.cs 2006-06-15 04:14:30 +00:00
Teleporter.cs misc changes laying around 2007-10-12 18:37:47 +00:00
TrashBarrel.cs 2009-08-09 07:18:50 +00:00
TrashChest.cs 2006-06-15 04:14:30 +00:00
TribalBerry.cs 2006-06-15 04:14:30 +00:00
TribalPaint.cs 2009-06-28 03:36:42 +00:00
UnholyBone.cs 2006-06-15 04:14:30 +00:00
WarningItem.cs 2007-12-17 20:41:34 +00:00
Waypoint.cs 2006-06-15 04:14:30 +00:00
WindChimes.cs 2006-06-15 04:14:30 +00:00