ModernUO/dev-docs/runuo-migration-docs/01-foundation-changes.md
Kamron Batman 861c7e5f4d refactor(factions): migrate Faction/Town from RunUO Parse(string) to ISpanParsable<T>
Faction and Town were never converted from RunUO's bare static Parse(string) to
IParsable/ISpanParsable, so they had only a 1-arg Parse(string) that returned null on
no-match. That made them unreachable through Server.Types' IParsable path (they fell to
Convert.ChangeType and failed) and, worse, would have let [set assign null silently on a
bad name. Both now implement ISpanParsable<T> (string + span Parse/TryParse, throw-on-
failure contract), matching Race/Poison. No external callers depended on the old
null-returning Parse.

Also documents the convention in dev-docs/runuo-migration-docs/01-foundation-changes.md
(new section 15 + checklist item): ModernUO expects any RunUO static Parse(string) to be
converted to IParsable<T>/ISpanParsable<T>. Server.Types still binds a legacy Parse(string)
by reflection as a safety net. Full suite 535/535.
2026-07-20 09:29:22 -07:00

368 lines
10 KiB
Markdown

# Foundation Changes (All Scripts)
## Overview
These changes apply to every RunUO script being migrated. Apply them first before tackling system-specific changes (serialization, timers, gumps, etc.).
## 1. File-Scoped Namespaces
RunUO uses block-scoped namespaces. ModernUO uses file-scoped (C# 10+):
```csharp
// RunUO
namespace Server.Items
{
public class MyItem : Item
{
// ...
}
}
// ModernUO
namespace Server.Items;
public class MyItem : Item
{
// ...
}
```
## 2. Naming Conventions
### Private Fields
RunUO uses `m_` prefix. ModernUO uses `_camelCase`:
```csharp
// RunUO
private int m_Charges;
private Mobile m_Owner;
private string m_Name;
// ModernUO
private int _charges;
private Mobile _owner;
private string _name;
```
**Note**: Don't rename existing `m_` fields in legacy code you're not otherwise modifying. Only use `_` for new code and code you're actively migrating.
### Properties
Both use `PascalCase`. RunUO often has verbose syntax:
```csharp
// RunUO
public int Charges { get { return m_Charges; } set { m_Charges = value; } }
// ModernUO (expression-bodied or auto-property)
public int Charges { get => _charges; set => _charges = value; }
// Or if serialized, [SerializableField] generates it automatically
```
## 3. [Constructable] → [Constructible]
Spelling change for the attribute on parameterless constructors:
```csharp
// RunUO
[Constructable]
public MyItem() : base(0x1234) { }
// ModernUO
[Constructible]
public MyItem() : base(0x1234) { }
```
The `using` also changes:
```csharp
// RunUO — no using needed, it's in Server namespace
// ModernUO — still in Server namespace, but ensure you have:
using ModernUO.Serialization; // for [SerializationGenerator], [SerializableField]
```
## 4. Logging
`Console.WriteLine` is never used in ModernUO. Use structured logging:
```csharp
// RunUO
Console.WriteLine("Player {0} logged in from {1}", name, ip);
// ModernUO
using Server.Logging;
private static readonly ILogger logger = LogFactory.GetLogger(typeof(MyClass));
logger.Information("Player {Name} logged in from {IP}", name, ip);
```
Log levels: `Debug`, `Information`, `Warning`, `Error`, `Fatal`
## 5. DateTime.UtcNow → Core.Now
```csharp
// RunUO
DateTime.UtcNow
// ModernUO
Core.Now
```
`Core.Now` is the server's authoritative time source, consistent within each game tick.
## 6. World Iteration → Spatial Queries
Never iterate `World.Mobiles` or `World.Items`. Use map-based spatial queries:
```csharp
// RunUO
foreach (Mobile m in World.Mobiles.Values)
{
if (m.InRange(location, 10))
DoSomething(m);
}
// ModernUO
foreach (var m in map.GetMobilesInRange<Mobile>(location, 10))
{
DoSomething(m);
}
```
Available spatial queries (on `Map`):
- `GetMobilesAt<T>(Point3D)` — exact location
- `GetMobilesInRange<T>(Point3D, int range)` — within range
- `GetMobilesInBounds<T>(Rectangle2D)` — within rectangle
- Same for `GetItemsAt`, `GetItemsInRange`, `GetItemsInBounds`
## 7. Remove Concurrency Primitives
ModernUO's game loop is single-threaded. Remove all threading constructs:
```csharp
// RunUO (remove ALL of these)
lock (_syncObj) { }
volatile int _counter;
ConcurrentDictionary<int, Item> _items;
Mutex m = new Mutex();
Semaphore s = new Semaphore(1, 1);
// ModernUO (single-threaded replacements)
// lock → remove entirely
// volatile → remove keyword
// ConcurrentDictionary → Dictionary
// Mutex/Semaphore → remove entirely
```
## 8. No Task.Run / new Thread
Game code must not spawn threads:
```csharp
// RunUO (FORBIDDEN in ModernUO)
Task.Run(() => ProcessItems());
new Thread(BackgroundWork).Start();
ThreadPool.QueueUserWorkItem(Work);
// ModernUO — use timers or await
Timer.StartTimer(TimeSpan.FromSeconds(1), ProcessItems);
await Timer.Pause(1000); // for async/await patterns
```
## 9. ArrayPool → STArrayPool
```csharp
// RunUO
var buffer = ArrayPool<byte>.Shared.Rent(1024);
// ...
ArrayPool<byte>.Shared.Return(buffer);
// ModernUO (single-threaded, no locks)
var buffer = STArrayPool<byte>.Shared.Rent(1024);
// ...
STArrayPool<byte>.Shared.Return(buffer);
```
## 10. new List<T>() on Hot Paths → PooledRefList<T>
```csharp
// RunUO
var list = new List<Mobile>();
foreach (var m in nearbyMobiles)
{
if (m.Alive)
list.Add(m);
}
// list goes to GC
// ModernUO (zero-alloc)
using var list = PooledRefList<Mobile>.Create();
foreach (var m in nearbyMobiles)
{
if (m.Alive)
list.Add(m);
}
// Automatically returns array to pool on Dispose
```
## 11. LINQ Restrictions
ModernUO has tiered LINQ rules. On hot paths:
- **Tier 1 (allowed)**: `foreach` over `IEnumerable<T>`, `.Contains()` after LINQ operators, `.OrderBy().First()`, `.Count()` on sized collections
- **Tier 2 (acceptable on warm paths)**: `.Skip().Take().ToArray()`, `.Where()` on arrays
- **Tier 3 (forbidden on hot paths)**: `.Select().Where()` chains, `.GroupBy()`, `.ToDictionary()`, `.Aggregate()`, `.Sum()`/`.Min()`/`.Max()`
```csharp
// RunUO (common LINQ patterns — FORBIDDEN on hot paths in ModernUO)
var targets = nearbyMobiles.Where(m => m.Alive).ToList();
var count = items.Count(i => i.Stackable);
// ModernUO (manual loops)
using var targets = PooledRefList<Mobile>.Create();
foreach (var m in nearbyMobiles)
{
if (m.Alive)
targets.Add(m);
}
var count = 0;
foreach (var i in items)
{
if (i.Stackable)
count++;
}
```
See `dev-docs/code-standards.md` for full LINQ tier details.
## 12. Property Syntax Modernization
```csharp
// RunUO (verbose)
public int Charges
{
get { return m_Charges; }
set { m_Charges = value; }
}
public override string Name
{
get { return "An Item"; }
}
// ModernUO (modern C#)
public int Charges { get => _charges; set => _charges = value; }
public override string DefaultName => "an item";
```
## 13. Using Directives
Common new usings in ModernUO:
```csharp
using ModernUO.Serialization; // [SerializationGenerator], [SerializableField], etc.
using Server.Logging; // ILogger, LogFactory
using Server.Gumps; // SendGump, HasGump, etc. extension methods
using Server.Collections; // PooledRefList
```
Removed/changed usings:
```csharp
// RunUO (no longer exists/changed)
using Server.Network; // Packet classes removed — use extension methods
```
## 14. Serial Constructor Removal
RunUO items have a deserialization constructor `MyItem(Serial serial) : base(serial)`. In ModernUO with `[SerializationGenerator]`, this constructor is generated automatically. **Remove it.**
```csharp
// RunUO
public MyItem(Serial serial) : base(serial) { }
// ModernUO — DELETE THIS CONSTRUCTOR. The source generator creates it.
```
## 15. Static `Parse(string)` → `IParsable<T>` / `ISpanParsable<T>`
RunUO predates `IParsable<T>`/`ISpanParsable<T>` (C# 11 / .NET 7 static-abstract interface
members), so RunUO types that convert from a string expose a bare `public static T Parse(string value)`.
**ModernUO expects any such type to implement `IParsable<T>` (string) and, where practical,
`ISpanParsable<T>` (span; it extends `IParsable<T>`, so implement span and you get both).**
This matters because the engine's string→value converter, `Server.Types.TryParse` — used by `[set`,
`[props`, spawner property assignment, the conditional-command compiler (`[where`), and Advanced
Search — binds to the `Parse(string, IFormatProvider)` signature. A type with **only** a legacy
`Parse(string)` is discovered by `Types` through a reflection fallback, but that fallback is a safety
net, not the intended path: a bare `Parse(string)` is easy to miss, doesn't participate in the
span-based fast paths, and (if it returns `null` instead of throwing) makes `[set` silently assign
`null` on bad input. Convert it.
The `Parse` overloads throw `FormatException` on failure; `TryParse` returns `false`. Delegate the
string overloads to a span core (see `Race`, `Poison`, `Point3D` for the established pattern):
```csharp
// RunUO
public abstract class Faction : IComparable<Faction>
{
public static Faction Parse(string name) // returns null on no-match — wrong contract, not IParsable
{
// ... linear search by name ...
return null;
}
}
// ModernUO
public abstract class Faction : IComparable<Faction>, ISpanParsable<Faction>
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Faction Parse(string s) => Parse(s, null);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Faction Parse(string s, IFormatProvider provider) => Parse(s.AsSpan(), provider);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool TryParse(string s, IFormatProvider provider, out Faction result) =>
TryParse(s.AsSpan(), provider, out result);
public static Faction Parse(ReadOnlySpan<char> s, IFormatProvider provider) =>
TryParse(s, provider, out var result)
? result
: throw new FormatException($"The input string '{s}' was not in a correct format.");
public static bool TryParse(ReadOnlySpan<char> s, IFormatProvider provider, out Faction result)
{
// ... linear search by name using s.InsensitiveEquals(...) ...
result = null;
return false;
}
}
```
To find un-migrated types: search for `public static [A-Za-z0-9_<>]+ Parse\(string ` and check whether
the declaring type lists `IParsable<T>`/`ISpanParsable<T>`.
## Quick Checklist
When migrating any RunUO script, apply these changes in order:
1. [ ] Change to file-scoped namespace
2. [ ] Add `using ModernUO.Serialization;`
3. [ ] Rename `m_` fields to `_camelCase`
4. [ ] Change `[Constructable]` to `[Constructible]`
5. [ ] Replace `Console.WriteLine` with structured logging
6. [ ] Replace `DateTime.UtcNow` with `Core.Now`
7. [ ] Replace `World.Mobiles`/`World.Items` iteration with spatial queries
8. [ ] Remove concurrency primitives
9. [ ] Remove threading code
10. [ ] Replace `ArrayPool` with `STArrayPool`
11. [ ] Replace `new List<T>()` on hot paths with `PooledRefList<T>`
12. [ ] Modernize property syntax
13. [ ] Remove `Serial` constructor (handled by serialization generator)
14. [ ] Update usings
15. [ ] Convert bare static `Parse(string)` to `IParsable<T>`/`ISpanParsable<T>`
## See Also
- `dev-docs/code-standards.md` — Full coding standards and LINQ tiers
- `dev-docs/threading-model.md` — Threading model details
- `02-serialization.md` — Next step: converting serialization