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mark 98e26b7208 The overload of Socket.BeginAccept that we use does not work correctly with MONO.
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.

We don't really need to use that overload, regardless of the platform.

Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
Data 2009-09-06 02:06:07 +00:00
Scripts The overload of Socket.BeginAccept that we use does not work correctly with MONO. 2009-10-17 07:27:30 +00:00
Server The overload of Socket.BeginAccept that we use does not work correctly with MONO. 2009-10-17 07:27:30 +00:00