ModernUO/Server
mark 98e26b7208 The overload of Socket.BeginAccept that we use does not work correctly with MONO.
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.

We don't really need to use that overload, regardless of the platform.

Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
..
ContextMenus 2006-06-15 04:28:39 +00:00
Diagnostics changed type of profile counters from int to long 2007-04-22 07:19:03 +00:00
Gumps Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps 2006-08-27 20:35:58 +00:00
Items 2009-06-28 03:34:19 +00:00
Menus 2006-06-15 04:28:39 +00:00
Network The overload of Socket.BeginAccept that we use does not work correctly with MONO. 2009-10-17 07:27:30 +00:00
Persistence :P 2008-02-20 06:50:39 +00:00
Targeting 2006-06-15 04:28:39 +00:00
AggressorInfo.cs 2006-06-15 04:28:39 +00:00
AssemblyInfo.cs 2009-10-07 10:25:04 +00:00
Attributes.cs 2007-12-17 20:41:34 +00:00
BaseVendor.cs 2006-06-15 04:28:39 +00:00
Body.cs 2006-06-15 04:28:39 +00:00
ClientVersion.cs Lots of fixes, changes, rewrites of various things, including but not limited to: 2007-05-26 03:12:41 +00:00
Commands.cs 2006-06-15 04:28:39 +00:00
Effects.cs lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
EventLog.cs 2006-06-15 04:28:39 +00:00
EventSink.cs Partial Branch Sync 2007-08-27 08:49:15 +00:00
ExpansionInfo.cs Lots of fixes, changes, rewrites of various things, including but not limited to: 2007-05-26 03:12:41 +00:00
Geometry.cs 2006-06-15 04:28:39 +00:00
Guild.cs 2006-10-05 06:04:38 +00:00
HuePicker.cs 2006-06-15 04:28:39 +00:00
IAccount.cs 2006-06-15 04:28:39 +00:00
IEntity.cs lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00
Insensitive.cs 2006-06-15 04:28:39 +00:00
Interfaces.cs 2006-06-15 04:28:39 +00:00
Item.cs 2007-12-17 20:41:34 +00:00
ItemBounds.cs 2006-06-15 04:28:39 +00:00
KeywordList.cs 2006-06-15 04:28:39 +00:00
Main.cs The overload of Socket.BeginAccept that we use does not work correctly with MONO. 2009-10-17 07:27:30 +00:00
Map.cs 2009-01-30 23:12:13 +00:00
Mobile.cs two mistakes with old client support 2009-10-05 22:46:32 +00:00
Movement.cs 2006-06-15 04:28:39 +00:00
MultiData.cs 2006-06-15 04:28:39 +00:00
NativeReader.cs a very interesting change 2007-09-14 07:44:17 +00:00
Notoriety.cs 2006-06-15 04:28:39 +00:00
ObjectPropertyList.cs 2006-06-15 04:28:39 +00:00
Party.cs 2006-06-15 04:28:39 +00:00
Point3DList.cs 2006-06-15 04:28:39 +00:00
Poison.cs 2006-06-15 04:28:39 +00:00
Prompt.cs 2006-06-15 04:28:39 +00:00
QuestArrow.cs 2006-06-15 04:28:39 +00:00
Race.cs removed initial capacity to List and ArrayList where inappropriate 2007-04-25 01:06:43 +00:00
Region.cs fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage 2007-01-14 02:06:27 +00:00
runuo.ico 2006-06-15 04:14:30 +00:00
ScriptCompiler.cs mono fixes, tweaking service mode 2009-08-07 07:07:15 +00:00
Sector.cs Fixed potential crash bug with prematurely removing objects from sectors. 2006-06-16 22:31:18 +00:00
SecureTrade.cs 2009-01-30 23:12:13 +00:00
Serial.cs 2006-06-15 04:28:39 +00:00
Serialization.cs crlf is pretty ragetastic 2007-09-14 05:59:15 +00:00
Skills.cs Bug fix for : 2006-08-19 23:24:47 +00:00
TileData.cs 2006-06-15 04:28:39 +00:00
TileList.cs 2006-06-15 04:28:39 +00:00
TileMatrix.cs 2009-02-26 08:35:07 +00:00
TileMatrixPatch.cs 2009-02-26 08:35:07 +00:00
Timer.cs 2009-08-09 02:20:57 +00:00
Utility.cs 2009-02-21 21:58:45 +00:00
VirtueInfo.cs 2006-06-15 04:28:39 +00:00
World.cs progress on -service.. no input, safe choices, etc 2009-08-08 06:30:34 +00:00