..
ContextMenus
2006-06-15 04:28:39 +00:00
Diagnostics
changed type of profile counters from int to long
2007-04-22 07:19:03 +00:00
Gumps
Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
2006-08-27 20:35:58 +00:00
Items
2009-06-28 03:34:19 +00:00
Menus
2006-06-15 04:28:39 +00:00
Network
The overload of Socket.BeginAccept that we use does not work correctly with MONO.
2009-10-17 07:27:30 +00:00
Persistence
:P
2008-02-20 06:50:39 +00:00
Targeting
2006-06-15 04:28:39 +00:00
AggressorInfo.cs
2006-06-15 04:28:39 +00:00
AssemblyInfo.cs
2009-10-07 10:25:04 +00:00
Attributes.cs
2007-12-17 20:41:34 +00:00
BaseVendor.cs
2006-06-15 04:28:39 +00:00
Body.cs
2006-06-15 04:28:39 +00:00
ClientVersion.cs
Lots of fixes, changes, rewrites of various things, including but not limited to:
2007-05-26 03:12:41 +00:00
Commands.cs
2006-06-15 04:28:39 +00:00
Effects.cs
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
EventLog.cs
2006-06-15 04:28:39 +00:00
EventSink.cs
Partial Branch Sync
2007-08-27 08:49:15 +00:00
ExpansionInfo.cs
Lots of fixes, changes, rewrites of various things, including but not limited to:
2007-05-26 03:12:41 +00:00
Geometry.cs
2006-06-15 04:28:39 +00:00
Guild.cs
2006-10-05 06:04:38 +00:00
HuePicker.cs
2006-06-15 04:28:39 +00:00
IAccount.cs
2006-06-15 04:28:39 +00:00
IEntity.cs
lots of little stuff, but mostly bank optimization, due to the weirdness of the calls
2007-01-19 22:10:11 +00:00
Insensitive.cs
2006-06-15 04:28:39 +00:00
Interfaces.cs
2006-06-15 04:28:39 +00:00
Item.cs
2007-12-17 20:41:34 +00:00
ItemBounds.cs
2006-06-15 04:28:39 +00:00
KeywordList.cs
2006-06-15 04:28:39 +00:00
Main.cs
The overload of Socket.BeginAccept that we use does not work correctly with MONO.
2009-10-17 07:27:30 +00:00
Map.cs
2009-01-30 23:12:13 +00:00
Mobile.cs
two mistakes with old client support
2009-10-05 22:46:32 +00:00
Movement.cs
2006-06-15 04:28:39 +00:00
MultiData.cs
2006-06-15 04:28:39 +00:00
NativeReader.cs
a very interesting change
2007-09-14 07:44:17 +00:00
Notoriety.cs
2006-06-15 04:28:39 +00:00
ObjectPropertyList.cs
2006-06-15 04:28:39 +00:00
Party.cs
2006-06-15 04:28:39 +00:00
Point3DList.cs
2006-06-15 04:28:39 +00:00
Poison.cs
2006-06-15 04:28:39 +00:00
Prompt.cs
2006-06-15 04:28:39 +00:00
QuestArrow.cs
2006-06-15 04:28:39 +00:00
Race.cs
removed initial capacity to List and ArrayList where inappropriate
2007-04-25 01:06:43 +00:00
Region.cs
fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage
2007-01-14 02:06:27 +00:00
runuo.ico
2006-06-15 04:14:30 +00:00
ScriptCompiler.cs
mono fixes, tweaking service mode
2009-08-07 07:07:15 +00:00
Sector.cs
Fixed potential crash bug with prematurely removing objects from sectors.
2006-06-16 22:31:18 +00:00
SecureTrade.cs
2009-01-30 23:12:13 +00:00
Serial.cs
2006-06-15 04:28:39 +00:00
Serialization.cs
crlf is pretty ragetastic
2007-09-14 05:59:15 +00:00
Skills.cs
Bug fix for :
2006-08-19 23:24:47 +00:00
TileData.cs
2006-06-15 04:28:39 +00:00
TileList.cs
2006-06-15 04:28:39 +00:00
TileMatrix.cs
2009-02-26 08:35:07 +00:00
TileMatrixPatch.cs
2009-02-26 08:35:07 +00:00
Timer.cs
2009-08-09 02:20:57 +00:00
Utility.cs
2009-02-21 21:58:45 +00:00
VirtueInfo.cs
2006-06-15 04:28:39 +00:00
World.cs
progress on -service.. no input, safe choices, etc
2009-08-08 06:30:34 +00:00